Got it, playing now.
I've got some dirt on my shoulder, can you brush it off for me?
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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[spoilers] Gaspar and Commodore welcome you to the islands, mon!
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Good deal, working the furs for three turns delays the worker by only one but speeds up BW by two, which actually completely fixes the bored worker issue.
Polishing the turd: PBEM 26 version.
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Got it, played.
To anyone reading the demos, we're screaming "hey everyone, we went Hunting-AH and are now working that amazing 1/1/4 fur tile!" Speaking of which, guess what came in? Cows gonna get Pasteurized. And now let's look for...waitaminute...are we missing something?
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I sort of suspected we wouldn't have Horse at home in our initial chats but I was really hoping for that tile yield.
I've got some dirt on my shoulder, can you brush it off for me?
Yeah, I had hoped too. Post-galley if we wanted to be mean to the stone site, we could still use the yield in wheatcow, if it helped. (Settling on the stone and working the horse pasture is the best, 2-hammer city tile both ways but this way one more commerce is gleaned).
We'll work the furs until the cows complete in two more turns, still giving us a 3-turn ETA on the worker but trading four extra hammers for eight commerce and that critical turn-early finish on Bronze Working. Pindicator is working the furs too, which has me slightly worried. Of all the rivals, he's the one to worry about the most if he beelines the Pyramids. Hopefully Stonehenge lures him into delaying a bit. Rego is working his improved cows and a bare flood plain right now.
If only you and me and dead people know hex, then only deaf people know hex.
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Turn 15: Hit enter, whined more about the map. I guess the ability to work a good mine is a nice think for Zul'Drak, though.
Us and Yuri are the only ones who thought double workers was the better play, it would seem. At EoT, Bronze Working is at 53/123. Next turn, swap to pasture to 1-turn the working and up BW to exactly, no overflow, 7 turns.
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Swapped to pasture as planned, completing worker.
News of the turn: ![]() This open feels so slow. Nice to see more seafood. Gotta get off this rock.
I've got some dirt on my shoulder, can you brush it off for me?
Nice, and both workers can go to mine the grass hills now. It does feel painfully slow, though.
So, for Zul'Drak, stay on the icy hill or move to 1N of warrior? That double seafood + lake + deer spot would actually make a pretty strong early GP farm, eventually able to support furs and 4 specialists normally. However, we have nowhere near the happy to be able to use that spot for a long time.
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I write RPG adventures, and blog about it, check it out.
Got it, marginally more interesting turn this time.
Vol'Jin found nothing else of interest. I remembered that we're going to be culturally limited for the next hundred turns, so icy hill will be best, yeah. We'll just need to REX fast...which we already knew. Zaldalar is on to a work boat, growing and finishing build in 5 turns. Workers, meanwhile, head off to mine. Crossing fingers that copper is in one of these two hills, that'd be a huge boon. Hoping and praying it is not 1S of the dry wheat, as that would make me cry. Demos. Not much to say beyond that our backwardness will make diplo easy.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |