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[PB60] Penguin Logistics

I was first to Aesthetics so I'll take the free Music GP:



Other news is that GKC has a galley snooping around. I'm hiding my navy in the lake near the capital.
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I've decided to stop as the current galley builds finish next turn. Once those are filled up with berserkers in ~ 5 turns from now, we start the mission.
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How many galleys?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(July 24th, 2021, 07:42)Tarkeel Wrote: How many galleys?

Wait for the big reveal!
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(July 24th, 2021, 11:26)Jowy Wrote:
(July 24th, 2021, 07:42)Tarkeel Wrote: How many galleys?

Wait for the big reveal!

But I'm impatient and want to be a good lurker and tell you we all want blooooooooood! :P
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Music GP is ours. Saving him for later.

SD and Mjmd are warring, here are their stacks:






I actually have a scout checking around Mjmd's core atm. If Rome hadn't attacked me, I could destroy a lot of his cities and his wonders if I chose to sail NE.



1 turn EP dump to get city visibility. We are not in a huge rush to Optics because my scouts are still doing circumnavigation. It needs to be both N-S and E-W on this map right?
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Yep, you’ll need both axes for toroidal circumnavigation.

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An unexpected ally appears:



He just made peace with SD and has a stack nearby. I sent the same offer back.
We'll split up Rome. Mjmd will come from the north, so we'll go in from the south.
Mjmd will have an easier time, the north is barely defended. It was going to be my original vector of attack.



Here's the navy! 12 galleys filled with 24 berserkers. 5 triremes with 3 more waiting on the border. 2 triremes are left to defend our coast.
The stack will move for 2 turns, then on the 3rd turn they can attack the border city. We can also sail past it to make it to Rome before his defenders can.
In our border city we have axes that we can upgrade at 125 gold each to berserkers. The border city has walls in case GKC goes on the offensive.



Courthouses finally coming up in the furthest cities. Capital will build a quick Market because it adds like 20 GPT.
We'll send 2 more galleys with 4 berserkers inside to clean up the islands. The cities will hopefully be size 2 by then and we can capture them.

Turn order will be tricky. I'm on the first half now, but GKC will likely double move as he's the last to play. Not sure how I should do this. Any advice?
I don't really want to give him a warning in advance by officially declaring war before my stack is visible.
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(July 27th, 2021, 10:04)Jowy Wrote: Turn order will be tricky. I'm on the first half now, but GKC will likely double move as he's the last to play. Not sure how I should do this. Any advice?
I don't really want to give him a warning in advance by officially declaring war before my stack is visible.

I don't really see a way of stopping GKC from double moving without asking him not to, which would spoil that something is coming. On the other hand, he shouldn't double-move in a way that gives him an advantage, so if he smells something is coming he's likely to not double.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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But what now. Should I double move as well to get back on the first half?
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