October 28th, 2009, 19:43
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@sunrise - got it - that's what Kyan was saying also and I agree with it. And yes, our borders will pop on Turn 5. Turn 6 we'll be on the plains hill so we can divert to the capital if needed.
October 29th, 2009, 03:40
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Turn 3 played. Renamed the Warrior to Spiros, winner of the first Olympic Marathon, and moved him NE.
Revealed a grassland (unirrigated as far as I can tell) rice tile 1NE of what I thought were the wines, but is actually plains incense (1/1/6 after improvement)
LiPing settled also with 8 land tiles in the capital. Also I did verify that a lake tile does not count towards land tiles, so it is feasible that either LiPing or Sullla (or anyone really) settled inland but with a lake tile. If that is not the case though, everyone is coastal, which seems like a decent guess from the mapper(s)
October 29th, 2009, 07:45
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Interesting...looks like another island is 3N of the Rice, so settling N of the Rice is certainly a possibility, especially if we have seafood.
Darrell
October 29th, 2009, 08:45
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regoarrarr Wrote:Revealed a grassland (unirrigated as far as I can tell) rice tile 1NE of what I thought were the wines, but is actually plains incense (1/1/6 after improvement)
Incense on Plains = nice, although we'll be getting Sailing -> Calendar long after Monarchy as things are planned.
Darrell
October 29th, 2009, 08:46
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Yeah I'd have preferred wines for sure. Only one player left to log in for Turn 3, so hopefully soon we'll flip over to T4
October 29th, 2009, 12:28
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Alright, so I spent some time trying various openings. I'm going to present four here; the others weren't really that competitive, or were so close that it didn't matter. In all cases we are size 4, have an extra Warrior, roads W, 2S, SE, SE-E of the capital and a Mine, Camp and Farm, and Fishing Nets. Comparisons are as of turn 42.
Mining -> Hunting -> BW/AH
Settler on turn 42
+5 food
+15 Hammers (a Warrior)
-81 beakers on BW/AH
3 extra Worker turns
Points: 5*4 + 15*3 -81*2 = -97
Hunting -> Mining -> BW/AH
Settler on turn 42
+5 food
+3 hammers
-52 beakers on BW/AH
2 extra Worker turns
Points: 5*4 + 3*3 -52*2 = -75
Hunting -> Mining -> BW/AH (Mine before Camp)
Settler on turn 41
+7 food
+14 Hammers
-105 beakers
1 extra Worker turn
Ponits: 7*4 + 14*3 - 105*2 = -140
Mining -> Hunting -> Meditation -> Priesthood
Settler on turn 42
+7 food
+6 hammers (stuck in Warrior)
1 extra Worker turn
For that last scenario we have no beakers into Bronze Working or Animal Husbandry. We have Monarchy in 23 turns and The Oracle in 24 turns. We basically would have to hope no one chops it out to sling Feudalsim, and we'd be reliant on our second city for all growth.
October 29th, 2009, 13:07
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Okay - So I am assuming that you are using the formula of 4 food = 3 hammers = 2 commerce for your scoring?
And that -52 beakers on BW/AH means that there are 52 beakers remaining on BW.
I am assuming that Mining > BW> Hunting was not competitive due to not getting the 4 commerce furs up for quite awhile?
If does seem that Option 2 is our best bet. I think that by not opening to Med we have sailed on the Oracle, though we can certainly revisit after we get Hunting or Mining, depending on what we find out.
As a comparison, in RBP1, in a game in somewhat similar settings, Imhotep and ZPV founded their 2nd city on T35, and I founded mine on T36.
October 29th, 2009, 13:20
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I prefer option 2. However I see the value in option 4. We just need to acknowledge the riskiness of warriors only with Zulu out there.
October 29th, 2009, 13:45
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We should be able to get a decent handle on who is researching the religious techs early on. If a lot of people are going for them (and the religions fall early) then going for the Oracle is riskier. If they're delayed, then going for the Oracle makes more sense.
I still think that we should play more for low-risk than high-reward.
October 29th, 2009, 14:32
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regoarrarr Wrote:Okay - So I am assuming that you are using the formula of 4 food = 3 hammers = 2 commerce for your scoring?
Yes.
regoarrarr Wrote:And that -52 beakers on BW/AH means that there are 52 beakers remaining on BW.
Animal Husbandry probably (assuming we want to revolt to Slavery while the Settler is on the go).
regoarrarr Wrote:I am assuming that Mining > BW> Hunting was not competitive due to not getting the 4 commerce furs up for quite awhile?
Yup  . I don't think we can get under turn 40 without a whip...but you guys should double check just to make sure.
I like option 2, but note it gives us only two Warriors when the Settler is built, whereas option 1 we finish an extra Warrior before starting the Settler. If you guys are okay with that, I will write the details of option 2 up and let you guys cast stones  .
Darrell
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