If T100
I send an envoy to Stockholm. We’re now making 11.5 points a turn towards all cultural great people.
Red Herring is settled. I place a industrial district where you see it - it’s the best place we have that doesn’t overwrite a mine, it will share it’s factory bonus with Candy Mountain, and it’s by the sea for +4 culture. Very nice. I hold off placing a theater district so I can chop it’s jungle first. Jungle chops are worth 40 food, and you only need 15 + 24 = 39 to grow - a chop is a insta-size 3!
We recruit Lady Murasaki. The people rejoice.
I/T T100
Pedro sends a flood of Catholic missionaries over and tries to convert our cities.
T101
Mathematics drops to 5 turns. Building the encampment will now save us 2 turns. I look around to see if there’s anything I can research to delay and nope! Everything on our industrialization beeline is dependent on education, and delaying industrialization by even a single turn does not seem wise. Ah well. RIP Encampment. I guess we needed the workers anyway.
Frosted flakes finishes it’s settler and starts a builder. It’s running up against it’s happy cap - it needs a granary and a little bit of love.
I reassign our workers to hammer related projects. I would go easier on the plantations - builder charges are valuable, and we don’t lack for gold right now.
I/T T101
Pedro’s army flails helplessly against Gandhi’s cities. Varu count: 0.
T102
I configure Rice Bowl for max growth. It’ll grow in 4 turns, and then work the mercury mine to make progress on a worker - it badly needs some love.
Feeling Crabby pops towards it’s fish. Eventually we should have Feeling Crabby work both fish and give its farms to Need Food Pls.
I/T 102
A slinger and a warrior trap our exploring archer in a patch of forest. I didn’t have visibility on the slinger until it was too late. Uh oh.
T103
Medieval faires comes in, and we lose the amenities policy.
Medina quarter (+2 housing for all cities with at least 3 specialty districts) isn’t nearly as awesome. I’m feeling a little bit jaded with all of our choices. Aesthetics looks good, but amounts to precisely 7 culture at this stage of the game. Land surveyors is useless because I’m not planning on purchasing tiles. Urban planning would be worth something like 8 hammers/turn. Is that better than Literary Tradition’s 2 gwp/turn? I decide it is. Could use some more choices around here!
![[Image: wazwm1Z.png]](http://i.imgur.com/wazwm1Z.png)
Pedro is up to 9.1 gwp/turn. What. I mess around with him on the diplomatic screen and I notice his agenda is “Likes civilizations who are not competing for GP, and will recruit GP whenever possible. Dislikes losing a GP to other civilizations.” This is why we hate him. His ETA is now T117 (ours is T116 - not T115 as I implied earlier.) The situation bears watching closely.
Operation: grow the Red Herring goes off as planned. It’s nice to see I can do *something* right.
I/T 103
Pedro cunningly splits his forces for a joint strike against Delhi and Agra. His horsemen pillages a pasture. The world trembles at the might of the Brazilian hordes.
I thought I’d maneuvered our southern archer to safety, but another warrior came out of the fog and ate him.
Argh. I am not liking this turn set.
T104
I purchase a granary in Red Herring to speed growth. We may want to waste a hill tile and build an aqueduct at some point.
T105
Need Food Pls grows and I build a mine by it’s Industrial zone to be. It’s i-zone ETA drops to 6 turns.
Here’s a state of the empire shot T105. As you can see, we’re doing a huge worker push. Wheaties and Iron Chef are finishing up amphitheaters to house our great works of literature, and Candy Mountain and Feeling Crabby will build a second batch next. Unfortunately, all of our cities are running up against their housing cap. My next set of builds will probably be granaries and settlers.
We build a fishing boat to boost along red herring’s growth, and Eureka celestial mechanics. We’re only 1 envoy away from being the suzerain of Vilnius.
Pedro hits the same ETA as us, despite us literally making 16 GWP/turn. I decide to go to Military Tradition (2 turns) to run the GWP policy for 10 turns. I should have done that earlier. Hopefully that slip won’t prove decisive.
I/T 105
Pedro asks to declare friendship. I say sure - might as well lock that down before we piss him off by swiping his great people and forwards settling all over him.
I send an envoy to Stockholm. We’re now making 11.5 points a turn towards all cultural great people.
Red Herring is settled. I place a industrial district where you see it - it’s the best place we have that doesn’t overwrite a mine, it will share it’s factory bonus with Candy Mountain, and it’s by the sea for +4 culture. Very nice. I hold off placing a theater district so I can chop it’s jungle first. Jungle chops are worth 40 food, and you only need 15 + 24 = 39 to grow - a chop is a insta-size 3!
