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[SPOILER] retep can't get enough weed

Turn 47.

[Image: civ4screenshot0116.jpg]

Start a lighthouse, why?

One turn in a worker was necessary to stun grow while building something useful. I need to stun grow for a turn to make the unhappiness go away by the time the city grows. Why not a settler? A worker will be better long term if I can land the GLH.
The lighthouse is useful for two things:
a)The extra food.
b)Necessary for the GLH

[Image: civ4screenshot0117.jpg]

Overview picture.


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Turn 48.

[Image: civ4screenshot0118b.jpg]

I finish hunting and start masonry.

On the blue square there is a worker farming the wheat. The warrior is moving to fogbust.
On the pink? there is a worker making a camp.

Everything else is almost the same.


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Turn 49.

[Image: civ4screenshot0120.jpg]

Whip a worker in MH overflow into the warrior for police duty.

[Image: civ4screenshot0122.JPG]

The "bridge" hopefully connect me with someone.


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Turn 50.

[Image: civ4screenshot0124.jpg]

Capital borders expand. The new worker moves to the rice.

[Image: civ4screenshot0127.jpg]

MH after the whip, though now it doesn't look like, this city will do something awesome later.


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Turn 51.

[Image: civ4screenshot0133.jpg]

Finish the farm on the wheat. When it grows next turn it will be use the farm and the wheat.

[Image: civ4screenshot0131l.jpg]

Finish the camp, raise the happy limit.
Worker again, why? well the lighthouse and masonry was going to finish at the same turn. I need that the lighthouse finish a turn later than masonry so I can whip and max overflow into the GLH.


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Now I have to go to eat i'll finish later, hopefully by then the turn will have roll and I get one more update.

Also I think that my not so good english and my report style is a bit confusing sometimes. I hope that the pictures plus what I explain can help people to understand what I'm doing. But if its to difficult to understand, people could ask me questions if they want so I can elaborate more. And of course gain more posts. cool


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So far, it's been pretty clear, looks very good here.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I have a question. Seriously, why the cottage isn't riverside?
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(June 10th, 2013, 20:19)Commodore Wrote: So far, it's been pretty clear, looks very good here.

Thanks Commodore.

(June 11th, 2013, 02:57)Gavagai Wrote: I have a question. Seriously, why the cottage isn't riverside?

Well, two reasons:

1) I needed another tile that was at least food neutral to work most of the time so I can time the grows and whip of the cities right, as you can see I have used the cottage all the turns so far. The alternative would have been use a forest and trading 2 food for one hammer. Coastal wasn't an option because I needed the neutral food.
2) I haven't pointed out but at least 2 techs have finished with exact or close to exact beakers. Yes, I could have use coastal a couple of turns but I couldn't stun grow of the timing for everything else would be off.


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Yes, but why you didn't put the cottage on the river?

Ah, I think I got it: you wanted to share it between your cities.
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