Posts: 6,308
Threads: 18
Joined: Jul 2014
I've just taken what could be my last turn before leaving (unless the turnspeed keeps being great and we have another turn today). Grimace took the map deal so I suggest you take a look at the new map. Next turn Thales finishes a phalanxe which should go east in case Sian's impi jumps at us. The scouting phalanxe should stop scouting because we're pretty close to grimace in the west and I want to settle site n°4 soon now. So it's going to take position on the future city site while Thales builds a settler. Pythagoras should double whip the worker, then build a phalanxe, then build either a worker or a settler. I feel like I'm running short on workers or I'd go for the settler without a second thought. Be careful, it's currently set on a settler next, you'll have to change it to a phalanxe manually.
A scouting WB is becoming more and more important, there are two potential island sites 3E4N of the cap and 4W3N of Thales, they might be attached to the continent (PB22 traumatized me) but if they're islands I want to settle them sooner rather than later.
The worker between Archimedes and Thales should start roading west to site 4. The worker east of Archimedes should finish roading to the gold (which should coincide with the border pop) and then mine it. Meanwhile Archimedes can work the FP and the fin lake. The worker NE of Thales finishes chopping (it'll happen after we get maths) then mines the hill he's on. The new worker in Pythagoras should cottage the grassland SW of the city then road the tile SW of that then start roading to site n°2 (unless you think it's not worth it to finish the road between Archi and Pyth in which case just road to site 2 and build a settler for it).
I think Sian came from the SE (south of site 3) which makes sense : it means Retep is in the northeast (NE of site 7).
Sorry for lack of screenshots lurkers, I have a million things to do today and didn't take the time to take pictures.