So what's going on this turn? More interesting than Bears and Bananas? Oh yeah. Much. Today we're going to talk about road building. Bet you were all looking forward to that.
Oh, also some diplomacy and war preparations. But I'll try to skim past that to keep the focus very much on the road building.
Oh yeah baby. Look at the cobbles on that one.
I've been keeping pretty quiet on the homefront, so let me bring you up to date. This is the Stelvio pass, the current semi-negotiated border between Kuriotate and Illian lands. With the open border agreement in place we're hoping to set up some nice early foreign trade routes for a little boost in incomes compared to the other civs.
PB's part of the project isn't completed yet, but should hopefully be done in the next few turns.
Sent this email. Also, more things were in the email, but I've included them in the non road building section of this update so that you all know to ignore them.
My worker situation is substantially better than it was 13 turns ago. I've already got 4 workers built, with another under construction. So far they've farmed the two corns at the capital and are getting to work on building some mines to further boost production. Not much I can do to boost commerce yet though. They've also been highly active in building roads.
The two new conquests are out of resistance and both working on elder councils. Happiness is an issue. The obvious solution is to give them good Illian names to encourage the citizens to integrate with their new overlords/fellow citizens. If anyone has suggestions before my next turn go for it, otherwise I'll just name them according to whimsy and wikipedia lists of christmas songs.
The two new cities aren't yet connected to the empire, so obviously I'm going to need some more roads.
Maintenance costs are sky high. I'm losing 28gpt at the moment, but City States is in next turn so I can see what my science rate stabilizes at soon. I've already got plans brewing for my letum city, with the capital currently working on some settler escorts. Should probably be good to go in the next 12 turns. Connecting Letum to the grid is a priority as the strength gain for the Ice Elementals could be vital. Or the war could be over by then. Who knows with the way things are going in this game?
I'm wondering when to build Bone Palace. It's clearly not a priority for a while, but it is something to think about. The AI pretty much ignores philosophy forever(It's a good tech to trade your way to parity with in Immortal or Diety), so if you rush it you can basically build it whenever it suits you. Against humans I won't have that luxury.
On the war front then:
![[Image: Civ4ScreenShot0090.jpg?t=1283542982]](http://i58.photobucket.com/albums/g276/SelrahctheEternal/Civ4ScreenShot0090.jpg?t=1283542982)
I'm scouting out Cull's border at the moment. Deleted the ice elemental after seeing what I could. I don't *think* that my Priests can be seen currently. Although frankly I expect Cull is going to be working full pelt at defence anyway.
I'm really surprised that he hasn't contacted me diplomatically at all. In this current mess or in the game as a whole. I initiated first contact and that was while Athlete was in control. I've had no diplomatic contact with Cull all game, and yet he's aligned himself against me pretty heavily by siding with Sareln.
Speaking of Sareln
![[Image: Civ4ScreenShot0088.jpg?t=1283542968]](http://i58.photobucket.com/albums/g276/SelrahctheEternal/Civ4ScreenShot0088.jpg?t=1283542968)
He thinks he's found a deep enough hole to hide in. Well. We'll see if he's right. There is more than enough time to shut down his little safety net after I've taken out his dwarven defender.
So what about Bob? PB was pretty blatant about wanting me to take out Bob and while I respect his advice I think ultimately I'm better off attempting to build up good relations.
In the second half of my email to him I go into some of the other issues.
I don't know. Difficult conversation. If PB/Veez is right then Bob was lying to me on a few occasions. On the other hand it's probably pretty hard to broach the subject of secret conspiracies against them to someone clearly on a rampage. I properly approached Bob for the first time after the conquest of Sareln's core, during the first part of the "Great Escape". If he was involved in discussions he was doing it before I gave him any sort of counter offer.
I was taking a pretty hardline merciless view in this conversation. I haven't actually made the decision that this is definitely an extermination campaign, but I'm okay with people thinking that I'm taking it that way.
I've locked him down to not helping my enemies, hopefully built up diplomatic relations and basically committed myself to exterminating Cull. Wise? Maybe, maybe not. I guess I'll find out by continuing to play. Definitely a "what if?" moment though.
EDIT: Just for the record the NAP runs from T83 to T113.
