When I opened the save, I saw that Azza was offering me clams.
- for free.
- I already have clams...
So yeah, I'll take this as a token of friendship. He's seen my chariot snooping around his lands, he knows I've seen his stack of chariots. So he makes this offer, with the underlying message "I'm friendly to you, I'm after wetbandit". My chief scout has assured me of this, and he is rarely wrong.
Founded my fishing village. I do not have any improvements pre-placed. A worker is coming now to build a cottage and chop a forest. In about 9 turns a work boat will materialize and improve the fish.
![[Image: x5yj.jpg]](http://imageshack.us/a/img13/9885/x5yj.jpg)
Named it 'Chariot'. I'll confess I did not recall the code name for this operation, I just knew it as 'the St. Nizaire raid'. Large and extremely brave commando raid, knocking out the only Tirpitz-sized dry dock on the west coast of France.
Now some economics.
![[Image: ck8d.jpg]](http://imageshack.us/a/img62/2831/ck8d.jpg)
Now, I thought this over. A part of me was saying that I should delay founding it till I had the cottage ready, at least. I do not agree. But I was very wrong. I pay 5 more gold, and only grab 4 extra commerce. However I get 2 food and 1 hammer, which clearly is worth more than 1 gold per turn. Also pushing out borders early can't hurt. After granary I get lighthouse, both with heavy whipping. Then go for Moai. Perhaps I should overflow into them, have seen no stone to even trade for this map.
Remains to be seen how much my NEXT city will cost...will be founded next turn, and is strategically important to found right away.
Overlord:
![[Image: svl6.jpg]](http://imageshack.us/a/img824/6198/svl6.jpg)
Must wait 8 turns till it can grow. Perhaps I should target monarchy instead of calendar/currency next. But a praet next turn is good. Workers next.
Weserübung:
![[Image: 7vrg.jpg]](http://imageshack.us/a/img153/4193/7vrg.jpg)
Well library and growth EOT. Will pick up the cottage then, keep it warm for the capital. Next build something warlike. Praet.
Fortitude put a turn into a praet to make it whippable without penalty. Finishing the quick worker, then a work boat for Chariot.
Bagration.
![[Image: er6t.jpg]](http://imageshack.us/a/img607/8985/er6t.jpg)
2 chops are coming in soon, GLF hill to the west and forest in front of city next to cow. Yeap, chop that for security before I chop the cow.
Aaaand chariot.
![[Image: ug46.jpg]](http://imageshack.us/a/img832/8070/ug46.jpg)
Debated working 1/2 tile, but settled for quicker growth. Crap for another 5 turns, but in 10 turns it will pull its weight with fish and river grassland cottage.
And Sisu is doing well. Perhaps I should open borders with Oxyphenomenon, so he can feel safer and focus on bothering Sisu instead. Oxy is, for new readers, my first eastern neighbour, further east is Sisu. A ways further, hopefully he doesn't have too much room to expand into.
My next city being an aggressive (but not aggressive versus one specific player, rather in the middle of several interest zones..) eastwards plant, I challenge people to guess the operation for which it will be named? I've settled on the name, but of course good enough other suggestions will be assimilated.