Ok, bad news ... the you didn't bring one of the forts to 9/10 turns

I didn't discover this until after building the first fort, so we loose out on 5 hammers per turn in Mars, plus we alert 2metra to the fact that we're forting across. I was really hoping that razing Turfan and threatening his coastal cities would take some steam out of his attack. I wish you'd told me so that I could have had 3-4 more workers up to make quick work of it. Now I don't know that we can even use it because we'll have knights in range next turn protected by a stack. All our units are going to be hiding behind walls and I can't spare enough force to defend a stack of workers
In better news 2metra moved a knight into our territory to scout Google, didn't like what he saw, and retreated covered by a Mace. We had an HA, an Axe, and 2 muskets in the city (with another musket and a mace incoming) so I decided that it was worth it to try killing those units. The plan was to soften each by throwing the now-obsolete HA+axe at them first and clean up with the muskets. HA battle was 23% and we got luck and won, killing the knight

I then threw a musket at the mace for 75% odds and won

Maybe this was a bit rash on my part, but sometimes it's just better to be lucky than good
HA earned 5 XP, which was enough to tip the GG counter over the edge

So what do we do with him?
Tiflis only has 1 knight + 1 LB inside. I drafted Google to get a 3rd Musket here, and then moved in every unit that I could. He doesn't have any units in sight that can reach Tilfis, but he can whip something. We may still be able to snipe this though. We have the wounded HA as a last resort cleanup if needed. The musket/mace pair currently in Google didn't have enough movement left to join the stack, but they can hole up inside the city next turn. It's so far out that I think we're safe keeping it. This also is a perfect location for our National Epic. Plenty of food. Lots of farms already. Far from any hot front.
Speaking of hot fronts ... 2metra moved in heading for Sheep. his slow mover stack will take 2 more turns to advance. We'll have 6 catapults in range, 8 knights (3 promo), 10 maces, and 8 muskets, with the option to draft 2 more on that turn if we want/need them. He has there are about 25 killing units in that stack. We'll have about that may ourselves. It would be best for us to attack out because we can collateral his stack rather than waiting for him to collateral us. I think we can wipe out his stack in one swift blow. If he advances 1 more turn it'll be too late for him to retreat
Down on the Commodore front things are a little more dicey. I'm prepared to move some/all the knights down this way if necessary. I'd rather not since they will form the core of my attacking force against 2metra's stack, but if I must I must. Good thing is that they have enough movement to reach this area in time even if moving from 2E of Mars. I'm worried that Commodore has a stack ok knights outside of our vision because I'm pretty sure his power is Rival Best.
Trade mission is all set up. One more turn of fingers crossed

Hope AT doesn't decide that this is a good turn to declare war. Assuming we do get the Trade mission it's estimated at 1700 gold (that's what the last TM was, right?). 1700 gold plus the 650 we currently have in the bank is enough for 2350/350 = 6.7 turns of research. Steel takes 8 at max research. Hopefully we can factor in 150 capture gold from Tilfis. Too bad we cant raze Turfan next turn and I'm not optimistic that we'll be able to get the canal up and running in time for the raze gold from that to count. Bank in Grand Slam will complete in 5 turns. I think we're safe to finish up the bank next in Doughnut, which should take about 6 turns. This is perfect timing for running a turn of 0%. We may also need a couple wealth builds on the last turn or two in cities that don't need to build military, but I think that a 9-turn Steel research time is doable. We'll get it for sure in 10 turns (again, assuming that the Trade mission is successful).
Notice that AT has research set to Education. He has enough gold in the bank to research that.
Check out those Demographics, folks! That MFG is not in a golden age either! Chemistry added approximately 30hpt, and AT's golden age just ended. I'm pretty sure that AT is still Rival Best in GNP, but the graph will update in a turn or two and confirm. Sizable food lead, and we have many cities out west that are just getting underway. And power

200k above the Rival Best! And none too small either.
Our GNP is being propped up mostly by the last Trade Mission, and hopefully will be propped up again by the upcoming Trade Mission. I didn't check what we're at when we drop to 0%, but I'm pretty sure it's terrible. Break Even around 15-20%

Hopefully this doesn't come back to bite us ... but then just look at the beautiful MFG!