February 14th, 2014, 07:35
(This post was last modified: February 14th, 2014, 07:35 by Catwalk.)
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Excellent worker steal  Numbers look good too, I'm impressed with your start. With GSpy knowledge of Qg's military, I'm all for attempting an invasion.
February 14th, 2014, 15:25
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Thanks!
Q has been doing a pretty good job of building spears, so I'm not sure how succusful any attack would be on him. Maybe I'll go for Commodore; his power is pretty low and he's my principle competition for the win right now.
CW, can you play two or three turns from Monday morning to Wednesday night?
February 15th, 2014, 02:13
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Yeah, I can do that. You'll want to leave very detailed instructions, though. And when would my playing window be in CET? I'm from Denmark.
February 15th, 2014, 09:19
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IIRC, the time difference between there and US EST would be 6 hours ahead. Q usually sends the save to me around 2:00 am my time, so you would get it around 8:00 am. Honestly, saves are a sent a little irregularly, so just play anytime you can. People will understand if you're delayed, the alternative is me holding the save for 60 hours.
February 15th, 2014, 09:38
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Yeah, that should work out okay. Make sure to put a bunch of signs and put instrictions here, and I'll carry them out as faithfully as possible. That way you can't complain at me when you get back
February 15th, 2014, 09:40
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Of course. Thank you
February 16th, 2014, 08:16
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Let me know when you need me to start playing, and I'll need your password as well. A big update with upcoming plans (both macro and micro) would also be great.
February 16th, 2014, 09:10
(This post was last modified: February 16th, 2014, 17:32 by Oxyphenbutazone.)
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I may have sniped another worker off of Ruff, sorry for leaving you with that. Besides that, I put up a lot of signs so you should know almost everything.
Some last minute notes:
-The workers improving the incense should build mines around Lupin when they're done
-The worker SW of Snape should build a road where he is, then a cottage N of Snape
-Be careful of Q, he brought up a 5-unit stack to our border(3 spears, an axe and a chariot) and he has a chariot in position to one-turn Mad-eye. I've adjusted defenses accordingly, and have set-up an emergency whip in Mad-eye.
-Be careful of Carrow, make sure no one can 2-move it(it currently has no units in it, but I have a vulture/spear ready to play zone defense along with 3 Horse Archers)
-The worker captured from Ruff should go build a mine 2N of Carrow
February 16th, 2014, 11:48
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Questions:
- When do I start playing?
- What kind of military buildup do you want?
- What's your password?
No worries about stealing a worker, I approve
February 16th, 2014, 12:24
(This post was last modified: February 16th, 2014, 17:09 by Oxyphenbutazone.)
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(February 16th, 2014, 11:48)Catwalk Wrote: Questions:
- When do I start playing?
- What kind of military buildup do you want?
- What's your password?
No worries about stealing a worker, I approve 
I won't have access to civ starting in 10 hours, so from then on.
I set accurate build queues in every city and put signs up for when to whip things so don't worry about choosing what to build. Existing military movement is dependent on what opponents do, but it should be in a defensive posture.
zaq12wsx
I'll have pretty reliable Internet access, so just ask if you have any questions.
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