Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOLERS] yuris125, Pitboss 71. The battle Warrior of Light is unlikely to win

Ah yes, that's right. This really was a minimally balanced map. It would have been very funny if you and Krill had swapped, I would have liked to see that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Had to take my chances against wounded keshiks to minimise the chance of copper being pillaged. Archer in Kugane promoted to drill 4 for the extra first strikes as well as +10% vs mounted (interesting that horse archers are immune to first strikes, but keshiks aren't), and flawlessly won the combat




Then the chariot killed the other wounded one at 64%

SD can still pillage the copper if he wants (I could attack the horse archer with the spear to eliminate that chance, but that would've left the city with a single archer on defence, and the spear would've almost certainly died on SD's turn, even if he won the combat). At least he would have to commit a high value unit rather than do it with wounded keshiks

The barb axe is very annoying though - which side are the barbs on, hm?

Not sure if starting another spear was the right call - if SD doesn't pillage the copper, I can whip it next turn, but if he does, it's wasted hammers, and I would've been better off starting another archer instead

Also, see how everyone else is aready on 6+ cities - even if SD takes my remaining two, he merely catches up to the stragglers in city count....
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Copper is pillaged. SD has 2 keshiks on that tile, so I can't reconnect it any time soon. Resisted the urge to take a 68% spear attack on a keshik - learned my lesson about keeping them on defence lol

SD didn't kill any other units; nothing else is incoming right now, but that's probably because he's healing. Moved the archer into Ishgard, so it has a C1 spear, a C1/D1/D3 fully fortified archer, and an archer with all drill promotions up to D4 (took D2 to unlock Formation as the next promotion if he lives long enough). Put overflow into walls in Kugane, so it now has a spear behind walls and a wounded C2/Formation chariot, and will complete an archer next turn

SD will probably pillage the wheat and have my cities forked next turn. I'm safe for now, but he definitely can overwhelm me as keshiks heal up and he brings new ones

Can I live until T100?
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Will SD go to pillage my horses next? Horses don't really matter as a resource, there's little reason for me to build chariots in this war, and if I do by a miracle get to HBR, the plan will be to build war elephants (if I can secure the iron - I'm perfectly ok with settling on the iron just for the resource). But it is a good tile which SD probably wants to deny me

Not sure if I want to finish the catapult in Ishgard. Having one would limit SD's tactical options, so far he's been working hard to spread his army and avoid collateral damage. On the other hand, it is worthless on defence against keshiks. On the third hand, spamming archers doesn't get me anywhere either. Or does it? Since archers are so cheap, I likely can spam archers faster than SD can spam keshiks (technically he has 4 cities, but it likely will take him a while to connect Old Sharlayan to his trade network and rebuild all its tile improvements). Although him pillaging all my food certainly slows me down - and if Kugane falls and I stop receiving Thoth's wine (or Thoth just ends the trade), whip anger will kick in like no tomorrow

I probably should just sim how many archers can hold out against how many keshiks, and take it from there
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Quick thoughts while I have time. 2 archers with D1/D3/D4 have a 60% of taking down a keshik. With 3, it's a near certainty. As protective, I can get these promos on my archers in Ishgard out of the gate. Given how much effort SD put into not exposing keshiks to collateral so far, I think Ishgard should continue spamming archers

Kugane could build a catapult if we want, but I actually think once I'm happy with Kugane's defences, I should build a settler there. It has too much whip anger for whipping anyway, and if it's about to lose its only high production tile, I think building a settler is the answer. I think my chances of reconnecting the copper at this point are slim, so if I want to even have a chance at turning the tide in this war, I have to get an alternative source of metal, even if it's an iceball whose sole purpose is to be an iron source
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Barb axe suicided into Ishgard without pillaging my improvements (thank you barbs), but left the highest promoted archer at 1/3hp. This means that Ishgard as at its most vulnerable this turn, with 8 keshiks in range, and one of the defenders severely wounded. Also, SD will probably pillage the last remaining road between my cities, which will break the trade connection wtih Thoth and make whip unhappiness felt that much more

Archer spam continues, not much more I can do for now.....

I hope people have plans for dealing with Krill, who now has Pyramids and is in Representation, has the strongest army in the world, two weak neighbours in SD and myself, and Bing with whom he's been at cold war for a good 20 turns now
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Ishgard fell, with only 2 keshiks dying. Barb bringing that one archer to 1/3 health definitely contributed

Probably a couple more turns for SD to take Kugane
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With the fall of Ishgard, it really is a matter of when, not if, SD finishes me off. But won't stop me from making it as hard as possible for him

Looking back at the game, feel like I can be happy with how I played. There are mistakes to learn from, on the tactical side, but also on the overall strategy of "trading is not as efficient when your opponent can rebuild units they're trading and you cannot". But overall, I think I had a sound plan and worked reasonably well towards making it happen. A big weakness of mine from previous games was to never know who or when to attack; in this game, I think the plan of attacking Thoth was sound, and I was doing the right things to give myself as high a chance of success as I could. Shame we never got to find out if it was actually the case

SD attack was always a possibility, but I couldn't live in constant fear of him attacking me. Once I was set on attacking Thoth, I more or less accepted that I would lose to SD if he did attack when my army was away. Said army didn't match up well against keshiks in any case - with how heavy Thoth went with spears on defence in the border city, I needed to focus on building axes, and they fare so poorly against keshiks with shock

When SD's attack did come, and didn't stop after I repelled the first wave, really all I could do was make it as costly as possible for him. Which I'd say I accomplished. Out of curiousity, I went to look how many keshiks died so far




22! Didn't realise it was so many! Somehow, I'm actually still ahead on the hammer exchange (military units on my losses list add up to 920 hammers, 22 keshiks is 1100)




And I'm sure when SD declared war, he didn't want it to last over 20 turns (this is my 19th war turn, and I'm almost certainly not dying next turn)

So yeah, it's weird to be satisfied with my play when I'm all but certain to be first to die, but think I can be satisfied with this game
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Actually this was the 20th turn of the war. Math is hard. SD declared on T77, my first war turn was 78. We're on T97 now - so 20 war turns played

Looking forward to seeing what Commodore's been up to (with yet another game where he's been lagging on the power graph for so long), and how ready Thoth was for my attack if it happened
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I just wanted to say thanks for reporting so well even in a losing cause - and a cause which as you say became a losing one through no fault of your own! I'm especially glad it's been a satisfying game to play even as the keshiks flooded in!
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