Oh, also some diplomacy and war preparations. But I'll try to skim past that to keep the focus very much on the road building.
Oh yeah baby. Look at the cobbles on that one.
I've been keeping pretty quiet on the homefront, so let me bring you up to date. This is the Stelvio pass, the current semi-negotiated border between Kuriotate and Illian lands. With the open border agreement in place we're hoping to set up some nice early foreign trade routes for a little boost in incomes compared to the other civs.
PB's part of the project isn't completed yet, but should hopefully be done in the next few turns.
Sent this email. Also, more things were in the email, but I've included them in the non road building section of this update so that you all know to ignore them.
Selrahc Wrote:My half of the great road built. Much celebration. One quick ground breaking ceremony and then to work on the enormous border guard/tariff collection centre. I think I'll need to work on a tourist brochure though. How best to explain to the carefree Kuriotates that they'd be better off being rounded up to work in the ice mines of the Winter King? I think I'll play up the excellent ski resorts. That worked for Switzerland.I'm not really sure that comparing Switzerland to the Illian empire is all that fair. One is a crazy highly militarized, defence oriented state demanding blood money from it's neighbours while it carries out its secret plans for world domination.. and the other is the Illian empire
My worker situation is substantially better than it was 13 turns ago. I've already got 4 workers built, with another under construction. So far they've farmed the two corns at the capital and are getting to work on building some mines to further boost production. Not much I can do to boost commerce yet though. They've also been highly active in building roads.
The two new conquests are out of resistance and both working on elder councils. Happiness is an issue. The obvious solution is to give them good Illian names to encourage the citizens to integrate with their new overlords/fellow citizens. If anyone has suggestions before my next turn go for it, otherwise I'll just name them according to whimsy and wikipedia lists of christmas songs.
The two new cities aren't yet connected to the empire, so obviously I'm going to need some more roads.
Maintenance costs are sky high. I'm losing 28gpt at the moment, but City States is in next turn so I can see what my science rate stabilizes at soon. I've already got plans brewing for my letum city, with the capital currently working on some settler escorts. Should probably be good to go in the next 12 turns. Connecting Letum to the grid is a priority as the strength gain for the Ice Elementals could be vital. Or the war could be over by then. Who knows with the way things are going in this game?
I'm wondering when to build Bone Palace. It's clearly not a priority for a while, but it is something to think about. The AI pretty much ignores philosophy forever(It's a good tech to trade your way to parity with in Immortal or Diety), so if you rush it you can basically build it whenever it suits you. Against humans I won't have that luxury.
On the war front then:
![[Image: Civ4ScreenShot0090.jpg?t=1283542982]](http://i58.photobucket.com/albums/g276/SelrahctheEternal/Civ4ScreenShot0090.jpg?t=1283542982)
I'm scouting out Cull's border at the moment. Deleted the ice elemental after seeing what I could. I don't *think* that my Priests can be seen currently. Although frankly I expect Cull is going to be working full pelt at defence anyway.
I'm really surprised that he hasn't contacted me diplomatically at all. In this current mess or in the game as a whole. I initiated first contact and that was while Athlete was in control. I've had no diplomatic contact with Cull all game, and yet he's aligned himself against me pretty heavily by siding with Sareln.
Speaking of Sareln
![[Image: Civ4ScreenShot0088.jpg?t=1283542968]](http://i58.photobucket.com/albums/g276/SelrahctheEternal/Civ4ScreenShot0088.jpg?t=1283542968)
He thinks he's found a deep enough hole to hide in. Well. We'll see if he's right. There is more than enough time to shut down his little safety net after I've taken out his dwarven defender.
So what about Bob? PB was pretty blatant about wanting me to take out Bob and while I respect his advice I think ultimately I'm better off attempting to build up good relations.
In the second half of my email to him I go into some of the other issues.
Selrahc Wrote:In grimmer news, I've decided to go after Cull. I know you want me to take down Bob but it was going to be impossible to pull off any kind of surprise with his scout hovering around the area, and I was starting a lot closer to Cull.which are also true. I'm making this decision mainly on strategic rather than tactical grounds however.
Quote:bobchillingworth: heya, you had mentioned an NAP earlier
how does 30 turns sound?
me: It sounds okay.
