Ask him to add at least one of us as game admins on PBSpy. As long as we have one admin we can add others.
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[PB82 Tech Thread] 3-city elimination
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(November 26th, 2024, 10:08)scooter Wrote: Unfortunately, starting as hotseat will not work. You'll run into issues like missing turn timers and weird end-of-turn processing. Miiiiiight have figured it out. And it seems a whole lot simpler that we are making it. It just requires some good old fashioned patience staring at the blinking console. My issue with your steps above, is that the bat was not opening to the Pitboss UI setup screen, but instead automatically loading the example save game. And on realizing this, it hit me that the bat file is doing exactly what it is intended to do! It is creating a looping environment to make sure the Pitboss server is live, or automatically restarting it and load up the save. Therefore instead of using the bat file, I simply started Civ4BeyondSword_PitBoss2014.exe from within the "Beyond the Sword" installation directory, which brought me to the Pitboss UI setup screen. After selecting the mod from the selection screen and hitting Next, it appeared to hang doing nothing. I just let it sit there blinking while pondering my next move ... and about a minute later (which seems like an eternity with a blinking cursor on a black screen), the Pitbuss UI suddenly popped up again but this time with the mod radio button selected! Hitting next brought me to the Direct IP > New Scenario > etc. > etc. steps that you described. I was able to start a game from a worldbuilder save file and save it as a pitboss save. EDIT: This isn't the whole story though. I tried re-naming the pbmod folder to break any dependency on that ... and it failed when I simply started Civ4BeyondSword_PitBoss2014.exe (the console closed closed after selecting the mod and clicking next). So there is still some hidden dependency on the something in that folder. (November 26th, 2024, 16:19)Cornflakes Wrote: My issue with your steps above, is that the bat was not opening to the Pitboss UI setup screen, but instead automatically loading the example save game. And on realizing this, it hit me that the bat file is doing exactly what it is intended to do! It is creating a looping environment to make sure the Pitboss server is live, or automatically restarting it and load up the save. It sounds like you didn't modify the json settings file. You want to configure it to launch the UI. By default the .bat file will try to run headlessly and looped like you've said. (November 26th, 2024, 16:19)Cornflakes Wrote: Therefore instead of using the bat file, I simply started Civ4BeyondSword_PitBoss2014.exe from within the "Beyond the Sword" installation directory, which brought me to the Pitboss UI setup screen. After selecting the mod from the selection screen and hitting Next, it appeared to hang doing nothing. I just let it sit there blinking while pondering my next move ... and about a minute later (which seems like an eternity with a blinking cursor on a black screen), the Pitbuss UI suddenly popped up again but this time with the mod radio button selected! Hitting next brought me to the Direct IP > New Scenario > etc. > etc. steps that you described. I was able to start a game from a worldbuilder save file and save it as a pitboss save. My experience with this was that the actual mod loading would not work and this would produce an unmodded save. It's possible this is somehow working differently for you. But my experience was that this was fool's gold and instead the long pause was the Pitboss app failing to load mod and quietly falling back on vanilla. The command line history might clarify this if you check it. It's also entirely possible that the last time I tried this I had something mis-configured. It would certainly lower the barrier to entry quite a bit if this is true. I'll retry this locally myself when I get a chance.
I tried re-naming the pbmod folder to break any dependency on that ... and it failed when I simply started Civ4BeyondSword_PitBoss2014.exe (the console closed closed after selecting the mod and clicking next). So there is still some hidden dependency on the something in that folder. Or as you describe, it just happened to randomly silently bypass the mod and default to vanilla.
(November 26th, 2024, 16:35)scooter Wrote: It sounds like you didn't modify the json settings file. You want to configure it to launch the UI. By default the .bat file will try to run headlessly and looped like you've said. This was it! I compared the json settings file that you PM'ed me to the one that came with the repository, and found the difference. Changed: "autostart": 1, To: "autostart": 0, This changed it to bringing up the Pitboss UI with the mod radio button pre-selected, instead of automatically loading into the save game. I was then able to follow set setup steps to start a new scenario and save the file.
For the purposes of converting a Worldbuilder save to a pitboss T0 save we should be able to repackage the files into a format that can be simply unzipped and copied into the mods folder (not a true mod, but using the Mods directory as an easy landing point that everyone is used to finding, and which has a know relative file path to the pitboss .exe
https://civ.zulan.net/pbspy/game/172/
Game is up! A couple notes. Mod is identical to the one Cornflakes posted here: (November 20th, 2024, 21:10)Cornflakes Wrote: Dropbox link to RB82.1 mod: https://www.dropbox.com/s/dfs7rq0jk2lrpm...1.zip?dl=1 However, the name is "RB82" So rename the mod folder to that in your local directory, and you should be good to go. Commodore is up!
Also, you can login and claim your civ now even if your turn is not up. I did. Please double check all settings. Setting screen, units, techs, etc.
Looking good on my end, turn is rolled.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |
