More Stuff MOD has been updated a lot. The latest and possibly final patch V.1.5.11 from Seravy is included.
Some of the changes since the previous update:
- even shorter turn times
- towers & nodes are excluded from Wizard Pact violations
- undead Settlers can create outposts of their original race
- more terraforming options: swamp, nightshade by chance, land to water
- changes to Score Modifiers:
START WITH HERO
During the first turn of the game the player's spellbook contains a spell that can be used to summon the hero of the chosen race: Barbarian > Barbarian, Gnoll > Pack Leader, Halfling > Bard, High Elf > Druid, High Men > Healer, Klackon > Rogue*, Lizardmen > Pirate*, Nomad > Dervish, Orc > Orc Archer, Viking > Huntress, Birdmen > Impostor, Goblin > Pirate, Atlantean > War Monk, Dwarf > Dwarf, Beastmen > Beast, Dark Elf > Witch*, Draconian > Draconian, Troll > Mammoth Rider, Gnomes > Sage*, Bug > Rogue*, Draugr > Witch*
* There still aren't enough heroes without fame. New in this update: Nook the Mammoth Rider (unit sprites by Suppanut) and Asterion the Beast.
BOOKWORM
If a book was found in an enemy wizard fortress during the turn, a message appears in the list of global spells.
- Now between 12 and 14 spells are available per spell tier in total:
Summons and other spells added with this update:
Tinmen (finished), Griffins, Shield, Lich, Mummies, Lich King, Hornets, Altar of Fire, Harpies, Wizard Eye, Wolves, Magic Mushrooms, Oblivion, Winged Monkeys, Lagoon (city enchantment image by Suppanut), Sea Serpent (unit sprites by Wings of Memory), Word of Recall (overland only version of the MOM spell)
All the details can be found in the updated MOD Manual 2025-12-12.
More Stuff MOD version 2025-12-12.
Install instructions can be found in the first post of this thread.
Merry Christmas & a Happy New Year to everyone!
Some of the changes since the previous update:
- even shorter turn times
- towers & nodes are excluded from Wizard Pact violations
- undead Settlers can create outposts of their original race
- more terraforming options: swamp, nightshade by chance, land to water
- changes to Score Modifiers:
START WITH HERO
During the first turn of the game the player's spellbook contains a spell that can be used to summon the hero of the chosen race: Barbarian > Barbarian, Gnoll > Pack Leader, Halfling > Bard, High Elf > Druid, High Men > Healer, Klackon > Rogue*, Lizardmen > Pirate*, Nomad > Dervish, Orc > Orc Archer, Viking > Huntress, Birdmen > Impostor, Goblin > Pirate, Atlantean > War Monk, Dwarf > Dwarf, Beastmen > Beast, Dark Elf > Witch*, Draconian > Draconian, Troll > Mammoth Rider, Gnomes > Sage*, Bug > Rogue*, Draugr > Witch*
* There still aren't enough heroes without fame. New in this update: Nook the Mammoth Rider (unit sprites by Suppanut) and Asterion the Beast.
BOOKWORM
If a book was found in an enemy wizard fortress during the turn, a message appears in the list of global spells.
- Now between 12 and 14 spells are available per spell tier in total:
Summons and other spells added with this update:
Tinmen (finished), Griffins, Shield, Lich, Mummies, Lich King, Hornets, Altar of Fire, Harpies, Wizard Eye, Wolves, Magic Mushrooms, Oblivion, Winged Monkeys, Lagoon (city enchantment image by Suppanut), Sea Serpent (unit sprites by Wings of Memory), Word of Recall (overland only version of the MOM spell)
All the details can be found in the updated MOD Manual 2025-12-12.
More Stuff MOD version 2025-12-12.
Install instructions can be found in the first post of this thread.
Merry Christmas & a Happy New Year to everyone!
