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Attacking HK is a bit weird when he's already at war with TA; it couldn't be an automatic declaration because TA suzered it? But that should display as the other way around, right?
In my experience HK always seems to end up with a carpet of units so good luck to him fighting through all of those...
May 9th, 2017, 17:23
(This post was last modified: May 9th, 2017, 17:25 by Singaboy.)
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Well, the message said oledays declared war on HK and Seoul joined in, since oledavy is Seoul's suzerain. In the health bar, HK has a slight dent, maybe he attacked with an archer. I guess he is trying to attack with a few archers and a warrior in order to gain more culture.
Maybe, HK has a resource in the fog, that I haven't spotted. There is one thing against oledavy currently, he has no strategic resource. So, past his hoplites, he has a problem.
As for my northern units, I was cracking my head how to get rid of the barb horseman. I am guessing that it will cross the river next. I will then move my warrior/settler pair onto the hill and let the horse attack. As my warrior is slighty injured, the attack would be at 20 versus 25 (my unit had 20+5 - 3 for injury and +3 for terrain). That results in maybe a loss of 25 health. Leaves the warrior still with half its health.
After that I will simply move across the river to its destination. If the horseman tries to attack then, it would be worse for it, as it would happen across the river (-5) and assuming both units are injured, I think an attack would happen at 17 versus 27. Surely my warrior will survive it and the settler can found the city. With that, the horseman stands no longer any chance
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T45:
Uneventful turn for me as I am waiting for the builder to be ready (it's at 52/54) with the overflow going into the warrior. The slinger near the stone just checked whether the scout is still around but it disappeared maybe west. The other two wounded units move north towards Aachen.
The barbarian horseman did exactly what I hoped and expected, it crossed the river, letting my warrior/settler pair climb the hill. The slinger moves a tile east.
The horseman will no doubt attack as laid out in the previous post. My units will cross the river next turn and then with aid of a new city, take out the barb horseman and go after the camp. I just hope no other unit will spawn.
My scout is covering quite some distance with its added movement on hills but surprisingly, has yet to discover anything new. There is a lot of empty land west of oledavy/Buenos Aires.
As for the war between oledavy and TheArchduke, nothing for me to notice yet. HK is still at the same health., but oledavy's power dropped from 160 to 141. Good, I hope this will get worse in time. oledavy has open borders as an option now, which means he acquired Early Empire and enabled the consumption policy to boost his gpt, which is back to 6gpt. That's the power of culture, which I badly lack.
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T46
When I open the save, I want to  . Seoul took the barbarian camp and due to a wounded warrior there, the barbarian horseman decided to move onto the tile I want to settle. I try my luck and attack the horse with both slinger and warrior but to no avail.
I start to think hard and decide that I do not want to waste yet another 2 turns (or even more) to found the 3rd city. I can't afford to fall behind even more and because of that and the fact that the hill tile isn't exactly a bad location for the new city, decide to settle on the spot.
Yes, the wine is now a little further away, but the first ring has still great tiles to work. I immediately start to work the cotton to boost my income. Thanks to the barb camp being taken by Seoul, I am now 50 gold short of my target. Currently, I have 176 gold and will make 8gpt. When I finally connect iron on turn 53, I will have 230 gold, enough to upgrade one sword and two slingers.
I plan to move towards Seoul with a force of 1 sword, 1 warrior, 2 archers and 1 slinger. I do hope this will be enough to take the city state.
Due to the new city, my minuscule culture grows to 3.1. Science is back to 9.7. I will continue with iron working for another 2-3 turn until reaching the 50% mark and then switch to currency to get towards commercial hubs.
The new builder moves onto the stone to harvest it, just when the newly queued warrior is at 1 turn to completion, hopefully shortening the encampment to two turns. After that a quick trader will be inserted and then I will swap to swordsmen.
A check of the scores show:
1. Woden: total 46 8 civics, 2 cities with a population of 6, 6 techs
2. oledavy: total 45 6 civics, 2 cities with a population of 9 7 techs
3. Singaboy: total 44 3 civics, 3 cities with a population of 7, 8 techs
4. TheArchduke: total 37 4 civics, 2 cities with a population of 9, 5 techs
5. Alhambram total 36 4 civics, 2 cities with a population of 6, 6 techs
Woden has another settler out too as his population dropped. oledavy continues to hit HK, but so far, it's pretty limited success. The longer he takes and gets slowed down, the better. I do hope that TheArchduke hits him properly at his second city.
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That sucks, multiple ways
I think you made the right decision to settle immediately; losing the 3h tile in the 1st ring is a bit of a blow, but since that city's immediate job is to work the Cotton for $$, it's not dreadful - and you get the extra Rainforest to clear. And you now have the option of placing the CH on the previous target tile and the Hansa 1E to get maximum benefit. (then the "filler" can put it's CH on the FP 1E of that and Hansa on the FP between the two Wheat)
Not totally sold on Monument-first over there though, isn't a second Builder more important or are you waiting for Ilkum before pushing them?
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Thanks for the quick input.
Yes, the CH and Hansa placements are great. Let me do a calculation on the builder. I am so obsessed with culture that I started a monument. I actually have Ilkum enabled for the builder that just finished in Aachen. I am planning to get out of Ilkum with the mining of iron and need for Conscription for the unit support.
I will switch over immediately. You are right, waiting for another builder from Frankfurt is not going to cut it. I should probably build a settler in Frankfurt after the monument.
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Regarding the builder in city 3. If I keep Ilkum (no conflict with conscription) and send the first trader to it for an added production of 2, not even sacrificing growth to pop 3, the builder will take 12 turns.
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Bad barbs! Hope you can brb!
Furthermore, I consider that forum views should be fluid in width
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What if you switched the Trader and Builder builds - start the Trader in Ulm and put another Builder in the slot that creates in Aachen's queue - how would that change the timings?
To my mind, alleviating the Amenities crunch is the next most pressing issue after connecting the Iron.
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If I swap those builds, the issue is that the builder would be done 5 turns earlier (I forgot to take into account the traders 1f bonus, which gets Ulm to grow a turn earlier to pop 3 and means it takes 11 turns for the builder). However, thanks to the thick terrain, it would reach cotton a mere turn earlier.
It would also mean to delay the trader further with a ripple effect. I think, overall building a trader in Aachen, followed by 2 swordsmen to support a conquered Seoul, while Ulm produces a builder, is better. I would have the luxury connected by turn 59.
Three turns later, with the bananas improved, I would generate +2 culture thanks to the Pantheon. This would be the same output as the monument would give. I could then continue on that. With pop 3 and a production of 8, it would then only take another 7 turns.
If all my calculations are correct (population growth and monuments), I would make 10.6 culture a turn in 20 turns from now.
Also, do not forget, that Seoul has coffee. If I can really take that city state, I would own 2 luxuries
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