I've requested Nationalism and Printing Press from Soooo, so hopefully I'll have that when I load up next time and will start right on Replaceable parts. As well my GM from Economics will go to Aachen for a trade mission. I plan on adopting OR and Free Markets next turn.
On the diplomatic front I've exchanged some things with Dreylin possibly trying to get some war stuff from him but I decided against that. I currently have an NAP with him until T125. No auto renewal or cool down or anything like that.
I also sent Dreylin this e-mail to try and get him to use his spy points against me but to get something in return as well:
MH and Soooo and I are still tight and I haven't talked to Ruff in ages but Dreylin probably lets him know about our conversations. If not then Ruff and I are just "cautious" with each other
On the diplomatic front I've exchanged some things with Dreylin possibly trying to get some war stuff from him but I decided against that. I currently have an NAP with him until T125. No auto renewal or cool down or anything like that.
I also sent Dreylin this e-mail to try and get him to use his spy points against me but to get something in return as well:
Quote:Hey Andy,
OK so I finally got some to look at this. Here's what I figure (Everything is rounded in your favour for the most part):
Spy's cost 26 Hammers each. For the purposes of this deal you will be allowed 4 attempts at stealing technology. Assume 1 fails and 3 are successful. You are down 26 Hammers with atleast 1 spy still available to use for what you want (on me or anybody else), you may have built more than 2 spies so lets assume you have built 3 to use for the 4 attempts with a loss of 1 spy. You've spent 78 Hammers and only have 52 left.
Guilds and Economics are roughly 2300 beakers and lets add a 3rd technology in there such as printing press or something so we'll add another 1500 beakers for 3800 beakers. Now I don't know what all the multipliers are for researching techs but you get discounts for pre-reqs and other races that know it etc...+ your own buildings and what not so lets cut that in half. So you're stealing 1900 beakers.
You're losing your ability to see my territory etc...however you're gaining tech so I balance the lost opportunity vs the gain as even.
I'm going to assume if you convert those hammers previously mentioned to beakers it would double. So you spent 78 hammers which could have been put into research so those count as 156 lets round down for simplicity sake to 150. However I'll add another 50 for the lost spy (opportunity cost) so 200. Now I'm not sure if my logic works here but if you had put that 200 into research you'd only be stealing 1700 (maybe it's the other way around you'd be stealing 2100 depending on what you research but lets credit it in your favour for now :-0).
So in order for you to be allowed to steal tech from me you must agree to the following:
Grant me one tech of your wish (which I do not have, obviously) with a base beaker value of no more than 1700 (I get bonus to my research as well). The tech to be granted is at the sole discretion of Dreylin, but I must be granted a tech. The time of the grant has to be made no later than immediately after successfully stealing the 2nd tech. If the 2nd tech was stolen on an attempt prior to the 4th Dreylin may still complete up to and including the 4th attempt. If any changes are to be made after the agreement is made regarding the tech to be granted to me, the changes must be in my favour. This is all to be completed no later than T120 and even if 4 attempts were not made no further attempts will be allowed under NAP current or forthcoming.
This is a rough outline/guesstimate of what I think is fair. It's open for discussion and modifications at this point if you want to negotiate anything or come to more exact figures. I tried to make it as clear as possible as to what I might expect from you and vice versa so if you want to agree immediately you can. However if there's something glaringly wrong in that you know something I don't (due to superior knowledge/understanding of civ) I would expect you to not take advantage of me, for instance no tech of beaker value of 1700 or less would be available to me by the time you completed the 2nd steal. I don't think that would happen but just in case :-).
Those were my thoughts on it if you were to steal guilds/economics +1. I'm not saying you have to steal those but that's how I (roughly) calculated the figures. Beaker values I just got from loading the save, hitting F6 and scrolling over the techs in question.
Let me know what you think,
Taylor
MH and Soooo and I are still tight and I haven't talked to Ruff in ages but Dreylin probably lets him know about our conversations. If not then Ruff and I are just "cautious" with each other

but not a lot I could do about it.
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