October 18th, 2020, 09:49
(This post was last modified: October 18th, 2020, 09:51 by Lewwyn.)
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I think I'm going sailing next... I really, REALLY need to get that gold city down ASAP and work that gold to maintain my tech pace. I don't think I need to worry about military hardcore right now, I just build 3 warriors at once so it should look like a big power jump and people should think I have an axe or spear or something. And there's enough room for expansion that I don't need to worry about a full on attack yet. SO archery can wait until after Sailign and AH. I want Sailing so that I can get my island city down ASAP.
Question, will ICTRs boost my TR income to 3 then with Pro?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 18th, 2020, 10:31
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As long as the TR is domestic, yes
October 18th, 2020, 19:12
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Moved a warrior south to the little bit of fogged water and I've got to think about my dotmap again:
Ugh. Settle 1W of the Marble? Move Gold 1NW? Move White 1SW? Move Pink 1E?
Or just settle my dotmap and leave it to conquering?
Also I'm debating:
Do I whip the worker like I planned? Or no? It's 5t to regrow. Worker completes in 3t naturally. Whipping gets the worker out2t sooner and gets me moving towards an FP cottage or a chop into another worker. Thoughts?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 19th, 2020, 07:11
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I'm not going to change my dotmap. To do so would be too aggressive and invite trouble. I think if I moved up the 2 cities closer to Rusten I'm really challenging him and I'm making it impossible for him to ignore me. I'd prefer a cleaner border with him so I can push harder on a border with Bob.
Orisa plan: I think I will put 1t into a granary now, then swap back and whip the worker, then grow back to 2 in 3turns on a granary with the whip overflow going into the granary. Worker can cottage the FP first then either start roading to one of the silver sites or chop into the granary. Probably chop first. Get Granary up, grow to 4? 2 whip settler? Possibly.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 19th, 2020, 08:08
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(October 19th, 2020, 07:11)Lewwyn Wrote: Orisa plan: I think I will put 1t into a granary now, then swap back and whip the worker, then grow back to 2 in 3turns on a granary with the whip overflow going into the granary. Worker can cottage the FP first then either start roading to one of the silver sites or chop into the granary. Probably chop first. Get Granary up, grow to 4? 2 whip settler? Possibly.
To clarify this. There is currently 3 food in the box. If I whip now, I will need 19 food. +5 fpt will give me a 4 turn regrowth. If I wait maybe 2t instead before whipping I can put another 12 food in the the box, I'll regrow in 2 turn, but I get 14 food hammer overflow into a granary. Hmmmm still not enough even with chops and its still pretty slow. 14 + 3 + 3 + 3 +3 - 26 when I've regrown to 2 again. size 2 3 in box, +6fpt, 4t. grow to 3, 26+12 + 38 + chop = granary while growing to 4 3t grow then settler whip. So I get a settler out of the city in 17 turns... + the worker and the granary.
HMMMMMMMMMMMMMMMMMMMMMMMMM
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 19th, 2020, 08:12
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Maybe I'm too anxious, I want things to happen sooner and quicker. I am technically in the lead with 4 cities, but I want more faster.
I think I just whip the worker because for all my machinations here, I've delayed the worker 2t in order to eke out a bit more food and an extra few commerce, but I think I actually lose commerce by not having the FP cottaged 2 turns earlier. and the regrowth doesn't change. Just whip it now and get the worker moving... Being too cute by half.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 19th, 2020, 21:35
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Hey turn 46 how are you doing today? You feeling perky like a bowl of sunshine? What's that you feel adventurous? Risky even? OK THEN!
I've decided to start and whip another settler in cap now instead of waiting 6 turns for the granary to finish. or even just waiting 6 turns for a settler which I could do instead. We'll whip from 4>2 and send the settler running for the corn silver:
Am I crazy am I mad? Silver will help keep me afloat and with Pro I really think my economy won't crash... too badly. I'm going to get this settler completed next EOT and the new worker in Orisa is going to build a road and speed the settler settling by 1 turn. The worker will follow the settler and either start a corn farm on settling or do a road first to connect us to the river if we don't get TRs from the sea connection. I'm going to tech sailing and hope that the coast is visible north of corn silver and that its not a land bridge.
In the East I've got my worker chopping out the gold settler in Lucio and the other worker farming the corn in Rein. the gold settler will be 1 popped whipped in 3 turns with the chop going into the settler next turn. The city just grew to 3 at the end of this turn. So... I will have 3 workers for 6 cities soon. NOT IDEAL, but 6 cities is very nice.
