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Woden's Wondrous World of China

Turn 61 & Strategic Review

I figured I would incorporate the strategic review into my turn post. I don't feel like writing 2 posts tonight and think 1 longer post would be better. If I wrote 2 posts, both would probably be rushed and thoughtless.  

Let's start with some review. I meet Pericles in the last 10 turns and decided to declare friendship. This will allow me to peacefully develop until at least T80, when my agreement with Russia will end. I won't ask him to renew but he asks I will have to see where I am. I think he is/will be relatively weak in the long run and should not be much of an issue. Pericles should be much more of a threat to me once his peace deal is finished and it might be nice to have a peace deal with Russia if/when I go to war with Pericles. But, like I said I will have to see what it looks like around that time. I have 2 other reasons for asking Pericles for peace: (1) he should be able go balls-to-the-wall attacking oledavy and hopefully slow both of their development down. The bonus is that Germany is also at war with oledavy. I just hope oledavy can hold out. And (2), by have Pericles able to solely focus on attacking oledavy, oledavy is going to have to focus on military, he will not have the option of building any wonders. I now think Petra could be relatively safe. Hopefully I am not reading this wrong and this war is just a little border skirmish where nobody is really trying. But Pericles' army is growing in power which indicates he is truly attacking or going to be attack soon. 

Since I am talking about the other players, lets take a look at the score...




A break down of each player:

oledavy: He is rank #1 with a score of 81 and has 9 civics, 12 techs and an empire score of 39 (4 cities, 13 population, and 2 districts). We are pretty neck and neck and he only has 2 districts up on me but that will change in the next 10 turns. I think since he is at war with 2 civs now, he is probably researching the bottom have of the tech tree to get the military techs out and beelining to Machinery or at least that is what I would do. I think he has more overall beakers than me and is probably up Iron Working, where I have Astrology, otherwise I think we have the same techs.   Civic-wise, I think we are probably have the same ones. 

TheArchduke: He is rank #3 with a score of 67 and has 6 civics, 8 techs, and an empire score of 36 (4 cities, 13 population, and 1 district (encampment)). He must be working a tile that provides a couple of science because we have the same population but his rate is a little higher. I'm guessing he has the first 3 techs plus Archery, Bronze working, Wheel, Writing, and Irrigation. Civic-wise, i think he made it to PP and is probably missing Mysticism and Military Tradition or has one of those and not PP. He has a high military power but not too much higher than mine. I probably have more units and he has a few horses and more archers. 

Alhambram: He is rank #4 with a score of 63 and has 8 civics, 8 techs, and an empire score of 31 (3 cities, 10 population, and 2 districts (Larvas)). I am guessing he has everything to and including PP. For techs, the first 3, Archery, Astrology, BW, Writing, and Masonry or Wheel. I should start pulling away more soon. He will set his desert city on T62, hopefully he doesn't take all of JC's tiles to the south.

Sinagboy: He is rank last with a score of 61 and has 5 civics, 11 techs, and an empire score of 29 (3 cities, 11 population, and 1 district (encampment). I am not sure of what techs he has but I am sure he does not have the PP civic.  I do think he has a few more expensive techs than me and has focused on the bottom of the tree. He is hurting for culture right now and is falling behind. 

That is where I think everybody is at. Now for my strategy in the next 10 to 20 turns. Over the last few turns I have been feeling like my development is hurting because I have been focused on too many wonders too soon and my economy is crap right now. I don't even have any district built, which is fairly late for me (especially commercial districts) and I need to buy a few more tiles soon. I think I might delay the Colosseum and entertainment district and instead build the commercial district in MS. I am also going to use the free builder for the Pyramids to develop a few cities a little and get another settler out of MS soon for city #5 spot. I don't think I would have the gold to buy the Colosseum tile soon anyways. I stil want to build Petra soon just in case I am wrong about oledavy but I think if I use the Pyramid's builder to develop instead of a wonder it can really help me out. Also, I can get a commercial district sooner for more gold and send a trader from "Pirates" to Zanzibar to really boost my gold, hopefully it will go through MS too. I should be able to abuse overflow and a few chops to get 3 districts out in the next 10 turns. I start with Stonehenge....




I put one more charge into it and let MS put a turn of production. This should bring it to under 5 cogs remaining. I will then put another charge next turn, finishing it and overflow ~33-36 cogs into the commercial district. Then, I will put a turn into it to have the overflow apply to it and then switch to a settler. I will work the settler down to 1 or 2 turns left and then chop the forest on my next tile grab, overflowing into the district and work the next 1 to 3 turns to finish it. Then, I will start the entertainment district and a builder in another city.

