Posts: 476
Threads: 2
Joined: Feb 2010
Here is the new sandbox.
PB48sandbox BC-4000.zip (Size: 37.76 KB / Downloads: 0)
It occured to me that southeast of rice is a very good site both for early wonder production (that's 5 forests in first ring) and later income (river, rice in first ring; corn green ivory in second ring). Might be worth settling quickly. Only downside is that it needs 7 worker turns roading (one forest) to be connected (bad)...
I can't wait to unfog the remaining tiles around this site and also around the sheep. I am sending there the first settler for testing purpose, but we need more power tiles up there otherwise it's kinda slow before the granary (no chop, no hammer, so growing to size 4 working clam/sheep and a cottage and whipping for 2 the granary,or whipping a worker and using overflow into granary then whipping again. later may be better)
Regarding micro, I like growing on 2 WBs finally. The first one can be timed to be in place the same turn fishing comes in (working pig then silk then riverside grassland hill) and the second one completes only one turn after growing to size 4. Then It allows giving improved clams to one of the overlapping city the turn it's settled and growing to size 5 after the first settler in 3 turns (see screenie, also featuring poly before pottery)
re tech path:
hunting (done) > BW > fishing > TW seems graved into marble (  ) then I see several possibilites depending on scouting and opponents teching:
(a) pottery > poly > PH > agri > sailing > AH
(b) poly > pottery > PH > agri
© poly > agri > pottery > PH
(d) agri > pottery > poly > PH
Leaning toward c or d now that we discovered rice/corn...
Archery will be thrown somewhere in case there isn't copper nearby.
-------------------------
Next post should be more geared toward midterm plans or a rant if we spend the full timer on turn 7
March 31st, 2020, 13:02
(This post was last modified: March 31st, 2020, 13:04 by Rusten.)
Posts: 1,997
Threads: 4
Joined: Aug 2009
Quote:I can't wait to unfog the remaining tiles around this site and also around the sheep. I am sending there the first settler for testing purpose, but we need more power tiles up there otherwise it's kinda slow before the granary (no chop, no hammer, so growing to size 4 working clam/sheep and a cottage and whipping for 2 the granary,or whipping a worker and using overflow into granary then whipping again. later may be better)
You should probably save the forest 1NW of our capital for a granary in our 2nd city. I agree that fish+sheep is likely best as 2nd city (with rice as 3rd).
If you're going early polytheism I'd be very tempted to use it for cultural border. Meaning not completing it until we have our 2nd city. Bear in mind it might not be important if clam+sheep has nothing interesting in 2nd ring, but something to keep in mind. Having the quick free border pop could enable a more adventurous 2nd city location too. Based on your post alternative d) seems to fit this plan.
Posts: 476
Threads: 2
Joined: Feb 2010
(March 31st, 2020, 13:02)Rusten Wrote: You should probably save the forest 1NW of our capital for a granary in our 2nd city. I agree that fish+sheep is likely best as 2nd city (with rice as 3rd).
If you're going early polytheism I'd be very tempted to use it for cultural border. Meaning not completing it until we have our 2nd city. Bear in mind it might not be important if clam+sheep has nothing interesting in 2nd ring, but something to keep in mind. Having the quick free border pop could enable a more adventurous 2nd city location too. Based on your post alternative d) seems to fit this plan.
Yeap, I was going for one north east of the sheep for city 2 but east of it has that enabled chop and is settled one turn earlier too (if I can squeeze a road, need to think about it). Can work as whipping center later if nothing is revealed up north. Settling by the rice city 3 will enable to chop the capital forests into workers (if we set that city on the Oracle build).
Below is last turn scouting.
A new turn has rolled, moving E, NE then posting again. (I was surprised by the forestless grassland near the river, I expected another forested ivory reading the fog, so I didn't go N NE last turn  )
April 1st, 2020, 07:23
(This post was last modified: April 1st, 2020, 07:24 by Raskolnikov.)
Posts: 476
Threads: 2
Joined: Feb 2010
Not much revealed, prolly moving on the rice next turn...
Here are the demos:
TBW grew size 2, I need to check the demo thread on CFC to see if he built a warrior too (or is not done with it). I hope that's an honnest scout rather
Posts: 476
Threads: 2
Joined: Feb 2010
Rah, I suck at this. Is that mining + a cheap barrack? (but I can't make the math work with growth in 9 turns)
April 1st, 2020, 13:15
(This post was last modified: April 1st, 2020, 13:25 by Raskolnikov.)
Posts: 476
Threads: 2
Joined: Feb 2010
Spent some more times in the sandbox...
