All right well here's the current state. Haven't reverted anything. I'm still gonna try and fix the specialist GPPs later on but right now it works as long as you're happy with each specialist giving +2 instead of +1.
I meant to get a little more done before Thanksgiving traveling - in particular a comprehensive change log. But that hasn't happened so here's just the zip for now. Just unzip it in your `Sid Meier's Civilization VI\Mods\` folder (on my OS this is under `C:\Users\[Grotsnot]\Documents\My Games\`, YMMV) and it should show up in-game under Additional Content to enable and disable just like it came from Steam Workshop.
I meant to get a little more done before Thanksgiving traveling - in particular a comprehensive change log. But that hasn't happened so here's just the zip for now. Just unzip it in your `Sid Meier's Civilization VI\Mods\` folder (on my OS this is under `C:\Users\[Grotsnot]\Documents\My Games\`, YMMV) and it should show up in-game under Additional Content to enable and disable just like it came from Steam Workshop.

