November 13th, 2013, 14:17
(This post was last modified: November 13th, 2013, 14:29 by Hashoosh.)
Posts: 874
Threads: 10
Joined: Oct 2013
So dropbox has really fucked with my screenshots, I'm not sure what's going on there. It always take a picture of the little loading box (like the one I uploaded earlier) even when I'm taking screencaps of the game. Very odd.
Anyways, here's the best t50 sim I came up with.
2 settlers
3 workers
1 warrior + 1 with a turn invested (just in case)
1 granary on the way
Size 3 cap
cottaged all fp
3 forest chops
mines on two rgh and ph, cottage on g 1W of cap
camp on furs
roads in a bunch of places
The reason I have so many useless (!) improvements up in the cap is because we haven't decided on 2nd/3rd city spots. I hope there are some forests for chopping because our low chop potential at the cap has been hurting versatility. I have the 3 workers ready to move on t50 into the forest we can see 1S of ph to triple chop it and finish the granary on t51. From there we can start aggressively whipping the cap into workers/settlers with warrior or axe (if we get lucky) growth turns.
Sound good?
I was thinking we farm 2 fp for now, actually, for the growth potential of 2 4/0/1 tiles and a 6/0/1 tile, or just one farmed fp and a camped furs for 4/0/1 2/1/5 6/0/1 tiles
Quick edit: teched mining to bw, then pottery, then hunting, then ah, then fishing and now on mysticism. The fishing and mysticism are temporary while we figure out our strategic position, but both are useful techs (trade routes and border pops).
I was thinking writing and then a push to mathematics and maybe a construction grab to go bash someone's head in. Maybe try to grab code of laws for Confucianism?