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[Spoilers] This Perfect Place

(April 25th, 2016, 11:45)The Black Sword Wrote:
Quote:Passive Missions
Base Factor * (100+How much they have against you)

Demographics=0.3
City Visibility=1.2
Investigate=2
See Research=0.75

from here.

Great, thanks, that's a lot of help.


FWIW, I do try and find this stuff myself before asking questions, but my google searches tend not to find what I really need.


Edit: so from what I can tell using this, Gawdzak is putting the minimum amount of EPs into me to see my graphs, while I've been putting all of mine into him because I haven't met anyone else. For Adrien/Mardoc and Dreylin, I'll do the same, operating on the assumption that we'll both stop at 43 EPs into the other, then go back to focusing on Gawdzak.
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Yeah, google was surprisingly difficult there, CFC concentrates on the active missions probably because of its SP focus.
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Gawdzak didn't accept the peace, so I re-offered, but I'm willing to spend 4-6 gold a turn keeping him off of horses, my GDP is pretty good regardless. I also decided to swap Memory of Trees to a monument that I'll whip next turn. There's no tiles that city can currently work beyond size 4, so there's no point in letting it grow, and it shortens the time before the city pops its borders.
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So I've decided that rather than go for Judaism, I'd be better served getting IW. I really only have 1 city-spot left that isn't jungled up, so getting IW will let me keep up the pace on expanding. Next turn, three of my cities grow, so I'll do a proper turn report with screenshots then.
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Turn 77 Report

News
Firstly, Gawdzak offered peace. I realised that I could click on the minimap to move the screen around and look through the diplo window, so I did; nothing had changed that I could see, so I accepted. I'm looking forward to no longer maintaining a turn-split. I checked the diplo screen and saw that he had secured another source of horses, but I have no way of knowing for how long he's had them.
Secondly, I didn't notice last turn, but the Great Lighthouse has been built.
I also now have a trade route with Jowy, whom I haven't met yet. Assuming that there are 3 players per landmass, Jowy could be Gawdzak's other neighbor, or be Molach/Adrien's neighbor.
And finally Nyles has adopted Buddhism, which he founded.


Empire
The Borderland:

I'm happy about how this border has shaped up, especially when MoT and Orinoco Flow's borders expand. Things were kinda dicey a few times, but it looks as though getting Memory of Trees so far forward has paid off. There's only one city between me and Gawdzak's capital, and his only northward settling has been Ecbatana. I have a feeling that he still has plenty of room. It wouldn't exactly be fair of the mapmaker to sandwich a player between two others without giving that player something to balance it out, like extra room to expand.

The Core:

Of all my potential city-spots, only Once You Had Gold and Only Time are settle-able before IW, and OYHG is fairly marginal before I can get rid of those jungles. Only Time is my next target, and I'm going to try and use that stone and those forests to get out Stonehenge, if it's still available. Doing so will stretch my available worker power, but I think its doable without neglecting any of my newer cities.

The North:

This is my tentative settling plan for the islands. Trains and Winter Rains isn't a bad spot at all, so it has decent priority, I also want to get that before Mardoc does.

Explorers:






This is what my various explorers have uncovered so far, that site labeled Hope Has A Place may be wishful thinking, but it would be nice to get. Mardoc has stone, which may mean he's also going to go for Stonehenge.


Demos and Graphs

Tied for first in production and above average in GNP (at 100% science) and food is ok, I want to do better, especially in GDP.

Power graph tells an interesting story. My power has been climbing pretty steadily, while Gawdzak's exploded up but has since mellowed out somewhat. This makes sense, since the conflict between us was my idea, while Gawdzak was reacting to the threat that I presented. Dreylin looks to have been living in peace over there. Must be nice.


Cities
Wild Child:

I'm letting WC grow, since I'll have gold by the time it does. At size 7 I'm going to switch to a settler, which will once again be whipped for 2 pop after 5 turns. After that, I'll let it finish that library and grow to the maximum happy cap of 8 (after whip has worn off), where it can work two scientist specialists for an academy.

Anywhere Is:

Still hammer central, and can slow-build settlers as fast as Wild Child can with a 2 pop whip. The settler that's queued is for Only Time. With gold the happy cap will be 7, and I will eventually grow WC up there, but it's not as much of a priority as growing my other cities is.

Aniron:

My plan is to whip the lighthouse when the city is 1 turn away from growing, and put the overflow into a worker. After that will probably be a library. Aniron will be a pure commerce city, with the added bonus of a bunch of hammers from the copper to speed up infrastructure builds.

Memory of Trees:

For a fairly-aggressive (sort-of) Pink Dot, MoT is turning into a nice city, with plenty of food and hammer potential, which is ideal for a border city. It can build units quickly enough normally, but still has food enough to be whipped efficiently if necessary. At the moment, it's starting to outgrow itself, so I've got a worker building now. By the time that is finished the borders will have popped and there'll be more tiles for the city to grow onto.

Orinoco Flow:

Also going to be a hybrid city like MoT. It has food from the pigs and wheat (eventually), commerce from cottaging the river-grassland, and minable hills+marble for hammers. Next turn, when I finish the gold mine, I'm going to swap that cottage for the gold, it should result in the granary finishing before growth, and will be a significant boost to my economy.

Pax Deorum:

Not the best city in the empire, for sure. Limited food, so I can't really whip this city, and growth will be slow. But once it has matured, I think it will be a fine contributor, another hybrid hammer-commerce city.