In SM, I play on chopping the warrior with 1 turn left and overflowing into a builder which hopefully on needs 1 turn to finish. Then I will use the builder to improve a few tiles and chop out a campus. I will have to see how long it takes to build another warrior to see if I chop directly into the campus or use overflow for more cogs. I should be able to improve the cows and tea and chop where I want the commercial district, great library, and campus. I will need to buy the campus tile and should have enough gold when I take the northern barb camp in a few turns. 

In JC, when the builder is complete I am going to start an archer and have the builder farm a few tiles, mine a hill or 2, and do a chop when 1 turn is left in the archer into the encampment. Then I will work on the encampment until it is done and then start the commercial district. After that, it will be horseman, horseman, horseman until I can build a industrial zone. 

In "Pirates", I am probably going to build a Settler after the watermill. It will take a while and hopefully I can buy a few better production tiles soon. This city will be my settler farm for my back lines until I can build a harbor. 

Tech-wise, I am going to finish Apprenticeship and Math and then head down the bottom of the tree until I get to Machinery. I will need to buy an iron tile (both are 3rd ring) for the eureka for Iron Working. this is one of the reasons I want to develop my cities more sooner than build a wonder. 

Civic-wise, I am going to slow research Defensive Tactics after I put another turn into Military Training. I want Limes to build walls and possible overflow chop into something I don't get a bonus on. 

Here is a shot of my civilization in strategic view....




I think I wrote enough now, so I will end with this: Stonehenge due next turn, Pyramids due in 3 turns, Oracle and Hanging Gardens in 8 turns or less. Petra in ~15 turns. Colosseum and Great Library in ? turns (probably 20 or so).
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Turn 61 & 62

I played a turn this morning before work and one after work. I don't have much time tonight to write these up so they will be brief, sorry. Hopefully I will have more time the rest of the week. 

Turn 61

Start off by finishing Stonehenge....




Just 4 cogs left. I use a builder charge to finish and overflow 33.8 cogs into the commercial district. I also put a charge into the Oracle. I will work the CD for 1 turn to put the overflow into it and then work 2 turn into the Oracle to increase the overflow into the CD. This way, the cogs I put into the wonder will get the 1.4 multiplier, where just working the district doesn't get any multiplier. Prophet sits in MS because builder is blocking Stonehenge, will found religion next turn. 

Send settler and archer towards Petra city. Northern archer and warrior kill spearman. Will take camp next turn. Look to see new Russian city...




Russian city didn't grab all the border tiles with JC. I will have to see if I can get the cash to buy at least the jungle tile next to the encampment. Pyramids out in 2.


Turn 63

Warrior takes camp and archer starts to return towards my land. I take the gold and buy the campus tile in SM and have builder move to tile to chop it in a couple of turns. I move the Prophet to Stonehenge and found my religion...




I usually chose the civilization correct religion, if possible, but I figured I would create "my own" religion  mischief . O.k., technically "Woden" is the Anglo-Saxon's version of Odin and not Norse but I am not a historian and not going to split hairs.  I take Divine Inspiration (+4 faith to wonders) and Scripture (+25% city pressure of religion). 

Not much else going on this turn, except Oledavy found a new city and someone killed a CS. Not sure who or which CS (didn't check). Maybe it is oledavyy's new city, but I think that was a new one looking at points. I will see next turn. Hopefully, I have time to write up some better thoughts.
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Turn 64

One more turn before bed and I have been waiting for this turn for a long time...




I put my last charge into the Pyramids! And all my builders gain a charge and I get a free builder. One bummer is that it doesn't play the wonder video when I complete a wonder. No video for Stonehenge and no video for the Pyramids. I would be nice to get screenshots of the wonders. I throw done the Hanging Gardens and put 1 builder charge into it and then switch to the watermill to get the little overflow into it. I will switch back to get the modified cogs until the HG is done. I also put a charge into the Oracle and will work 1 more turn for maximum overflow. The Oracle has 3 charges left and the Hanging Gardens needs 4. I don't know if I will have enough Builders for Petra, I might have to send the builder from the Pyramids after he improves a few tiles. I will re-assess next turn and figure out the best use of my builders.

So I check to see who captured the CS last turn and it was....




Germany captured Seoul last turn. This might be why he pulled ahead of me in science.

Looking at scores...




