OK, then let's get Wheel/Pottery next. This will allow us to start building granaries in our second city as soon as it's founded, and in our capital after worker/warrior/warrior/settler/worker.
I sent this to GES. It contains some strategy thoughts, so definitely read it.
Also, forgot to mention this earlier: before we played the turn, I sent my draft to Amelia. She replied:
If we learn that Luddite is going for Hindu (and maybe even if we don't) we should send her another message saying that we've decided people are racing the religions too much for it to be worth our research risk, and we relinquish or claim on Hindu/Judaism.
I sent this to GES. It contains some strategy thoughts, so definitely read it.
Quote:Hey GES,
Unsurprisingly, we just finished BW too so it's time to think about
our coming tech path.
1) Do you see copper anywhere? (We don't.)
2) Do you think you could send us a single-screen overview of the
platform, for easier dotmapping? (Btw, we've had some really boring
few turns in terms of uncovering information since everything's just
as expected, but as soon as I have a moment I'm going to put together
a diagram of who has which luxury resources on their railroads. So
I'll send a couple pics back your way soon.)
Right now I'm thinking that the Wheat/Deer site looks fantastic, and
might be the best choice for a second city. It can even grab both
without a border pop!
3) Want to try to coordinate on wonders, so at least we aren't
stepping on each other's toes in that area? There are a lot of
opportunities to grab one profitably with stone/marble nearby (most
notably, Oracle and Stonehenge), but none that are critically
important to our team, so I'm thinking just let us know which ones you
want and we can plan to avoid them. The only one I can think of that
we might benefit extra from specifically is Hanging Gardens, since
we'll probably get lots of settlers quickly.
Btw, there is one forest tile in the SE of the platform that your
warrior doesn't have to defog - we saw it on someone else's platform
and it's just a plain old forest. So your warrior should perhaps go
back north to check out the tiles around the stone.
Finally, we will be able to add 1-3 explorers of our own on our
platform in the next 5-10 turns, so that collectively we can get the
whole thing explored as soon as possible. Let us know if there are
specific areas we should send them to uncover - the ones you think
you'll get to last, I guess.
Also, just a tip: I don't think we are going to get one of the first
three religions, because other people seem to want them rather badly.
Which means that you have even less of a chance at them. At this point
we're not even planning on trying for them, despite having Mysticism.
Seven
Also, forgot to mention this earlier: before we played the turn, I sent my draft to Amelia. She replied:
Quote:Seven
Sure, that would be ok =)
Amelia
Quote:OK, consider it signed by us too.
Incidentally, I'd like to offer you a sort of mini-NAP: No declaring
war without five turns' notice. That takes any sort of opportunistic
city razings, worker steals, etc out of the picture between us. Sound
good to you?
Seven
Quote:Seven
Sounds good, while i detest NAPs in general this seems to solve all NAP problems
Amelia.
If we learn that Luddite is going for Hindu (and maybe even if we don't) we should send her another message saying that we've decided people are racing the religions too much for it to be worth our research risk, and we relinquish or claim on Hindu/Judaism.


It'll be interesting later in the game, too, to see if our foes with the same platforms come up with the same answers.

