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mackoti Wrote:Even you run specealits economy , cotage your floodplains, you need money and usualy specelists worth even with mids if are sustained by a great food tile(1,5 specelist or more) than to be sustained by gras riverside farms(those are better to be cotaged).
When you start runnig speaclist you have to think post them too, if not you'll find yourself behind after Education, liberalism stuff.
Thanks mackoti! I take it that you are well known for great use of the 'mids. Do you usually use Caste System civic with them? Or just use the slots available via forges/libraries/etc. ?
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Quote:Thanks mackoti! I take it that you are well known for great use of the 'mids. Do you usually use Caste System civic with them? Or just use the slots available via forges/libraries/etc. ?
I dont use caste system, slavery ts too important and you know neighbour are not friendly,but i prepare 3-4 cities for golden age time when use caste, pacifism, and the get out alot of great people and same i get science from specealist.Those cities are used before for getting setlers , workers, units.I dont use scinetits in cities with cotages in goldrn age, you know you get 1 more gold and if plain cotage 1 prod and belive me every tiny bit counts.Because of this way of seeing things i belive MoM its second wonder like value.
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T26:
crap - i thought i had one more turn to revolt in slavery, but my settler is ready to plant and I still havent revolted. I dont think it changes much except i lose 1 turn of growth and prod in the new city - therefore i expect that my worker will be delayed there by 1t
uuuugh... maybe i should rethink my dot plan and go back to something that looked more like the original with settling on the stone. that site does seem to fit better if i end up getting those 2 hill cities on the mirror line.
i wouldnt get the crabs in my BFC from up there. hmm.... Argh - the floodplain down south is a PLAINS flood plain - not a desert flood plain - so im also giving up a food (i get 2 hammers in the city so i make up the hammer). damn it!
well, its definitely going to be a little slower... and im worried about the lack of production if i settle right on the stone.
instead i think i'll just suck up the 1 turn loss - the problem is that it affects my research rate and i was cutting it tight to get both wheel + pottery in 4 turns each.
oh.... and one other thing on whipping....
i get to DOUBLE my whip overflow if I whip it into a Library?!?!?!
or walls for that matter with stone.
so i have a 19/40 worker, double whip it, it turns into a worker + 19 overflow.
19 overflow+4food+8production (for example) = 31 overflow
8 current prod coming up.
so i select a library and all of a sudden i have 78 hammers / 40 needed ... so i overflow 38 MORE hammers into the next build?
i tried this with a walls (cost 33) and i ended up with 78 hammers into a 33 needed building, but when i hit end turn i only had 16 overflow
oh- i think i read this once - is there a 100% overflow cap?? it adjusts the overflow back down from 33 and that's where i got 16?
so a library instead of walls would not waste hammers 78/80 max cap? would then get reduced to 39 overflow adjusted back from the modifier and I'd expect to have 19 overflow? after the library was done?
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sorry for the stream of consciousness post
in short:
whip overflow gets doubled/modified , but any additional overflow gets modifed back after the thing is built. There is a 100% (double) cap on the ammount of overflow you can have on any particular turn. Is that correct?
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Nope, overflow hammers are divided by the bonus. So a Cre Library, if you had 38 overflow, you get 19 (although on quick its 60, not 40 for a library). Walls with stone, same deal. Building with OR bonus, your 5 overflow becomes 4 or your 9 overflow becomes 7 (Civ rounds against you). That also, yes, means for you Mr. Cre, Libraries have a max overflow cap of 60/2=30. But to get those you'd have to figure out how to go 120/60 on the library.
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screw it, im going to settle on the stone. I ran a couple sims - but im so bad at remembering what to do in what order that it probably was worthless.
im going to get 4 hammers in that city. if i settle it on the desert where i am now i can get 7 hammers + crabs, but 3 less flood plains, no oasis, no incense
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thanks commo - yes 60 for a library - i was going through that example without looking at the game - but i DID try it with walls and i only got 16 overflow after getting 78 from the worker whip as shown in the example.
so - is there a 66 cap on overflow when working walls (double the cost of the thing you are overflowing into?)
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waterbat Wrote:thanks commo - yes 60 for a library - i was going through that example without looking at the game - but i DID try it with walls and i only got 16 overflow after getting 78 from the worker whip as shown in the example.
so - is there a 66 cap on overflow when working walls (double the cost of the thing you are overflowing into?)
Oh, yes, the uppermost cap is 66 for walls. On the plus side, walls are terrible, terrible things, so I'd consider that all wasting hammers too.
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Thanks again, C + makoti.
I am looking forward to actually having those kinds of decisions to make soon.
oh - any lurker thoughts on my proposed border map above?
i got this exchange from superjm (which I think is technically breaking the rules - him telling me he is considering my proposal is not one of the exchanges he's allowed to make
Me:
Quote:Greetings Willem of China!
In-game proposals:
none
Diplomatic Extensions:
Declare war on Superjm on turn 27
Close borders with Superjm on turn 31
superjm:
Quote:Greetings Louis XIV of India!
I will contemplate the merits of your proposal and return with an answer at the earliest opportunity.
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T26 Demos:
oh man, things are getting brutal. after an easy turn 2 ago where 0 civs got score increases, 5/6 got them this time.
i grew to size 5, azza and archduke teched. Catwalk and Xenon grew *or* settled. Lets take a look at POP + LAND AREA first:
LAND AREA: went up only 4 total!
POP went up 28000 total - so, one of those bastards grew and one settled.
I am sure in my gut it was catwalk who settled as we again are on the same path - i should have settled this turn too  anyway max rival soldiers, who i put at catwalk since his whipping + teching wheel gave him away went up 1000 - so catwalk settled and Xenon grew back to size 4.
on the techs, ill figure it out later - soliders went up 6000. xenon would also have gotten 1000, so that leaves 4000 left for tech.
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