I will pull ahead of oledavy next turn because I have more points now but it will be a little deceiving because I have wonder points and religious points now. Maybe this will work to my advantage and people will lose track of my development because they will be confused by the extra points or it could hurt me because they think I am running away with the game. Oledavy is now leading in culture. I guess one thing I didn't think about when sending TheArchduke after him was the extra culture he would gain from fighting. Oh well! I think I could retake the lead in a little while.

So in the next few turns, I will get wonders out and set up to chop districts. Builder due next turn in JC and warrior will be chopped at SM to overflow into builder and finishing it the turn after. I will then probably start another cheap unit to chop into the Campus. Hopefully with a few improvements I can increase production.
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Turn 65

The world keeps turning....

I open the save and find that I have earned an envoy! Awesome! I thought I took a screenshot but nope. I wonder if my computer is not save all my screenshots because this has been happen lately. Anyways, I put that sucker into Zanzibar, making me the Suzerain and giving me +3 amenities (+2 from Suzerain bonus and tobacco it has farmed). Now all my cities are +4 happy, which should give me +10% on yields. 




Now I can keep the next 2 envoys (Military Training and Theology) in case Russia tries any funny business. I looked over my builder situation and think I will have to have the free builder from the Pyramids put a turn into the Hanging Gardens then chop the settler, mine a hill, and farm some grassland before heading to Petra city to be the 5th builder. I think I will need another builder in the next 10-12 turns to chop some walls at JC and do a little work around my cities. I will have to work that in somewhere. 

Warrior at SM is down to 1 turn, time for a chop...




There is 4 cogs left on the warrior and the chop is worth 50 cogs base (75 with Agoge). Not quite enough to finish builder next turn. I have roughly 12 cogs left. I change the worked tiles around a little to get him done in 2 turns instead of 3.  Elsewhere, I put another charge into the Hanging Gardens and move a builder onto the Oracle. I will have the Oracle builder put a charge next turn and completely use him up the turn after and move the final builder onto the tile the same turn, meaning I won't waste another turn again. Both the Oracle and Hanging Gardens have 2 charges in them and both will finish in 3 turns. 

MS starts a settler and JC will finish its builder next turn. As for international news....




Oledavy is now a civic, tech, a district or 2, and a city up on me. I should be able to close the gap before T70. Looks like I am the last to get a district built but I will get 3 very soon. My initial wonder strategy is coming along nicely, now I need to figure out the best path to increase my income and improve my cities while making a few horseman in the next 15-20 turns. I have a lot of units but they are not very strong. My next tile buy will be the iron at SM and I will research Iron Working after Math. I should be able to kick out some decent units soon with Apprenticeship out in 3 turns. I need to get some mines down in JC. Never enough builders....
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A couple of after thoughts...

First, I forgot to mention that I am sending the new warrior out of SM east to see what is between the 2 mountains and hopefully start exploring east. I have 2 other warriors that are moving towards the northern pass. One will hang out around City #5 site and the other will follow the northern coast east.

Second, I been thinking I might start another unit/builder combo in JC before the encampment. I have plenty of needed work labor and plenty of chopping to do around that city. I have 2 jungle I can chop for increased growth and 3 forests and 1 stone I can harvest. and I have plenty of mines that need to be thrown down. I am thinking of chopping the jungle after the Hanging Gardens are complete to get closer to pop 7 and then building walls and chop into the commercial district or industrial zone with Limes in place, which should put a big dent into it. I just want to say, I don't think I would be in the position I am in right now without JC. I didn't have any useful resources but it did/does have a lot of harvest-able cogs and think I have abused it into 4 wonders. Just imagine if I wasn't building wonders. And this city will be a production monster once developed and will have a +5 IZ with as many grassland mines.
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Turn 66

Around and around it goes....

Looks like I hit the target perfectly....




Put another shot into the Oracle and 62 cogs remaining. Each builder charge provides 60.9. Failing any round error BS, the Oracle will only have 1 cog left next turn and the next builder charge will provide ~60 cogs overflow into the CD. It should only have a turn or 2 left after. I would like to say I planned it that way but it is just the way it worked out, maximum overflow. On the flip side, I put another charge into the Hanging Gardens and saw it only has 34 cogs left and each charge provides 37.8, so I will get minimum overflow but the good news is that now I will have 5 1-charge builders to send up for Petra and will not have to send my fully charged builder up there. Now I can put 2 farms down, adding to the needed 6 for feudalism. I will put 2 down at JC and have 3 at MS. I just need 1 more somewhere, maybe SM?

