Had to go back a few posts to find what we are doing on T21 ...
(September 29th, 2020, 16:35)civac2 Wrote: T8 work boat fin, work fish, build warrior
T10 growth to 2, switch to worker, warrior 4/15, work fish + elephant
T17 worker fin, build worker, improve wheat
T21 wheat fin, work wheat + fish, switch to warrior 4/15, worker 39/60
T22 move to forest
T23 chop forest
T24 growth to 3, work wheat fish + elephant
T25 warrior fin, build settler, switch to worker 39/60, chop fin
T26 worker done, move to forest x2
T27 chop forest x2
T29 chop fin x2
T30 settler fin
T21 wheat fin, work wheat + fish, switch to warrior 3/15, worker 39/60
I missed your last post and moved the scout ...
Demo screenshot attached.
Edit: bah ... if it is going to show the attachment, I will cut it down.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
(October 14th, 2020, 16:25)civac2 Wrote: We fell to last in score. Foodhammers are also average at best. I believe that is a consequence of the work boat start. Could be my lack of ability too I suppose.
The score at this stage is tech, population and land. We are ok for tech and population ... we are probably last in land tiles with 4 water tiles. Others probably have more land tiles.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
8 (palace) + 2 (culture from palace) + 4 (EP) + worked tiles?
Not so much known tech ... that bonus is pretty small (30% / players * players that know it). It is the 20% uplift from knowing a pre-req.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
We get 5 from worked tiles, 8 from palace, 1 pity beaker from Sid which comes to 14 raw beakers. With the pre-req bonus of 20% we get to 16 = 14*1.2 rounded down. Add 4 espionage and 2 culture for 22 gpt total. However with the tiny known civ bonus (should be 3%) this becomes 17 = 14*(1+0.2+0.03) rounded down.
pity beaker! excellent name. I think it is there to stop any divide by zero issues.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
I realized that the road map is not entirely clear. With move to forest on t22 I mean the forest S-S from the current worker position although any of the 3 forests adjacent to the cow would do.
Moved the scout SW-S on the forest. What do we do with the scout? Try to find someone else? Scout the remaining area between us and Amicalola? Or just position him as an outpost?
It would have been better to grow to size 3 with the unimproved cow and finish the warrior. I don't understand how I did not check that.
Our first warrior is ready. What should we do with it? Second city will be founded in t31.
I scouted the southern part of the land between us and Amicalola.
What should we do with the scout? I see three options. Go west, go south or cover the founding of the third city by providing vision. Amicalola does not have a second contact either currently. (Context: With my current plan we will have only one warrior ready when the city is founded (turn 39 iirc), we also need to hook up copper which takes yet more time. Amicalola has a single warrior since turn 17 which could harrass the copper city. However, a second warrior of ours could be sent behind the settler party. That would delay the city by two turns and the copper by another turn. The scenario is somewhat unlikely though.)