Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Gira under Pindicator's surveillance

Yeah, there's a couple things we want for workers now. There's the sheep at St Petersburg after it's borders expand, and we want the pig improved right before the next city goes down but not any sooner than that either. And yeah, also roading to that new city
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T038

Workers are making the road bet cities.  Afterwards they chop forest  S Moscow to get the 3rd settler.

With the overproduction of whiping 1 pop for the worker (27 hammers) I had a doubt of making a warrior or directly the settler.  I rather making a warrior and the 12 Hammers resting go for the Settler.

The sheep of St.Pete will be worked with a worker from this city.  After growing to 2pop I will change to worker and when possible I whip 1 pop.
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T039

The scout is passing between two warriors of Miguelito, we will see how does he treat it.

Moscow start to build a settler that will finish in T44. The workers make the road south and the pigs.


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Keep in mind that improving the pigs by the time the next city is settled is more important than building the road. If the settler is going to be done t44 then I think you can road 3 tiles and chop the forested hill, then both workers will be able to get the pig improved quickly.

We also need a worker to improve the sheep at St. Pete. What do you think about swapping St Pete to a worker when it reaches size 2?
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T040

The Scout goes South.  So far Miguelito is respecting it.  In Moscow one worker is choping the forest and the other is going to the Pigs.  I calculated the turns to have the Pigs done when the Settler will arrive.  Also I am moving a warrior becasuse I saw wolfs around and I want to try to clear the  area before the settler arrives.

And yes, Pindicator, I m planning to change to worker in St.Pete when it growths to 2pop, and whip the worker ASAP.

Miguelito has 3 cities already and the other players only 1.  I can already see the graphs of Miguelito i Elkad.  Here are some graphs:

Elkad has a very high yield of gold, he must have a gold mine or gems, and in the gral punctuation we are in the middle of everything.





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T041

Next turn St Pete growths to 2 pop and I change to worker.  The scout goes south to uncover the tiles west of Miguelito.  In T43 I wiil whip the settler in Moscow.
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T042

The Scout uncover Miguelito's capital.

Next turn the settler is whipped with 1 pop.  St. Pete grows to 2pop and it is changed to a worker.


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Looks like the movement works out perfectly to road by the capital next turn, then road the plains tile the next turn before moving the settler to the tile the warrior is on now. Both workers can then improve the pig before finishing the road to the new city
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T043

Whipped 1 pop in Moscow for the settler.  And the roads are done as Pindicator says. In 3 turns the new city will be setted.  After the settler I plan to make one warrior and afterwards a Granary.   Pottery is finished next turn and I will go for writting, in the time this tech is researched I have time to make the 4rd settler.

At 4 tiles East of St.Pete there is a Warrior besides a Lion.  Don't know if wild animals attack also barbars, but if not and the warrior goes towards st pete, I will have to bring the warrior from Moscow that will be produced in T45.

(October 3rd, 2020, 15:14)pindicator Wrote: Looks like the movement works out perfectly to road by the capital next turn, then road the plains tile the next turn before moving the settler to the tile the warrior is on now. Both workers can then improve the pig before finishing the road to the new city
Ok. I was thinking about putting one worker now to make the pigs and the other to make road and copper. But in this way the pigs will be 1 turn after settling the city.  So I will take both workers to the pigs. And afterwards, what do u thing should be done first:  copper or road to Nogodorov (the new city), or may be one worker for each thing.
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T044

Miguelito already has Chariots in his capital.  But his graph of Power is not higher than ours.
Next turn Nogodorov will be founded at the south (city D).  The two workers will make the pigs in 3 turns.
In Moscow we make one warrior with the overflow of the whipping and put a boat 1 turn until growths to 3 and change to settler.  I plan to make a settler whipping 1 pop.  I could wait until the city grows to 4 and whip 2 of pop, but that will make the setter 3 turns later.
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