The whole point of the game was to test changes to the mod that makes Astro rushes no longer a requirement on watery maps.
Also, until you had ~10 Frigates in the waters between us I had enough Privateers to control the seas. Not permanently of course, but long enough to burn some of your core and capture some other cities.
Finally, if I had gone for Astro early, you'd still have been my target. SD was just too far away for him to be a logical target for me. You were the bigger threat (than Krill) to me, so I wanted to do something about that.
Also, until you had ~10 Frigates in the waters between us I had enough Privateers to control the seas. Not permanently of course, but long enough to burn some of your core and capture some other cities.
Finally, if I had gone for Astro early, you'd still have been my target. SD was just too far away for him to be a logical target for me. You were the bigger threat (than Krill) to me, so I wanted to do something about that.

about that. That land would have given me 5 more cities, it was on my continent, and you were doing a lot better than me at that point. With that land I might have been more concerned with Krill, since I would have had a direct sea border with him.
In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."