Is that character a variant? (I just love getting asked that in channel.) - Charis

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PBEM16 Organizing Thread

I'm still interested in ded lurking this game. I want to learn a bit about BTS multiplayer!

Anyone interested?
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Ichabod Wrote:I'm still interested in ded lurking this game. I want to learn a bit about BTS multiplayer!

Anyone interested?

Anyone can be my ded-lurker who wants to be. I have high hopes of updating regularly for this game. I was fairly decent at PBEM7 before I went the way of the dinosaur. However, I can't promise you'd learn a ton from me.
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dazedroyalty Wrote:Anyone can be my ded-lurker who wants to be. I have high hopes of updating regularly for this game. I was fairly decent at PBEM7 before I went the way of the dinosaur. However, I can't promise you'd learn a ton from me.

It's settled, then.

You can welcome me aboard lol
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So Krill volunteered me to scooter and M-H do either of you want me to ded-lurk or am I just gona follow dazed meaning he will win the post spam award
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fire&ice' Wrote:So Krill volunteered me to scooter and M-H do either of you want me to ded-lurk or am I just gona follow dazed meaning he will win the post spam award

You can feel free to join me as a ded-lurker! I'll accept anyone crazy enough to read my thread. smile
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scooter Wrote:You can feel free to join me as a ded-lurker! I'll accept anyone crazy enough to read my thread. smile

I'll read your thread if you'd like!
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dazedroyalty Wrote:I'll read your thread if you'd like!

Might as well, you'll need all the help you can get! :neenernee
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scooter Wrote:You can feel free to join me as a ded-lurker! I'll accept anyone crazy enough to read my thread. smile

Hmm, Looks like I need to go find some Krill related jokes lol
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scooter Wrote:Might as well, you'll need all the help you can get! :neenernee

So true. I'm a weak and helpless civ. Please, make this game fair and send me your first Great Person so that I can have a fighting chance! innocent
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I've got v1.33 complete, that should be everything.

Changes from Krill's v1.32 to v1.33:
Culture in a NoEspionage game should work properly now.

Environmentalism is the version that I posted in the RBMod thread:
+1g to specialists
+1c to farms and pastures, +2c to forest preserves
No Health Bonus (including from Public Transport)
Low Upkeep
Requires Liberalism
Labor Civic


The AP resolutions "Force Peace", "Force War", and "Assign City" now require 100 players to be in the game, instead of 3. So those resolutions should never come up. (Seemed easier than deleting the resolutions, in case they were references elsewhere in the XML)
Corporations were cleanly removed from the game (FYI: one has to delete the buildings, the building classes, the executives, and all of the information in the CorporationInfos file, to remove corporations)

Version is available here: RB Mod v1.33

Changelog, v1.33:
1) Tile Changes:
Watermills: +1 base hammers, no longer receives +1h at Rep Parts
Workshops: +1 base hammers, no longer receives +1h at Chemistry
Mines: +1h at Rep Parts

2) Civic Changes:
Vassalage now provides free support for military units as well (meaning Pacifism is cheaper), and is Medium Upkeep
Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60. *CHANGE from 0.3*
Serfdom: +75% Worker Speed, +1h for Watermills and Windmills
Free Market: No longer provides -25% Corporate Costs. Now provides +25% Trade Route Yield.
Environmentalism: No longer provides +25% Corporate Costs, or +2 commerce to windmills. Provides +1 gold per specialist, +1c to farms and pastures, +2c to forest preserves, and Low upkeep. Swapped with Free Speech. Now at Liberalism
Free Speech: Now High Upkeep, swapped with Environmentalism. Now at Scientific Method

3) The Draft
Rifles now cost 2 pop to draft. A city must now end a draft at size 7 instead of size 5 (So size 9 to draft a rifle, size 8 to draft a musket).

4) War Weariness
Decays 10%/turn during Peacetime. *Change from 0.3/0.4: Wartime WW is now unchanged*

5) Espionage
Switch Civic and Switch Religion now require Future Tech
Spies now spawn with "Secretive", and cannot see tiles except the one they're standing on.
The No Espionage game option now works properly:
GSpy points are converted into Great Merchant points
Espionage no longer gets converted into culture
Cultural expansion now happens at normal values
Spies cannot be built
Graphs are always visible on contact

6) Wonder Changes
The Great Wall now provides Great Merchant points This has been restored to GSpy points.
Red Cross: 200h
West Point: 550h, +5XP. Now requires a lvl 5 unit (17XP/13XP for Cha)
Great Lighthouse: +1 trade route

7) Unit Changes:
War Elephants are now 7 str, +50% vs. Mounted units, and +25% vs. Knights

8 ) UU and UB changes:
Rebalancing:
Terraces now give +1 culture
Praetorians have no Penalty
Cataphracts are 11 strength
Ballista Elephants are 8 str, +50% vs. Mounted units, +25% vs. Knights, and still target Mounteds outside of a city (this buff was to make them better than regular WE against their nemesis, Knights)
Vultures now get +30% vs. Melee.
The Fast Worker is now 2 moves, but starts with Mobility (-1 Terrain Movement Costs).

Remaking:
American Mall: Now replaces the Grocer. Provides +1 happy for Deer, Sugar, Hit Singles, Hit Movies, and Hit Musicals
American Minuteman: Replaces the Rifleman, starts with Gureilla I and Woodsman I
Japanese Pagoda: Replaces the Observatory. +10% hammers.
German Assembly Plant: Normal factory, but enabled at Steam Power
German Kanone: Replaces the Cannon, costs 80h instead of 120h
Russian Research Institute: Replaces the university, +1 free scientist

9) Trait changes:
Financial: Require 3 commerce on land to receive the bonus commerce. Water tiles still only require 2 commerce to receive the bonus, though. Remember: A Golden Age cannot trigger Financial's bonus yield (as in the base game).
Expansive: No longer gets double-speed granaries, but gets double-speed grocers. +35% Worker Production.
Creative: Restored to vanilla BtS version: it still provides double-speed libraries.
Charismatic: +2 happiness, but no longer gets +1 happy from Monuments
Protective: Double-speed granaries
Imperialistic: Double-speed Custom Houses (At least this gives Imp something on water maps. For flavor, Custom Houses are very mercantile, which is what 17th century Imperialism was). +67% Settler Production.

10) Corporations
Completely removed from the game.

11) Miscellaneous:
Coastal Blockade now has a range of 1 square around the blockader, instead of 3 squares
Barracks: increased cost to 60 hammers, +1 culture
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