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I'll just chime in with Lewwyn to agree that you've clearly outplayed the field, picking the exact right leader and civ for the setup and map, and then leveraged them brilliantly to a commanding lead, really the Music GA -> horse denial bomb was just lovely. You should definitely ranked in the top-tier around here. You won when you landed both the 'mids and the GLH most likely, and certainly once any potential 'phracts were bombed away.
Am I annoyed that you smashed the city by taking only one hit the first turn? Yeah. But it's completely unprovable one way or the other and certainly, viewed in isolation, a completely worthwhile attack considering the risk/reward ratio. I lost the game when I resettled on the coast, damn Sirian's black hide. So sure, I concede willingly to you, or to a Scooter split if you'd rather. Certainly I'm waddling around as gut-shot as a player can be, but I'll find ways to make it fun if folks want a Lewwyn replacement. I mistrust, but eh, it's probably sound tactical doctrine to assume the worst in any defensive situation anyway.
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No, I don't think that is harder to explain.
I didn't attack the first time, because how should I have KNOWN that you have a spear on your galley? I didn't even see your galley that turn. So, why should I risk the chariot on a 20% battle when I expected to attack your chariot next turn with my WE, a sure win.
Now, nex turn, you have the spear and chariot in the city. I take the risk on the WE and lose. If I reload combats, why didn't I do so here? Yeah, no explanation for that, probably I forgot about it? Anyhow, I lose that combat and then attack with the chariot. Why? Because I had an axe and a WE ready to load onto that galley but wasn't sure if you would bring more troops, so I thought I better take the shot. If I would reload like you say, I would have reloaded to before I lost the WE (mind you, 2 promo-WE even), moved back, unloaded the chariot, loaded the second WE and tried with better odds. AND would have a easily explainable story why I did not attack at all (changing to a better unit).
Not sure why I bother to explain that even. I mean it is obvious that I reload because I did not so when I lost a 2-promo-WE.
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Commodore Wrote:So sure, I concede willingly to you, or to a Scooter split if you'd rather. Certainly I'm waddling around as gut-shot as a player can be, but I'll find ways to make it fun if folks want a Lewwyn replacement. I mistrust, but eh, it's probably sound tactical doctrine to assume the worst in any defensive situation anyway.
scooter is in the much stronger position then me long-term. Look at the Demos and the victory screen. Or at city count, but I guess I was the only one doing C&D in that direction hm? Or any C&D for that matter? I knew for the most part that only Lewwyn was even close to compete for Pyramids for example. Or that Commodore got Machinery, IW and Archery within 2 turns (Oracled Machinery). Or how many troops everyone had built till around T45. I could even tell everyone the size of his cities till ~T50. Or when Commodore would be able to bulb Guilds.
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Serdoa Wrote:Not sure why I bother to explain that even. I mean it is obvious that I reload because I did not so when I lost a 2-promo-WE. 
If you were going to reload, why not see if the chariot wins his 20% battle? that is more valuable than simply reloading the WE battle. If you had lost both then yes reload both, but the fact that you win the 20% is valuable enough not to reload.
Whatever, I may be wrong, and that's fine. I'm one man. I'm not angry. The problem is I just don't trust you. I can't help the way I feel about that any more.
I'm sincerely looking forward to WW with you. I mean fuck, I like you Serdoa.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Oh and I agree that Scooter is in a very strong position and that the game isn't really over...
I do hope someone would like to take over for me. I'd be willing to play out a few turns until a replacement can be found.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Any sufficiently advanced technology is indistinguishable from magic.
I have to run.
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Calling me cheater and telling me that you like me sure does not work good together - at least for me. Anyway, I don't think you need to search a replacement as I am certainly not going to play on.
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Serdoa Wrote:scooter is in the much stronger position then me long-term. Look at the Demos and the victory screen. Or at city count, but I guess I was the only one doing C&D in that direction hm? Or any C&D for that matter? I knew for the most part that only Lewwyn was even close to compete for Pyramids for example. Or that Commodore got Machinery, IW and Archery within 2 turns (Oracled Machinery). Or how many troops everyone had built till around T45. I could even tell everyone the size of his cities till ~T50. Or when Commodore would be able to bulb Guilds.
After next turn, in point of fact. Point's moot sans horse, of course. As novice alluded, I guess any sufficiently advanced C&D is indistinguishable from magic. It'll even tell you moving two turns into the fog nets a better capital site.  Fair enough, game is callled. Interesting map concept, Seven, certainly made Imp interesting, and I feel like I learned a whole heck of a lot. Bad habit of wide spacing: Broken!
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Commodore Wrote:It'll even tell you moving two turns into the fog nets a better capital site. 
I don't have to understand that, do I?
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Nah. So this thing dead? I'm intensely curious to read all these threads.
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