We recruit Lady Murasaki. The people rejoice.
I/T T100
Pedro sends a flood of Catholic missionaries over and tries to convert our cities.
T101
Mathematics drops to 5 turns. Building the encampment will now save us 2 turns. I look around to see if there’s anything I can research to delay and nope! Everything on our industrialization beeline is dependent on education, and delaying industrialization by even a single turn does not seem wise. Ah well. RIP Encampment. I guess we needed the workers anyway.
Frosted flakes finishes it’s settler and starts a builder. It’s running up against it’s happy cap - it needs a granary and a little bit of love.
I reassign our workers to hammer related projects. I would go easier on the plantations - builder charges are valuable, and we don’t lack for gold right now.
I/T T101
Pedro’s army flails helplessly against Gandhi’s cities. Varu count: 0.
T102
I configure Rice Bowl for max growth. It’ll grow in 4 turns, and then work the mercury mine to make progress on a worker - it badly needs some love.
Feeling Crabby pops towards it’s fish. Eventually we should have Feeling Crabby work both fish and give its farms to Need Food Pls.
I/T 102
A slinger and a warrior trap our exploring archer in a patch of forest. I didn’t have visibility on the slinger until it was too late. Uh oh.
T103
Medieval faires comes in, and we lose the amenities policy.
Medina quarter (+2 housing for all cities with at least 3 specialty districts) isn’t nearly as awesome. I’m feeling a little bit jaded with all of our choices. Aesthetics looks good, but amounts to precisely 7 culture at this stage of the game. Land surveyors is useless because I’m not planning on purchasing tiles. Urban planning would be worth something like 8 hammers/turn. Is that better than Literary Tradition’s 2 gwp/turn? I decide it is. Could use some more choices around here!![[Image: wazwm1Z.png]](http://i.imgur.com/wazwm1Z.png)
Pedro is up to 9.1 gwp/turn. What. I mess around with him on the diplomatic screen and I notice his agenda is “Likes civilizations who are not competing for GP, and will recruit GP whenever possible. Dislikes losing a GP to other civilizations.” This is why we hate him. His ETA is now T117 (ours is T116 - not T115 as I implied earlier.) The situation bears watching closely.
Operation: grow the Red Herring goes off as planned. It’s nice to see I can do *something* right.
I/T 103
Pedro cunningly splits his forces for a joint strike against Delhi and Agra. His horsemen pillages a pasture. The world trembles at the might of the Brazilian hordes.
<pic when imgur comes back up>
I thought I’d maneuvered our southern archer to safety, but another warrior came out of the fog and ate him.
Argh. I am not liking this turn set.T104
I purchase a granary in Red Herring to speed growth. We may want to waste a hill tile and build an aqueduct at some point.
T105
Need Food Pls grows and I build a mine by it’s Industrial zone to be. It’s i-zone ETA drops to 6 turns.
Here’s a state of the empire shot T105. As you can see, we’re doing a huge worker push. Wheaties and Iron Chef are finishing up amphitheaters to house our great works of literature, and Candy Mountain and Feeling Crabby will build a second batch next. Unfortunately, all of our cities are running up against their housing cap. My next set of builds will probably be granaries and settlers.
<pic when imgur comes back up>
We build a fishing boat to boost along red herring’s growth, and Eureka celestial mechanics. We’re only 1 envoy away from being the suzerain of Vilnius.
Pedro hits the same ETA as us, despite us literally making 16 GWP/turn. I decide to go to Military Tradition (2 turns) to run the GWP policy for 10 turns. I should have done that earlier. Hopefully that slip won’t prove decisive.
I/T 105
Pedro asks to declare friendship. I say sure - might as well lock that down before we piss him off by swiping his great people and forwards settling all over him.
<pic when imgur comes back up>

move. Take a look - thoughts?![[Image: 5cObuFv.png]](http://i.imgur.com/5cObuFv.png)
![[Image: 94Fvsgu.png]](http://i.imgur.com/94Fvsgu.png)
![[Image: MNSK89B.png]](http://i.imgur.com/MNSK89B.png)
![[Image: 7ks4kHo.png]](http://i.imgur.com/7ks4kHo.png)
![[Image: zqN6Mfq.png]](http://i.imgur.com/zqN6Mfq.png)