Tech Plan:
Iron Working first, I want to start clearing away that jungle. Afterwards will depend on Gawdzak. If I see him headding towards construction and catapults, I'll go for HBR to counter. If not, and if either Judaism or the Oracle are still open I'll try for one/both of them. If those options are closed, I'll do Maths->Construction myself.
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Just want to confirm with the lurkers that now that me and Gawdzak are at peace, there's no need to maintain a turn split, and in fact doing so would be against the spirit/rules of the game? It so happens that this turn (the first after peace) Gawdzak logged on to play literally a minute before I had planned on doing so, and I'm going to wait, but in general, I'm going to be playing my turn as soon as I can.
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It looks as though I made peace with Gawdzak just in time to start a fight with someone else.

That city was founded this turn. I had no idea it was coming because Adrien/Mardoc were last to play last turn and first this turn. There was an axe defending and the galley was inside the city, so I moved that warrior to keep it from being sniped.

Now the question is, what am I going to do about it? This is what I have begun to move up from the Gawdzak border:

2 axes and 2 chariots, one galley just turned around, and another due in 4 turns from Wild Child.

I have 2 options here: get 2 chariots in my galley and head straight over there with the intention of burning the city down. Or I wait for the second galley to finish and the city to grow, then take the city for myself. I'm leaning towards the 2nd option.

My current plan is to keep that warrior there in case he tries to send that galley round the top towards Aniron (which is starting an archer after that worker), until I can get a chariot on the jungle hill with a road, then I can move the warrior onto the incense and see what he has in the city, if the galley is still inside the city and an axe kills the warrior, I can kill the axe with the chariot. Either way, if they don't have enough, I move in with 2 axes and 2 chariots on 2 galleys.

I'm fairly confident that I can take this city without too much trouble. Why? This:

It's not Adrien/Mardoc's power, but if they had a lot more power than what Dreylin has, I should expect to see Dreylin try to catch up. They're neighbors like me and Gawdzak, so I'm sure they have had eachother's graphs for a while, and when you see your neighbor suddenly climb in power, you respond in kind. Dreylin's power has been going up steadily for the entire game; compare that to Gawdzak, who's power shot up when he saw a threat in me.

Also, I like what this says about available land over there. While that spot isn't a bad city at all, it's still less preferable than an equivalent or better mainland spot, which is why I had no plans to settle there any time soon. I still have plenty of better city spots to settle, especially once I get IW. Not that it means I'm going to just let Adrien/Mardoc get away with taking "my" island.

In other foreign affairs news, I'm about to meet Stonehenge building Nyles:


And my scouting around Gawdzak has revealed this:

All of my assumptions about how this map works are being blown out of the water. From this, I can assume the water by Persepolis is a lake, and I have no idea if Nyles is on the same landmass as me and Gawdzak, or the one with Adrien/Mardoc and Dreylin. And I'm still wondering where Jowy is. Also, Gawdzak has a settler in Ecbatana, so I can say goodbye to getting Hope Has A Place.


In domestic news, settler pops out next turn, destined for Only Time:

The reason those workers are there is to chop that forest before the settler gets there, but the reason why I had workers up there in the first place was because I had just begun to put into motion a plan to get Stonehenge. I had hoped to get the stone quarried the turn the city was founded, and finish chops on 5 forests after that, getting 150 hammers in one fell swoop. Good thing Nyles got Stonehenge before I had put too many worker turns into it.


Obligatory Demos:


Pretty good overall, I'd say, although my food could stand to get better. I am going to be focusing on growth and commerce from now on. My early push for hammers has paid off, but now it's time to turn those hammers into food and commerce.
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As I'm sure the lurkers knew, and what I should have know had I paid a bit more attention, that wasn't Nyles, it was BRick:

He has 5 cities, and this one was planted last turn.



He has met Gawdzak, but I don't know if he is Gawdzak's only other neighbor. I'm not going to threaten that city, he's clearly already behind me and Gawdzak (at least in cities) and it doesn't help me in any way to weaken him further. In fact, since he's Gawdzak's neighbor (and not mine), it would actually help Gawdzak, which hurts me. In actual fact, I'm going to jump back up with that chariot, since last turn I saw a worker+spear on that hill next to the sheep "Fawn" and I want to see if Gawdzak has a settler already there, or if he's just covering a worker that's building a road ahead of time. I think it's more likely to be the latter, as he already has a settler up near me:

He's probably going to go for the spot where I wanted a city.

I have a question for the lurkers: I know that agreeing to a resource trade creates a ten turn enforced peace, but what happens if there already is an enforced peace treaty? Say I want to offer something like a whales for whales trade to Gawdzak to extend the peace treaty. Can I offer it while the old treaty has 1 turn left on it, or do I have to wait for that to expire?

Also, 2nd to 3000 thread views dancingdancing not bad for a first-timer, I guess reporting often pays off twirl If thread views are what you're after
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Quote:I have a question for the lurkers: I know that agreeing to a resource trade creates a ten turn enforced peace, but what happens if there already is an enforced peace treaty? Say I want to offer something like a whales for whales trade to Gawdzak to extend the peace treaty. Can I offer it while the old treaty has 1 turn left on it, or do I have to wait for that to expire?

In multiplayer it doesnt create any enforced peace.
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(May 4th, 2016, 00:11)OT4E Wrote:
Quote:I have a question for the lurkers: I know that agreeing to a resource trade creates a ten turn enforced peace, but what happens if there already is an enforced peace treaty? Say I want to offer something like a whales for whales trade to Gawdzak to extend the peace treaty. Can I offer it while the old treaty has 1 turn left on it, or do I have to wait for that to expire?

In multiplayer it doesnt create any enforced peace.

Oh, ok then. So is the only way to get enforced peace to sign a peace treaty while at war?
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