City two settled t35
#3 settled t44 (went with the (d) tech path, but with archery between pottery and poly so the 2nd city can overflow into archers (whipping granary then workers). Hopefully we can overflow into axes/spears in game. Switched into slavery t34 iirc while the first settler is moving into position
#4 settled t52. Teched AH before writing to enable camps and get the tech boost (and we may reveal horses you never know). I will prolly road the ivory before finishing the Oracle chops, need to test if it delays it. guess not
Oracle built t57 ( receipe for disaster  ) taking MC
City 5 settled t58
State of empire t58
Things can be improved as we can prolly chop the remaining forests in the capital (unless we want the GLH in city 5, but with everyone starting coastal I don't see it happening. furthermore it's not exactly cheap and I'd rather go expansion then military once the first tech goals are in - more on that soon)
Posts: 1,997
Threads: 4
Joined: Aug 2009
That's some serious simmage! Good job!
I was going to say that the terrain doesn't look very Stonehenge-friendly so far, but I see that you've not built in in your sim either. I approve. Given the likely lack of competition we can chop it in a much later city.
Posts: 476
Threads: 2
Joined: Feb 2010
^^ Tx! Only the 5th city might need culture down the road to claim clams. We might get luck with a religion spread (let's pretend we'll get hindu for now  )
My main concern right now is the poor military. I am using the scout to fogbust city sites before settling then backfilling as units come out of city #2. I may use the capital forests to raise some units if need be.
Do you have any idea regarding what TBW is up to? I haven't given much thoughts to it but might need if we meet him early.
I will prolly send another screen to Mr. Cairo tmr (if turn rolls that is)...
Posts: 476
Threads: 2
Joined: Feb 2010
I just replied to Mr.Cairo:
Raskolnikov Wrote:Mr. Cairo Wrote:Hello once again,
It's turn 10, if you still want to exchange screenshots, I am still willing.
I also want to discuss the potential of sharing eachother's screenshots with other players, something I am opposed to doing without explicit permission. What do you think?
Mr. Cairo
Hi!
Good thing you speak about it... I was about to say not to share these with the people you've met But i am willing to talk about it more in depth if you want 
Would you share who they are and from where they came (with which units? )?
It may be prematured, but down the road we may want to talk about friendly settling patterns if you are willing to, so we don't get dragged into unproductive border conflicts.
Meanwhile, here is the screenie...
I forgot to turn on culture but I can l8r today if you want it.
Cheers,
Raskolnikov of the Catastrophist Empire 
-------------------------------------
Played turn 10. We finished the worker (pastures the pig) and The evidence started on a work boat.
The scout revealed nothing of importance:
But big news from our spies:
Mr.Cairo has met someone! (you might have guessed from the PM  )
Will post l8r today about midterm plans but not much time rn
Cheers
April 3rd, 2020, 13:21
(This post was last modified: April 3rd, 2020, 13:23 by Raskolnikov.)
Posts: 476
Threads: 2
Joined: Feb 2010
Today's scouting
Both marble and stone revealed, with some  mixed in.
Maybe the 5th should go north of those pigs now, while the bananas can be grabbed by a city south of the mountain.
I will update the sandbox and test some more tomorrow. Below is the last coms with Mr. Cairo
Mr. Cairo Wrote:Hello. I've been met by GKC, who is to my west (his scout found my cap, like yours did). He is already asking me for the screenshots you've been sending me, but I have no intention of giving them to him without your permission. I will tell him who you are, since I'm telling you who he is.
I also want to get a head-start on discussing settling patterns between us, once we have explored all the land between us. To that end, could you tell me what resolution and graphics settings you play/take screenshots with? I noticed that your last screenshot was a different size than mine, and if we take screenshots at the same resolution it's easier to put them together in paint or whatever to create a larger image, which would be easier for determining city sites.
Mr. Cairo
Mr. Cairo Wrote:Raskolnikov Wrote:Mr. Cairo Wrote:Here's my latest screenshot, we can work out the details re: resolution and graphics settings I mentioned in my last message for the next ones
Mr. Cairo
Thank you! I'll come back to you with my graphics settings this evening (in about 6 hours). I play on 2 comps which have different ones but I'll take screenies from the best one from now on since you look to have a bigger resolution.
You can send GKC my screenie provided you send me his. You sent him your most recent one?
Cheers,
Ras Thanks, it's not yet important, but once we start discussing settling the land between us we'll probably need some higher detail screenshots we can create a composite out of.
I haven't yet sent GKC a screenshot. I'll send him another message with your offer.
Mr. Cairo
edit: Next scout move is prolly NW > NE, unless 2NW is better? still undecided as we still have time to head toward the sheep.
|