Sorry Peter Friend, but I'm not using your Dungeon of Doom party anymore. It was too slow and boring. Let’s fail with a solo challenge instead! To avoid having to walk all the way back to the inn every few minutes, I decided I needed a Cleric, or rather a Fighter/Cleric. Clerics in Infinity Engine games are effectively watered-down Fighters with healing and stat modifying magic. With a dual class, I could get some of the Fighter advantages back, take advantage of the extra experience a solo character receives, and still keep the Cleric spells.
Dwarf was the chosen species for its high Constitution and high Saving Throws for magic evasion. Their only drawback seems to be a Dexterity penalty. Fighter/Clerics don’t need much Intelligence or Charisma, so most points in that were removed in favor of other stats:
STR: 18/37
DEX: 17
CON: 19
INT: 9
WIS: 18
CHA: 4
(Why is Strength expressed in fractions in the range between 18 and 19 anyway? There has to be some absurd rule in old Dungeons and Dragons that explains this. . .)
Ur Pregnanttummy began his quest by sauntering into Pomab’s shop and insulting him until he agreed to sell weapons, armor, and item carrying cases. With 4 Charisma, he wasn’t interested in haggling. Ur bought a Morning Star, Splint Mail, Helmet, the biggest shield he could afford, and a Sling with bullets. Ur was the embodiment of all Dwarven stereotypes and therefore sympathized with the village alcoholic and bought him a drink. He also killed the Wolf in Apsel’s scrimshaw shop for the free experience.
The Goblins to the southeast of Easthaven’s bridge failed to overcome Ur’s Armor Class. The ensuing battle looked like a game of blind man’s buff, similar to early encounters in Baldur’s Gate 1. Ur prevailed and proved he was already better than his short-lived Dwarf Fortress Adventure Mode namesake. By the time he reached the Wolves and Orcs guarding the local cave, he had started to gain levels. Ur gave most of the enemies acute concussions with his handy Sling. David succeeded against Goliath with one stone, while Ur did not have YHWH’s favor and thus had to rely on the old “kiting” tactic of retreating and attacking.
Ur learned the 2nd tier of Cleric spells and gained a War Hammer proficiency point before Chapter 1. His preferred magic was Cure Minor Wounds for healing, and Aid + Draw Upon Holy Might for temporary max HP and stat boosts. Sanctuary was memorized for emergencies.
Ur fought with Ghereg the Ogre in the Broken Tower after the latter took the “old Reghedmen barbarian remedy” suggestion as an insult. The initial exchange of blows was harsh to both combatants: Ur took 16 damage from Ghereg’s Club, and a critical hit from Ur’s Morning Star smashed Ghereg for 20 damage. Ur didn’t want to rely on luck for the rest of the fight and retreated to throw stones from his Sling. Ur Pregnanttummy is a pragmatic Dwarf, not an honorable one.
Killing Goblins and Beetles north of the road gained Ur another level, and he crushed Uligar and the other Orcs when they demanded tribute. Ur freed Jermsy mostly for the experience points, though he had a nominal Lawful Good reputation to keep.
Sling bullets knocked out the Tundra Yetis on the eastern border of Kuldahar at the beginning of Chapter 1. A Lesser Shadow forced Ur to set up a Sanctuary bubble to heal himself. He cast Magical Stone to exorcise the specter even though it was unnecessary. The real purpose of that spell is to kill monsters immune to unenchanted weaponry. Bioware limited those encounters to Baldur’s Gate 2, while Black Isle saw fit to throw them into the early game in Icewind Dale.
Ur Pregnanttummy
Fighter Level 4, Cleric Level 4
Morning Star/Sling
Plate Mail Armor
Helmet
Large Shield
Proficiencies:
War Hammer: *
Flail/Morning Star: **
Sling: **
Dwarf was the chosen species for its high Constitution and high Saving Throws for magic evasion. Their only drawback seems to be a Dexterity penalty. Fighter/Clerics don’t need much Intelligence or Charisma, so most points in that were removed in favor of other stats:
STR: 18/37
DEX: 17
CON: 19
INT: 9
WIS: 18
CHA: 4
(Why is Strength expressed in fractions in the range between 18 and 19 anyway? There has to be some absurd rule in old Dungeons and Dragons that explains this. . .)
Ur Pregnanttummy began his quest by sauntering into Pomab’s shop and insulting him until he agreed to sell weapons, armor, and item carrying cases. With 4 Charisma, he wasn’t interested in haggling. Ur bought a Morning Star, Splint Mail, Helmet, the biggest shield he could afford, and a Sling with bullets. Ur was the embodiment of all Dwarven stereotypes and therefore sympathized with the village alcoholic and bought him a drink. He also killed the Wolf in Apsel’s scrimshaw shop for the free experience.
The Goblins to the southeast of Easthaven’s bridge failed to overcome Ur’s Armor Class. The ensuing battle looked like a game of blind man’s buff, similar to early encounters in Baldur’s Gate 1. Ur prevailed and proved he was already better than his short-lived Dwarf Fortress Adventure Mode namesake. By the time he reached the Wolves and Orcs guarding the local cave, he had started to gain levels. Ur gave most of the enemies acute concussions with his handy Sling. David succeeded against Goliath with one stone, while Ur did not have YHWH’s favor and thus had to rely on the old “kiting” tactic of retreating and attacking.
Ur learned the 2nd tier of Cleric spells and gained a War Hammer proficiency point before Chapter 1. His preferred magic was Cure Minor Wounds for healing, and Aid + Draw Upon Holy Might for temporary max HP and stat boosts. Sanctuary was memorized for emergencies.
Ur fought with Ghereg the Ogre in the Broken Tower after the latter took the “old Reghedmen barbarian remedy” suggestion as an insult. The initial exchange of blows was harsh to both combatants: Ur took 16 damage from Ghereg’s Club, and a critical hit from Ur’s Morning Star smashed Ghereg for 20 damage. Ur didn’t want to rely on luck for the rest of the fight and retreated to throw stones from his Sling. Ur Pregnanttummy is a pragmatic Dwarf, not an honorable one.
Killing Goblins and Beetles north of the road gained Ur another level, and he crushed Uligar and the other Orcs when they demanded tribute. Ur freed Jermsy mostly for the experience points, though he had a nominal Lawful Good reputation to keep.
Sling bullets knocked out the Tundra Yetis on the eastern border of Kuldahar at the beginning of Chapter 1. A Lesser Shadow forced Ur to set up a Sanctuary bubble to heal himself. He cast Magical Stone to exorcise the specter even though it was unnecessary. The real purpose of that spell is to kill monsters immune to unenchanted weaponry. Bioware limited those encounters to Baldur’s Gate 2, while Black Isle saw fit to throw them into the early game in Icewind Dale.
Ur Pregnanttummy
Fighter Level 4, Cleric Level 4
Morning Star/Sling
Plate Mail Armor
Helmet
Large Shield
Proficiencies:
War Hammer: *
Flail/Morning Star: **
Sling: **
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