Builder out of JC and I send him down to farm a few tiles, start an archer but will switch to builder after a few turns until ready to chop. Move my warriors towards there destinations....




I see past SM for the first time and see more mountains and hills. It looks like Greece maybe cut off from this land, or at least this close section. I wonder if there are more mountains because I believe the German scout can from the south. May explain why it has taken forever to meet everybody. I guess I will know in a few turns.

No noticeable change in the score. I will say that the war between oledavy and Pericles must be pretty hot because I have noticed the power for Pericles swing up and down. Hanging Gardens due next turn, Oracle on turn 68, commercial district on T70. Campus due ~T71-72; encampment due ~T72; Petra due T74-75.
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Turn 67

Another turn, another 2 wonders....

Start the turn by finishing the Hanging Gardens...




Something I didn't know is finishing a wonder grabs a tile. The southern forested hill was grabbed when I finished the HG. At MS, I go to put a charge into the Oracle and it finishes? I look to see what is going on because it still should have 1 cog left. Then I realize I have been in Autocracy for over 20 turns and gained 1% towards wonder production. Oh well, at least the lurkers should have some good reading with reactions and now I have a builder charge to put down my 6th farm for Feudalism. Now that I have 4 wonders, I wonder how many players have/will commented about attacking me? I will chop the settler and overflow into the commercial district.




Finishing the wonder grabbed the northern jungle tile between the wheat and mercury. My score will now be 104. Starting to pull away. I will found my next city in 2 turns, should finish some districts in 5 turns, finish Apprenticeship and Drama next turn. I switched to Drama this turn to finish it so I can swap out of the Wonder card for a few turns. Not sure what yet. 

Score wise, oledavy grew a pop, Russia grew 2, Germany finished a civic, and nothing has changed for Pericles. I looked at the military power and noticed no changes this turn, so either they are healing their units or the war is slowing down. I wonder if they have realized that unless someone takes territory, the true winner of their war is probably me. I am now in position to start pulling ahead, especially with Apprenticeship due next turn. Someone else might have it (not oledavy because the intro screen would change) but I think they are probably focusing on the bottom of the tree.

A quick look around my capital....




I could be in real trouble if Russia can find a way to get some envoys into these city-states, especially Toronto. I think he has 1 envoy in Nan Madol, 1 in Toronto, 2 in Zanzibar, and 2 in Vilnius. I will need to keep teh earned envoys in case he attacks and tries to bring on of them in with him.
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Turn 68

Shifting gears and time to develop my civilization and hedge up my defenses. 

Apprenticeship finishes and start Mathematics. I enter the Medieval Era and from Vilnius I get....




Not bad, that one is usually hit or miss by the time you research it but it will be a while before I research in this game so probably would have gotten it anyways. Drama finishes and I swap out the wonder card....




I was debating between Urban Planning and the +2 gold to trade routes. I really need gold for upgrades but I only have 1 trade route for the moment. I decided Urban Planning would help me more, especially my smaller cities. I switch back to Defensive Tactics to get Limes running. After that I am going to head for Mercenaries to get reduced upgrades. I should be close by the time my friendships end and should have a fair amount a gold. I am going to send at least my next trade route to Zanzibar. 

I move my eastern warrior being followed by a Russia scout east and see...




I see hills, mountains and a possible opening to the east. There might be a good city site here once I get to engineering. Lots of hills. I think I will move the warrior north, passed the stone to see where the best placement will be. Then head east afterwards.

I have my 1-charge builders heading to Petra city (founded in 2 turns) and are covered by my injured archer in the north. I will have him over watch them and heal while they move. My northern warrior is defogging the northern coast and then will head back south. I decided I am going to chop the forest at MS and not wait for the overflow to build up. Better to get the settler out quicker and the city found then to wait. The commercial district should only take 5 turns anyways. Speaking of districts, I throw the campus (+3) down at SM and started a warrior (4 turns). The 1-charge builder pastured the cows and the new builder will mine a hill and then chop to overflow into the campus. I realized I should have thrown down the campus last turn as the cost increased because I finished both a tech and civic this turn. 

Score-wise....




My score is pulling ahead thanks to my wonders but my empire score is lagging a bit as everyone else has districts. I should really pull ahead in the next 5-6 turns as I settle 2 cities and build 3 districts. Then the snowball will rally start rolling. 

