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(March 27th, 2020, 17:03)Charriu Wrote: I may be mistaken, but you should be able to integrate screenshots in PMs the same way you integrated them in your post.
I don't get to upload files and insert them (that's how I put screenies in the posts so far), and couldn't get the insert screenshot function to work. So I took Rusten's advice, uploading on imgur then using the img BBcode ... Works great, but more clicks/work
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(March 27th, 2020, 16:28)Raskolnikov Wrote: I won't tell you that I've already done some and got a settler eaten by a lion I won't speak about this nor post about it... I have my pride
So does the lion
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(March 28th, 2020, 06:36)DaveV Wrote: (March 27th, 2020, 16:28)Raskolnikov Wrote: I won't tell you that I've already done some and got a settler eaten by a lion I won't speak about this nor post about it... I have my pride
So does the lion 
 indeed!
I've got some news from Mr.Cairo:
Mr. Cairo Wrote:The server is back up and I took a screenshot:
I'd like to propose doing this again in 5 more turns (and possibly every 5 turns until map-trading), in which case we can work out where our scouts can go so as to prevent us redundantly scouting the same land.
Mr. Cairo
Nothing exciting revealed (it looks like jungle north of Paris though). I'll prolly take some time to highlight the resources I can see in that pic tmr. His capital is 16 diagonal squares away from The Evidence. Not sure I should talk about how we divide the area for settling since I am not sure how fast he will expand anyway. I'll prolly come back to this when we do some dotmapping. For now though, it looks like Cornflakes included some early luxuries for each player, the gold being in his area, while the ivory is in mine. More on that later.
I haven't replyed yet. Will prolly agree as we need to explore our close surroundings for the time being anyway.
March 28th, 2020, 16:28
(This post was last modified: March 28th, 2020, 16:28 by Raskolnikov.)
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Extract from troytheface on CFC (it's saturday evening, people need some entertaining...)
yes thank you for the kind words.
found this from "Attacko's Memoirs of Playing Against the Dumb"
"Catastrophism as a theory trumps and outdates Evolution both as an in game metaphor and real life.
Evolution- ie- cottage building and slow progression in a linear fashion weedles the player into the optimal place to get destroyed. (ie- adaptation to a specific eco system)
Catastrophism- immediate- goes by current events and situations and utilizes the Chaos theory.
to improve a player should realistically be always on the move and adapting."............Attacko..2007
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Replying to his PM:
Raskolnikov Wrote:Thank you! I like your proposal.
My scout will probably follow the river next to which our units are standing right now.
Raskolnikov
I played one more turn. My scout moved to the hill 2NW. We now stands next to the French scout.
It's indeed jungles I saw in Mr.Cairo screenie... We should find some calendar resources around there 
We selected BW as hunting finishes. Prolly going fishing (clams) > TW > Pottery (UB) after that. I think we want all of these plus maybe agriculture before going down the religious path (poly -> PH or med -> PH) or sailing (lighthouse/ deer island).
Why agri? Because The Evidence border pop revealed another pig in the west, and riverside rice. We have time left to decide where to settle and what to tech though. But it's the idea for now.
The deer island looks tiny, but I am hoping we can use more wb up there.
Note it looks like we have mountains next to the sheep... A bit sad, but I guess Rusten will be pleased.
The wine making its thing, I renamed our empire the Catastrophist Empire (name Move, adjective Moving) 
Can be changed if you find it horrible and/or/if I sober up
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BTW, I haven't checked EPs, but I doubt Mr. Cairo will let me know if he has met anyone else that way. I may ask directly in a few days.
March 29th, 2020, 16:39
(This post was last modified: March 29th, 2020, 16:39 by Rusten.)
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(March 28th, 2020, 17:21)Raskolnikov Wrote: Note it looks like we have mountains next to the sheep... A bit sad, but I guess Rusten will be pleased.
Climate is too warm for my taste, even with mountains. 
Mr. Cairo has gold near his rice, so maybe we have gems. Worth inspecting.
And I love that Attacko quote.
March 29th, 2020, 17:29
(This post was last modified: March 29th, 2020, 17:29 by Raskolnikov.)
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(March 29th, 2020, 16:39)Rusten Wrote: Climate is too warm for my taste, even with mountains. 
Mr. Cairo has gold near his rice, so maybe we have gems. Worth inspecting.
And I love that Attacko quote.
 This is the superior!
We need some more scouting indeed, no point going too deep with dotmapping right now.
Still I would love some more power tiles around the sheep as it can be connected just with the coast and grab one clam from the capital waiting for the pasture. The southern city (pig/clam) will be the one with the faster start for now. rice/pig in the west looks juicy but needs more worker turns to start. (2 roads for connection and can't borrow food tile from The Evidence). Need to scout that area more really, hopefully you are right and we have some gems/gold around there. It has SH written on it though ( yes I know  ) Pig/ivory*2/clams is also a hot spot (only pre-calendar luxury for now) and needs to be secured from Mr.Cairo hands. Though I guess it can wait to 4th settler. Will reassess this later.
I'll update the sandbox tmr with the revealed map, then rework a bit the early micro. I'd love to have stable dates for the 4/5 first settlers, and a good estimation of how many workers we need say before turn 60... then work a bit on midterm strat, tech goals, GP/wonder strat. aka how we can win the game. I touched a bit of everything but I feel we need a stronger plan (outside having a shot at the Oracle/HG for machinery/engineering bulbs)
Btw Mr. Cairo has 4 EPs on us so I guess he doesn't know any other civ. No point switching EPs if he does.
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On EP: Good guys stop their EP at 43 so that both people can see each others graphs. If you don't meet anyone else by then you have no choice but to sink points, but remember to switch target at that point if you can.
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^^ I'll try to remember
Short update today.
Last received PM... not much to talk about for now.
Mr. Cairo Wrote:Raskolnikov Wrote:Thank you! I like your proposal.
My scout will probably follow the river next to which our units are standing right now.
Raskolnikov
Great! I'll parallel your scout, heading northwest from my start, same direction just a few tiles over.
Mr. Cairo
Our scout went NE then N and revealed corn.
We need some more scouting to decide when to tech agri, for now it doesn't feel worth delaying the uber granaries for it...but it might change depending of settling order (would save some beakers to pottery too). Regarding tech path, I also need to test poly into pottery rather than the other way around, city 2 will prolly need to build a wb/worker anyway... though in an ideal world a granary is its first build. I will prolly need to check demographics to guess what people are teching. I would like to grab the religion down the road.
I am hesitating between 2N or N NW for next turn scouting: the later would reveal more tiles but we will end up on non defensible terrain. I guess it doesn't matter since we would have favorable odds against animals but I would hate having a bad bit at this point.
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