No luck with finding Sareln then?
bobchillingworth: My scout hasn't seen anything
I'm trying to make my way to PB, so I'm probably heading in the wrong direction tho
me: Hm. Alright.
Has he got in contact with you at all?
bobchillingworth: sareln?
me: Yeah
bobchillingworth: yeah, actually. I got a full report on your forces, and his maps
me: Did he want anything in return?
bobchillingworth: nope
me: If I was him I'd be pleading for assistance from anyone who'd listen.
bobchillingworth: I think the intention was to make your next conquest more difficult
I assume that Cull got the same intel
me: Well I can agree to a thirty turn NAP, but maybe we should sort out some terms on it or something.
Being too ambiguous could haunt us later.
I mean, nothing unreasonable.
bobchillingworth: I don't attack you for 30 turns, or assist in an attack on you (difficult to do without gifting, but I guess like no cutting neutral territory roads or something), you abide by the same restrictions
after 30 turns, we can make a new one, just let it expire and live in peace, or declare
me: That sounds pretty reasonable.
bobchillingworth: cool
me: Alright, I guess it's agreed then.
bobchillingworth: yes
will you keep looking for sareln, or continue on first to Cull?
me: Confidentially?
bobchillingworth: of course
me: Look at Cull's city list. He's down to just one.
So he's gifted a city to Sareln
bobchillingworth: ah! I don't ever check that...
me: I'd like to have seen the offer that was worth giving up your second city and bringing some pissed off priests off winter to your doorstep.
But I hope he thinks it was worth it.
bobchillingworth: maybe palace mana?
me: For a dwarf?
bobchillingworth: shrug mind mana is nice...
hehe no mages though
forgot about that
me: I mean.. it's a little understandable maybe.
If he gets the city back.
But I'm still kind of baffled.
Unless he has some sort of anti-priest ray gun or something.
bobchillingworth: Depends on how long he had to give up the city, I guess
and if he thought you'd notice
if it's just for a few turns until sareln could settle elsewhere, heck, I'd be tempted
me: Yeah, I guess.
Ugh. I'm going to have to go and hunt down that settler after this.
And it could be anywhere.
bobchillingworth: why not make peace, after cull is dead sareln will be left with just one neophyte city, and no support
me: Hmm. I guess.
Leaves someone with a grudge sitting out in the wilderness.
And if he can limp to tier 3 he can prove a threat.
bobchillingworth: rangers?
me: Well.. Tier 3 is the last unlimited tier.
It's going to be functionally identical to a tier 4 army, but without the elites
And raiders are nasty.
Especially fast ones.
bobchillingworth: I agree, it'd be a real concern for me as well, especially since his units are so mobile
but with only one city, he'll have to be teching slow for a while
in that time, surely you can get adequate garrisons in your exposed towns
with your substantial lead?
me: I think the best thing to do is try and eliminate him.
If not now... as soon as I can.
bobchillingworth: that works too, I suppose
me: Unless I get some sort of vassalage treaty or the like.
bobchillingworth: when you wipe out cull, are you going to keep the cities?
they're kind of exposed
me: No. Razed.
Already running a loss.
I don't know. Difficult conversation. If PB/Veez is right then Bob was lying to me on a few occasions. On the other hand it's probably pretty hard to broach the subject of secret conspiracies against them to someone clearly on a rampage. I properly approached Bob for the first time after the conquest of Sareln's core, during the first part of the "Great Escape". If he was involved in discussions he was doing it before I gave him any sort of counter offer.
I was taking a pretty hardline merciless view in this conversation. I haven't actually made the decision that this is definitely an extermination campaign, but I'm okay with people thinking that I'm taking it that way.
I've locked him down to not helping my enemies, hopefully built up diplomatic relations and basically committed myself to exterminating Cull. Wise? Maybe, maybe not. I guess I'll find out by continuing to play. Definitely a "what if?" moment though.
EDIT: Just for the record the NAP runs from T83 to T113.


![[Image: Civ4ScreenShot0092.jpg?t=1283972318]](http://i58.photobucket.com/albums/g276/SelrahctheEternal/Civ4ScreenShot0092.jpg?t=1283972318)
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