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It has been a very interesting game to play as well - even if now I have a feeling of being out of my depths and comprehensively outplayed. I certainly was caught out by how early warfare started in this game. Part of why I thought I could skip Longbows and rely on melee units for defence until muskets. Nonetheless, I could've and arguably should've been better prepared, even with less-than-stellar scouting. I saw Thoth stuck on 3 cities for a long time, the hammers which didn't go into settlers had to go somewhere, and his civ/leader pick aren't well suited for peaceful infrastructure building
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If I can kindly use your reporting for my own overall game curiosity, can I pretty please ask for the wonder screen / national wonders? just to see what people have completed.
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Sure
It has not been a wonder heavy game
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Lurkers are now trying to remember if anyone has had a GA? Anything stick out on the graphs / do you remember?
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April 1st, 2024, 08:40
(This post was last modified: April 1st, 2024, 08:43 by yuris125.)
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Thoth parked his stack outside Saver, so I guess his sims suggest he doesn't have enough. He's researching Guilds after cutting off my iron and pillaging my food. Feels like he wants knights to swing the fight in his favour, while he restricts my production capabilities as much as possible
I have walls 1 turn away from completion, will complete them when he brings more units. Also building catapults. Both will hopefully let me live even longer
Still expect Pindicator to take Farmer at some point, it's very lightly defended, but guess he wants to be sure he's ready to face Thoth's stack when he does
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The upcoming big battle at Saver
I do not think Thoth has enough to outright take the city, but he does seem to have enough siege to trade favourably. Also finishing walls at eot didn't bring the city's defensive bonus back, either it doesn't update right away or building walls in a city that was bombarded doesn't do anything - not sure how exactly this works
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(April 3rd, 2024, 08:54)yuris125 Wrote: or building walls in a city that was bombarded doesn't do anything - not sure how exactly this works
That one, at least temporarily. The bombard damage is stored as a percentage, which is applied to the city's base. It had been bombarded to -100% of 20. After the walls, it's now -100% of 50. It will come back on the normal schedule if the city survives.
Put another way, the rule is to pro-rate the damage. Suppose it had been showing 14 of 20 before the walls (-30% of 20), it would show 35 of 50 (-30% of 50) after.
April 3rd, 2024, 10:02
(This post was last modified: April 3rd, 2024, 10:06 by yuris125.)
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Thanks, good to know! Definitely didn't understand this mechanic
Probably should've hit his units with my catapults this turn then, thought he would have to wait a turn to get my defences back to 0, which would've meant his units healing from the medic horse archer. But if he's attacking this turn... not sure. Then again, he has a lot of siege units to soak up the damage this turn, and likely won't next turn. And I definitely wasn't up to the task of entering 4 dozen units into the calculator
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The aftermath
I have questions to decide how to use the great general. One option is to use it on the remaining defenders to give them all promoted and healed that way. The other is to move over the longbow from Farmer (I'm moving it over regardless) and promote to medic 2 (don't think I have enough for medic 3)
If I use it in the city, is it 20 XP spread across the remaining 7 defenders? If so, this would give 3XP to every unit, except one, which will get 2. Can I tell in advance which unit will get 2XP?
If I make a medic 2, how much extra healing would it give? Or to be more precise, how much hp is healed in a single turn in a city with a medic 2 unit present?
I'm almost certain extra promo will be worth more if Thoth continues the attack next turn, he still has 5 trebs alive, so any extra healing would be negated if he throws them at the city in round 2. But would like my decision to be as informed as possible
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