I ended up taking screenshots of everybody's military power and science rate and wanted to have a reference here:

Military Power:
Oledavy: ? (1st Place)
Pericles: 218
Germany: 209
Super Awesome China: 158
Russia: 137

Science Rate:
Oledavy: ? (1st, 13 techs)
Super Awesome China: 16.7 (13 techs)
Germany: 14.9 (12 techs)
Russia: 15.2 (10 techs)
Pericles: 15.4 (9 techs)

Now I have a reference to see how hot the war is and to see if Russia is building up military for an invasion. I think the cultural victory rankings are all screwed  up now because I am generating 24 tourism per turn and I don't think anybody else is. I am first but oledavy has more civics than me thanks to his warring with Pericles. I wonder how soon I will get a foreign tourist? I know you need quite a bit of lifetime tourism against somebody. We will have to keep an eye out for it.
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Turn 69

I start this turn by chopping the settler at MS, finishing it and get probably 15 cogs overflow into the commercial district. Next I harvest one of the bananas to quickly get population back into MS. This has the added benefit of of hiding the settler. 




I shift the work tiles around to bring the CD down to 4 turns and still grow in 3.




My next builder moves at MS are to mine the plains hill for a nice 1/5/0 tile and then throw down 2 farms by the rice for a food pyramid. As for builds, I am going to finish the CD, work to ED, and then quick out a few builders. My northern warrior finds the extent of teh unknown north...




Could be a good coastal city up here. The warrior will continue east to see what remains under the fog. In the east...




This could be a nice city location. Lots of production, slow moving terrain, and I could get a nice +5 campus or holy site on that tile under the fog (as long as no Luxury or strategic resource is there). Also, could be used to hold off any invasion from the east.

Internationally, Germany's military strength took a jump, 209 to 242. So , he probably finished a unit and is now leading the pack. I know now that oledavy's military strength is between 242 and 218 (Pericles last turn). Both oledavy and Russia finished techs this turn. No score change for Germany and Pericles. 

1st district (CD) due in 4 turns, encampment probably close to the same time. The campus in 6 turns? I will put 3 more turns in to Math and then start Iron Working. Hopefully, Petra will arrive in 6-7 turns. Builders are all moving towards the city.
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Turn 69 Players Review 
 
I wrote this up after T69 but didn’t finish it. It was going to be my strategy review but I will just make it a player’s review to show where everybody is at. I will put together a current strategy soon and will post probably after T70 or T71 writeup, depending on how fast turns go around. All numbers are from T69.
 


 
Starting with me:

China: 109 TP: 20 for civics (10); 36 for empire (4 cities, 16 pop); 3 for GP; 4 for Religion; 26 for tech (13); and 20 for Wonders. My science rate is 16.7; culture is 17.4; faith is 13.2; military power is 154 (4th). I will have 2 more cities in 6 turns and a few districts. I should be ready to pull away from at least the bottom players.

Oledavy:
95 TP: 22 for civics (11); 45 for empire (5 cities, 2 districts, 14 pop?); and 28 for tech (14). Don't know his rates; military power is 225-242 (2nd). He finally has peace with Germany and now can focus on Pericles. If he makes gains against Pericles, he can become a huge threat and take the lead in the game.

 
Russia: 87 TP: 18 for civics (9); 47 for empire (4 cities, 3 districts, 18 pop); and 22 for tech (11). My science rate is 15.2; culture is 15.2; military power is 139 (5th). He has a lot of gold for upgrades and I am feeling a little threatened since our friendship ends around T80 and I don’t think he has any more viable city sites (I could be wrong on this since I only know about half his land). He might have space for a few junk cities. I will need to make some defensive moves in the next 10 turns. Hopefully it is too late from him to make any gains. My production power is probably much better than his and will only continue to growth soon.
 
Germany: 80 TP: 14 for civics (7); 42 for empire (4 cities, 2 districts, 18 pop); and 24 for tech (12). My science rate is 17; culture is 13.4; military power is 242 (1st). I wonder if his only goal in the war with oledavy was to get Seoul. It was smart to ask for peace; he is probably getting close to Apprenticeship and can sling shot his civilization with the Hansas. He may become a big threat.
 
Pericles: 80 TP: 14 for civics (7); 42 for empire (4 cities, 2 districts, 18 pop); and 24 for tech (12). My science rate is 15.4; culture is 8.5; military power is 225(3rd). Hopefully he can continue to drag oledavy into a long, hot, stalemate of a war. I will need defenses in the east but have until T90 before he can declare. If he makes peace with oledavy soon, I can expect conflict when our friendship ends. 
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