Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Dazedroyalty starts a thread

(March 27th, 2013, 00:05)Commodore Wrote: Why didn't he settle 1S?

Who?
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What happened to the ring?
Suffer Game Sicko
Dodo Tier Player
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(March 27th, 2013, 09:16)pindicator Wrote: What happened to the ring?

You don't know?
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T36 (49:54)

[Image: Civ4ScreenShot0126.JPG]

Who likes this choice? Who hates it?
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Are you pleased to know that I love it because it grabs all those second-ring resources but also has two solid first-ring tiles to tide it over until the border pop?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(March 27th, 2013, 17:13)Merovech Wrote: Are you pleased to know that I love it because it grabs all those second-ring resources but also has two solid first-ring tiles to tide it over until the border pop?

Are you pleased to know my economy took a big hit?
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(March 27th, 2013, 17:10)dazedroyalty Wrote: Who likes this choice? Who hates it?

yes
Please don't go. The drones need you. They look up to you.
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(March 27th, 2013, 18:05)Bigger Wrote: yes?

Could I fix that for you?
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Dazed, do you plan on building a galley sooner to improve the 2nd copper?


Why do you have to hate on the thread theme, Bigger? tongue
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T37 (52:58)

[Image: Civ4ScreenShot0127.JPG]

Do I have anything interesting to report?
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