T124 - Curse of Darkness is no more!
We finished Communism! And uh, a bunch of other techs during these unreported turns. Tech tree pick later in the post.
First though, there is a war going on. Sian (now Dreylin) is losing against Pickle + Greenline, which is no wonder. Against one front he could defend, two is tricky.
I've been contemplating going to war to help him, but the time is not right yet for me. Instead I've gifted him some gold for upgrades and will probably continue to do so as the gold will benefit me more in his hands.
Here are some latest stack movements:
Pickle also has a small cavalry stack next to Thomas Hobbes, the city will probably fall.
Sian (now Dreylin) has lost two cities to Greenline and one of his original cities to Pickle.
He has also had big losses and can't build units as fast as the other two. Not looking good, but at the same time the attacking forces are not impossible to hold back. Good luck Dreylin.
I've been holding onto Great People for this moment. Now that I have Communism, I launched the third Golden Age.
Revolted to Free Speech, State Property and Free Religion. Moving on from Bureaucracy was a hard decision, but I think Free Speech is slightly better. We lose some hammers, but the capital is only working two production tiles anyway and focusing on science. On that front we "spread around the wealth" with less income from capital but more from every other city.
Now knowing how revolt timings work in Quick, I revolted on the first turn of the Golden Age, so I can revolt again on the last turn of it.
This is fairly important because in 5 more turns I might feel forced to go down the military route.
Golden Age demos are as expected

Graphs will be interesting in a few turns. They might freak out my neighbors.
I turned down science by a few notches on second thought. Gold is more useful right now than getting the tech 1 turn earlier.
Mom's Knife is a production beast. The Sistine Chapel coupled with Free Speech will help with our border issues. The city next to Greenline has lost a few tiles and is currently running 4 artists to not lose more.
Back to military after this wonder. Well, maybe I'll squeeze in a Levee when Steam Power is out
Steam Power first for Levee's and coal. Next the civic techs I've missed like Nationalism and maybe Theology.
Military Tradition would be nice to upgrade our knight stack. Astronomy is needed for science and to start our navy.
TBH I have no idea how good airships from Physics are. We are so far into the game that I'm running out of experience. In SP I'd have the game locked down by now and in MP I never get to this point in proper shape.
There are all my cities and what they're up to. I don't have much faith in getting a fourth Golden Age. If I had gotten the Great Spy from Communism then I'd be set, but now.. Well, if it comes it'll come very late. Might be worth just burning the GP's for techs.