After the whip the cap can grow on granary and then build a 5t worker. Lucio will also build a 5t worker after its settler. Orisa will grow to 2 and I will start a worker, and whip that worker. Rein will grow to 2 and then start a worker which will be whipped after 3t. So HOPEFULLY that will all go well and I'll have 7 workers for 6 cities.
In other news, I saw a Nogas spear by his new gold city. And...
WTF Bob:
I don't know. I think Bob might have planted his city on the PH SHeep!? It's possible this was his second city that he planted on the FP 1S of the sheep and he chopped a monument?? Did Bob settle his copper? Is this his third city? Like did he settle his copper and then push further east into Rusten or is he counting on the capital cultur eto exapnd over the copper? I DON"T KNOW!
All I know is I've got a warrior who is curious and going to check it out...
On the bright side this make it plausible that Bob is not settling north quickly. On the other hand, these crazy plants mean he could do ANYTHING. I'll have to be careful since Bob is tied with me for power.
Demos:
Pretty. I will be relinquishing my MFG lead though when I whip the capital off 6 hammers. Also lose food momentarily while I whip Lucio off a FP. Eh give me the cities let me claim the land. No one can mount a large enough force and move far enough fast enough to really endanger my wide expansion right now. The faster I expand the better right now. Gold, silver, and island city I think... maybe get the second silver before that to make sure Bob doesn't try to settle it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 21st, 2020, 12:47
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T47 I'm not 100% happy with my tech right now. Economy is definitely starting to feel the maintenance pinch. If I had settled gold before the corn it would have been fine. I would have been working the gold by now and tech wouldn't have been an issue. Technically it's not that big of a deal, but I want to refrain from crashing. Instead my gold city won't be up until t52 and silver city t51 and then gold still needs to be mined.
I whipped the settler in Zenyatta and in doing do incurred 2 unit cost from now unsupported units with my lower population. That's what's affecting my rate now. I also decided that the worker should not road the FP and instead road the corn and the tile NE of the corn to speed the settler. Better optimization. The worker builds a road every turn without any wasted turns and speeds the settler by 1t and leaves the worker on the corn to start farming immediately. I'll farm the corn before the silver mine. The only hiccup is Sailing won't be finished until end of T51 so I won't have TRs as I settle only after the turn rolls and the tech comes in. I can live with that.
Zenyatta is buildingi a granary to size 3 then I'll swap to worker.
Orisa is growing to 2 and then worker.
Rein grow to 2 and then worker.
Lucio whip t49 > settler settles gold T52. Lucio starts 4 turn (depends on overflow I need to math it?) worker.
The worker by lucio is interesting. He's completed the chop and now I could either complete the road and hook copper and then complete the road on the gold to connect the city t52 as it settles. OR I could put 1 turn into a road, leave it unfinished, not hook copper, finish the road on the gold t51, and then start the gold mine a turn earlier on t52 as opposed to t53. This leaves me without copper hooked though in an emergency and... well I guess do I need gold mined that fast? I guess I should grow to 2 before start working the gold, but it will take 11 turns for the city to grow. I think its better if I just start working the gold asap, get a monument built and then work boats for the crabs. Then swap to crab after I get it hooked up and grow to 2 then.
So do I risk safety for 8 commerce? I will ponder. I can hook the copper t54 (I think) otherwise.
Demos:
Yeah drop a bit mfg and food with the 2 pop cap whip. Tech is low for me, but wow someone is at 50. That must be a double pre-req tech and possibly with a gold mine. I gotta get my gold, silver and multiple cottages going. At least I should have 6 cities on t52. I'm surprised that still no one else has settled their 4th city.
Bob better watch out with Rusten... Don't pay attention to me!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 22nd, 2020, 10:32
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Erg economy is getting worse with the worker outside the borders of Orisa now. I will not move to scout Bob's gold and instead bury my curiosity and try to get my warriors moving back to my borders. I'm a bit stuck out in the west since in need the warriors to protect the silver city. Alos these little maintenances might delay sailing now an extra turn. Not great. My break even is about 43% which is actually like not terrible and not crashed, particularly since I have the most cities. But it's definitely hamstringing me a bit.
I need to finish the granary in the cap, get a worker, get a galley, and a settler. I think at 3 I start the worker, slow build it, grow to 4 and finish the granary, then... whip galley or settler?
Possibly I'm whippign a settler in orisa or Lucio and then sending it to zenyatta to get on a whipped galley, then regrow on a lighthouse and whip another settler at 4... yeah possible.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 23rd, 2020, 10:58
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Things are following the plan. I think I might have to take a turn and fully road if the tech can't get Sailing faster. We'll see.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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