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[PB60] Penguin Logistics

(August 6th, 2021, 00:27)Tarkeel Wrote: Last Stand at Cumae?

Hopefully not. Mjmd will capture another city next turn. Rome is next after that.

The CR3 berserkers didn't heal enough from promos, so nothing interesting happened this turn.

Building Heroic Epic in 3T in the capital.

SD made peace. I think I should be extra careful, I spotted a stack of ships in his lake earlier.
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Oh I actually had a question. Can units heal inside moving ships?
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(August 7th, 2021, 01:44)Jowy Wrote: Oh I actually had a question. Can units heal inside moving ships?

Yes, as long as they were already on board the ship before the turn (i.e. as long as they have their full moves available) - or of course if they have March.
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(August 7th, 2021, 05:55)RefSteel Wrote:
(August 7th, 2021, 01:44)Jowy Wrote: Oh I actually had a question. Can units heal inside moving ships?

Yes, as long as they were already on board the ship before the turn (i.e. as long as they have their full moves available) - or of course if they have March.

Thanks. I will do that next time instead of landing them to heal.



I opened up the game to Mjmd offering iron + fish for iron + fish. I took it as a general re-confirmation of our alliance.
There are two possible things he could fear. One is that I dogpile him because SD just declared war on him. The second is this city:



Which I could take or raze. I'm letting Mjmd take it. Rome is another matter, that is where I will draw the line.
I expect Mjmd will drop out of the war after taking Arretium.



Amicalola and Lazteuq are still in war and at a standstill. I give Amicalola the advantage. He's much higher in power and he's building up a knight army.
I should probably get Engineering rather sooner than later.



Next turn will be a big one for the capital. I have a great scientist set up as the next GP, but the third one will take time.
I'm hoping to get an engineer, then I can perhaps run merchants in the capital. Another city is working on a great priest, but it has no Stupa yet so it's going slow.

I don't think we can 1T Banking, so no mercantilism swap. We'll go for Archery, HBR and Engineering instead.



Overview. The first catapults have arrived at the front. I could use a longbow or two just to prevent xbows attacking out.
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Got the Engineer. Scientist and Merchant lined up for 3rd GA. Tempted to stay in Caste System for the specialists.



We captured Ravenna. We can now reinforce through the middle islands.



3 workers delivered to my door step. Thank you.



GA demos. Exports-Imports went negative now that we've added island cities.
We could not quite 1T Banking, so no mercantilism. Well, we're still making money from trades, even if we give away more.
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Ah man it was a trap and I didn't realize when I played:



He attacked with 2 xbows to kill my berserker and take back the workers.
I figured 3 workers is worth the sacrifice, so I countered his counterattack and took them back at the cost of 2 berserkers.



Capital will 1T build triple promo knights. We're also building knights elsewhere. Got enough cats, I think.



Amica is going to roll over Lazteuq at this rate. My power difference to GKC is about the same as Amica's to Lazteuq.

I decided to stay in Caste System. New cities will be a little slow to get going without whips.
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This is all the islands taken care of:



If you're wondering why I stopped keeping kill count, it's just not as fun when the war's decided. Also I feel bad for GKC the player (but not Rome the civ)!

I offered the same deal to Lazteuq that Mjmd offered to me, iron+fish for iron+fish. Basically I'm trying to say that I'll help out with Amica after I'm done with this.
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Lazteuq didn't accept or re-offer the alliance, so I guess he'll just die to Amica, who is getting very very scary.
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Lazteuq lost 3 cities. One of them was our border city, releasing some cultural pressure there.



I am very worried about how fast he is falling. Amica could come for us next.
Next turn we're moving in with the catapult stack against GKC. Hoping to finish that ASAP.
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Thanks for the good reporting. The lurkers approve of the carnage. hammer
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