Is that character a variant? (I just love getting asked that in channel.) - Charis

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XCOM: Enemy Unknown aka the one where Haphazard dies repeatedly

+1 More Sats. We're not on a speed run right? So we should just econ-snowball IMO.
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(November 8th, 2012, 17:21)uberfish Wrote: As for snipers, the key is to carefully pre-position them so they have line of sight to where fighting will take place WITHOUT moving. You need to watch out for vans/trucks, trees or other terrain that will block LOS.

I prefer for my snipers to be mobile. I do pre-position where possible, but it is not always possible depending on the map. A modest bonus for higher ground (which is not always available) is not as good as mobility, at least to me. But it should be interesting to see the other side.

If spawn points were truly random, the "where fighting will take place" would not be known either. But Firaxis completely missed the boat on that one, so with enough experience you know exactly where the enemies will be. frown
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I also prefer Gunslinger because the frequency of situations in which Higher Ground is useful is pretty limited. However, on just about any map you will want to move some and on cramped maps it makes snipers still useful. With Improved Pistol 1, 2 and 3, AND Gunslinger, a snipers pistol is just as good as a light plasma rifle!!!
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I don't want my snipers to be mobile - I take (1) sniper mainly because it means 1 less soldier looking for good spots in the front line, which means I can concentrate firepower without clustering up as much for enemy grenades or someone being stuck in bad cover. build I usually use is Squadsight - DGG - Battle scanner - Opportunist - Double tap (I find it more reliable than ITZ.)

For storming rooms: If there's 2 groups worth of aliens inside then I'm probably blowing the cover up. If not, then I am getting my assaults into point blank range, at which point the sniper doing 2 more damage probably isn't important.

The setup thing isn't really due to predictable spawns, so much as how some maps are divided into "lanes" by walls/trucks and you have to decide which way you're going to go

And I can't justify spending resources on pistol upgrades which could go to primary weapons, at least not until I'm all out of things to research.
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(November 8th, 2012, 06:50)xenin Wrote: Erk. Problem. Can't load the savegame without the DLC, and I'm not sure I want to pay £3.69 to colour my soldiers blue. Are there any workarounds for this?

Any luck with the second save I uploaded with the obvious options set to default ?
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(November 9th, 2012, 06:56)Ug the Barbarian Wrote:
(November 8th, 2012, 06:50)xenin Wrote: Erk. Problem. Can't load the savegame without the DLC, and I'm not sure I want to pay £3.69 to colour my soldiers blue. Are there any workarounds for this?

Any luck with the second save I uploaded with the obvious options set to default ?

Ah right, didn't see you'd edited the post.

But nope, I'm guessing that there's some flag that marks the save as done with the DLC, because it instantly gives me the same error when I try and load it. Google hasn't really helped either. Guess I'll have to sit this one out.
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Sareln, that puts you up!

Xenin, totally stinks that the saves are incompatible. Maybe someone finds a workaround...
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(November 9th, 2012, 08:42)dazedroyalty Wrote: Sareln, that puts you up!

Xenin, totally stinks that the saves are incompatible. Maybe someone finds a workaround...

Sareln,

Make sure you pick up the first save I posted to keep our customised avatars. And best of luck
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This kind of save incompatability is one of the less attractive aspects of the whole DLC trend. frown

Good luck, Sareln!
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So Mandate is:

Kill Aliens
Don't Die
Build Satellites

Yes?
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