Is that character a variant? (I just love getting asked that in channel.) - Charis

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Good idea. I tentatively agree, although I'd like to play a bit with the sandbox to get a feel for our tech rate.
If you know what I mean.
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(January 8th, 2013, 14:27)NobleHelium Wrote: I am nominally a global lurker, yes. How would I be of service anyway?

I didn't have anything specific in mind, just thinking you could help us win. smile
If you know what I mean.
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Some random thoughts.

I added a note in the micro plan about possibly whipping the barracks in Bitter on T97. I think we can complete the Parthenon EOT108 with the aid of two chops, while taking one turn off construction on T98. So on T98 we can dump whip overflow in Bitter into Parthenon, while the marble city works more food to save a turn of growth. So we'd be able to cash in that failgold pretty fast. I think it's well worth it.

If Parthenon completes EOT108 we'll get a GP from HN EOT110. We want to settle him in the capital (or maybe bulb philosophy, if we can't get the next GP fast enough), but should we miss Music he could be used for a golden age.

Currency first is nice not only for the trade routes, but also to get started on markets.

Looks like if we put a turn each into archery and meditation at minimum science, and save up enough cash/failgold for three turns of maximum research we can easily one-turn Music via archery and meditation. We could probably also do meditation-priesthood-music, which gives us more useful techs.

So maybe a tech path of currency - meditation (partial) - priesthood (partial) - music (while saving gold) - meditation - priesthood - music - code of laws - civil service. And maybe bulb philosophy after code of laws? At least if we miss the religion at code of laws, which I presume we will.

I got music EOT111 in my first extremely sloppy playthrough. I wouldn't be surprised if we could make that EOT109 with proper optimization.
If you know what I mean.
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Another thought I had is it might be wise to delay the silk city by a turn or two. It's pretty expensive, and if it sets back the currency date then that is probably a bad trade-off. We do need the silk happy soon, but waiting a turn or two shouldn't be a big problem.
If you know what I mean.
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I think we want some high culture wonder placed in Ramune (marble city) and Parthenon is one of the best in that respect. With Marble and copper worked soon and 2 forests to chops available we should finish it close to the same time with Bitter.

We could spare Barracks whip overflow e.g. to SoZ or something else. I also think we should try to grow our cities a bit now that we're getting more happiness resoures online and focus more on getting some cottages/mines/farms up and do less whipping.

We should also continue considering National Epic. Should we just place it in Caipirinha after GLib? We should then probably move our capital to BM and farm around Caiprinha so that it would be more useful late game.
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It's just a one-pop whip, and the only one I did in the upcoming 15 turns, except in OTR.

I was unclear; I am not suggesting building Parthenon in Bitter. I am suggesting buliding it ASAP in Ramune, but taking one turn off on T98, so that Bitter can convert the overflow from its barracks whip into failgold.
If you know what I mean.
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ok. Alternatively we could spare it to build e.g. SoZ in Bitter (It is quite cheap and with 1 forest chop and working hills could be good place to build). btw. We've now option to put overflow to National Epic so that we can continuosly build Parthenon in Ramune.
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(January 9th, 2013, 06:57)plako Wrote: ok. Alternatively we could spare it to build e.g. SoZ in Bitter (It is quite cheap and with 1 forest chop and working hills could be good place to build). btw. We've now option to put overflow to National Epic so that we can continuosly build Parthenon in Ramune.

Yeah, still don't know what to do about NE. I think our earliest opportunity to cash in failgold may well be when Parthenon completes, anyway.
If you know what I mean.
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Caipirinha already has an academy and it has more riverside tiles than BM. I think we'll want the OU there, and I don't like the idea of farming over those cottages. It could still be the best place for NE, though. It does have a base of 8GPP even without specialists (9GPP if you include the NE). If we go with NE in the capital, we should perhaps spend our last second ring forest on it, too. In that case it probably would complete before the Parthenon.
If you know what I mean.
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Academy definately would favor cottaging everything and making Caipirinha strong Bureau capital. Well I guess we'll come back to the fact that HN is our most reasonable NE city. It has 3 food tiles and close by cities that can work most of the cottages we've already. Maybe the cottage NE of the city could be replaced after chain irrigation, but otherwise all cottages there could be kept. I think we should make a micro plan for HN that builds the NE, tries to get more specialist slots there (Market) and grow it to happy cap.

edit. Should we actually change the barrack whip overflow from GLib to NE next turn? We could naturally use also the gold so not sure about this.
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