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Micro Thread
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Sandbox T124: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
Looks like the sandbox is a little behind on beakers, but I'm not sure how to quantify it since it's all overflow. I can try to correct it next turn, when we see how many beakers we have into paper.
If you know what I mean.
Have you given techs to our neighbors? Known civ bonuses might explain this. I'm also changing tile assignments all the time just to make your work harder
(February 25th, 2013, 05:55)plako Wrote: Have you given techs to our neighbors? Known civ bonuses might explain this. I'm also changing tile assignments all the time just to make your work harder Yeah, I've been doing that. In any case, gold and beakers aren't so hard to adjust, so I'm more concerned about keeping food, production, and GPPs in sync. Of course, a completely accurate sandbox would be helpful now for simming out the liberalism run.
If you know what I mean.
Should we build a forge before the courthouse in OTR? The courthouse is at 41/120. I'm leaning towards the forge.
Also, forge before library in Delhi (fish city)?
If you know what I mean.
It's generally not worth the hassle, but one can determine the current overflow by turning down the slider and firing all scientists to get your bpt down to 1bpt. Then see how many turns an expensive tech takes, and compare it to its cost. Of course, if you have GLib or UoS or other stuff generating raw beakers, you have to resort to the NobleHelium method:
(July 31st, 2012, 23:07)Gaspar Wrote: NobleHelium: hmmm
I have to run.
Micro for White Russian / globe city:
Switch immediately to settler, work two mines for 18 foodhammers per turn. Worker W of WR completes chop into settler, making it a 4-turn build. The worker then completes the road on silks, and roads the forest where Globe city goes. The settler from WR can then settle on the turn its born. The worker SE of BM can also make its way south, giving us enough worker turns to chop the forest underneath the globe city before settling it. After the globe city is settled, the workers should chop a granary for it and then complete the local irrigation project. After the granary it needs a lighthouse and a forge. We should try to pick up drama at some point so we can get the requisite theatres built and start putting whip overflow into the globe.
If you know what I mean.
What's the plan now? I see Paper is completing, do we get cheap techs and accumulate overflow while waiting for the next GP, so that we can bulb Education?
I took a peek in the game, things are looking good, although I couldn't understand the tile assignments here:
I have to run.
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Is that character a variant? (I just love getting asked that in channel.) - Charis |

