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[SPOILERS] swance bitten, twice shy

You are indeed correct.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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password = 'hakuho' in case anyone wants to sneak into the game and delete all my units (actually in case i forget)

we have a game!

turn 1 - zululand



i thought for a surprisingly long time about where to move the scout, which uh shows how much prep work i've actually been doing over the last couple weeks...... :nervous:

S-SE looked tempting as I believe the river with the cow is the most likely spot for a second city by a good margin (shares capital food, automatic PRO TR hookup) buuuut it appears from fog-gazing that the destination tile is surrounded by forest in all directions but E, where there is a hill. That means the scout would be stuck next turn and unable to move the full two tiles, and thrawn has trained me well to be excessively paranoid about this lol So I think S-SW looks better as it still ends on a hill and the scout can escape via the ivory tile next turn.

...but in the VERY unlikely event that there is a reason to move the capital in the fog, south is not really the direction we'd want to look for that as there's no way to move the city south without at least losing the deer. if we did want to move the capital, 1N or 1NE are the only really viable spots as they keep all three food resources in play. the forest makes it difficult to scout in that direction as our scout won't get the full two moves, but a move into the NE forest could theoretically reveal another food tile in that direction IF it is on a hill two tiles away from the NE forest, next to one of the adjacent flat tiles.

anyways, that's what i thought, then i realized i don't have the first clue about how civ4's movement rules worked so i should probably sim this instead of assuming it works like in civ6. so this is the situation in which i can imagine the NE scout move justifying a capital move:



...yeah, i'm VERY unhappy with the appearance of the window bar at the top of these screenies. but as i've mentioned i MUST run civ in windowed mode or i can't write while i play.... still looking into viable workarounds

warning: i reserve the right to start individually naming tiles silly things like woodlands in the neighborhood of takakeisho's high school (perennial sumo powerhouse Saitama Sakae) so i can communicate less ambiguously than all this stuff about "the NE forest" lol

anyways yeah, i decide it's worth sacrificing half a scout move on the fractional percent chance that we find a fourth food or like gems/gold or something hidden in the fog. here is how that goes



yeahhh that's more like what i expected. so no reason to move and we will SIP. at least the scout's now in a good position for investigating the promising-looking SE river...



no "real" sumoposting is imminent from me sadly, i just haven't had the time or inspiration so far frown but perhaps i will over the coming couple of weeks before the second city gets founded... We do get a few more tiles' worth of visibility from the city founding, including a second ivory in the west.

here is a shot of our scout peering deeply into the fog into which he is likely to explore next turn for movement-planning purposes:



looks like a forest and a peak down there, relevant info for the coming E-or-SE deicison next turn.

not quite sure what we could be C&Ding at this point, but here are the demos with us working the riverside wheat lol



i put a turn into mining because, as far as i can tell, there is no micro plan in which doing us costs us anything. but tomorrow i DO need to start simming things out as we'll have to switch to AH in case we decide to improve the cow before the wheat for some reason.... though that seems highly highly unlikely as it trades a food for a hammer

should i name all our units silly things too? or is that a recipe for totally overwhelming myself with complexity lol

edit: next turn i promise to chill

edit2: please pay no attention to the difference between my turn time and those of the other players


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Regarding the title-bar; it's surprisingly fast to remove it once you're used to doing it. I can usually crop it away on the first selection. Civ will also save a screenshot in the designated folder without the window you can use.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Regarding movement, Civ VI and Civ IV do *not* work the same way. If a unit in Civ IV has any movement points at all remaining, then it can move onto any adjacent passable tile. The scout will always be able to move two tiles as long as the first tile is flat ground.
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.....riiiight i seem to remember something about the entire dev team being against the civ6 movement rules and getting overruled?

@tarkeel yeahhhh i can crop it away but then all my screenshots will be slightly different sizes based on how much i miss by which messes with my obsessive tendencies even more than the title bar does LMAO. but i'll deal with it if the title bar bothers people more which it probably will quickly start to do with me too

also i can't quite figure out why the demo screen is cut off either, that's actually happening in-game and isn't a screenshot problem

maybe i'll go sirian-style and crop EVERY image to different sizes based on what i want to emphasize, yeah? that worked really well for him stylistically/narratively iirc. and we're zulu, no less smile
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Take a look in the folder [Documents]\My Games\Beyond the Sword\ScreenShots.

(January 17th, 2024, 13:03)ljubljana Wrote: maybe i'll go sirian-style and crop EVERY image to different sizes based on what i want to emphasize, yeah? that worked really well for him stylistically/narratively iirc. and we're zulu, no less smile

I did something similar for PB58, but have reverted to doing full-size screenshots. The most-missed feature of cropped images is the minimap, which I found out is pretty essential for your readers to know where the picture is from. They also often like spotting other details in the image than the one you're focused on, such as what cities are building.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Quote:warning: i reserve the right to start individually naming tiles silly things like woodlands in the neighborhood of takakeisho's high school (perennial sumo powerhouse Saitama Sakae) so i can communicate less ambiguously than all this stuff about "the NE forest" lol
you'll enjoy the Alt+S keybind shhh

And a truly obsessive nature would be writing some sort of macro by now to crop the images tongue
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Lots of plains. Thankfully the rivers help a lot. I'd probably recommend E-SE. Glad you were able to get everything set up okay.
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dang it i googled takakeisho's name to do some research and immediately received a major spoiler about the current basho (which is ongoing, it started last sunday i believe) >frown((

tentatively i agree about E-SE since we already know everything we need to about the peak and don't want to commit ourselves to defogging it instead of a useful tile. and i guess our odds of being trapped by forest on the following turn are slightly lower too?

there aren't tricks in this game like there were in civ6 to figure out what your latitude is by zooming out, right?

@mig my defining traits are obsessiveness tempered by cognitive laziness lol so if something is easy, like squinting at trees in the fog, i'll do it for hours, but if it's hard, like coding, i'll obsessively avoid it instead...
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re plains, perhaps we should farm the extra ivory, or even the ivory in range of the capital? that trades 1h + 1c for 1f at a time when happy doesn't really matter yet.... is that considered a worthwhile exchange rate in the super-early game?
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