Quote:Red will be founded on top of the deer, in the hopes that this will give +1 food in the town tile. A 4/1/0 tile just isn't all that hot, I'd rather have the city started faster. Can anyone confirm this? If not, it's obviously useless.
I can confirm..... that you are wrong
You only get 3 food in the city square if the tile you are settling on has 3 food natively (grass sugar, grass rice, etc), not counting any jungle or forest on it.
The plains deer has a yield of 2/1/0 (at least that's what it looks like in your pic), so it will just be a standard city square
Still working on the t50 report. In other news, I sent the following messages to Ad Hoc and Ceil:
Catwalk Wrote:Greetings Ad Hoc
I thought for a second that our NAP had just expired as I didn't update my thread with it when we extended the NAP to t100 + 5t cooldown. I hope all is well in your empire. How is the war with Cull? Cull hasn't told me anything and Ceil has only told me that Cull is easy, so I don't know what to make of that. From graphs it seems like he's definitely out of the game now, though.
We discussed a border agreement a while ago but got away from it. I have still only settled Thunder Kittens in your direction, and am not looking to expand further SE in the near future. Not planning on expanding much at all in fact, just settled my fifth city and the upkeep is killing me once more I really need to get out of my Civ2 mindset. I'm hoping to find a way to make the expansions work, but they seem like a much more long-term investment here. At least Stonehenge is now complete, so I'm able to expand the borders on my expansions within a reasonable time frame. My first expansion 3W3S is annoying me more and more for every passing day, the dotmap would have been so much better one further south and I would have staked a much better claim on my border with Ceiliazul. Given the current location, he's been able to negotiate me out of both northern deer. Overall I'm happy with my empire, cities are growing and connected. Going to try to get to Currency next, but it's such a slow process with so many cities.
I'm slightly concerned about the culture from your two western expansions, might make it difficult for me to settle later on if I delay for too long. Are you planning on expanding any further west from your current locations? If it would help secure a border agreement, I might be interested in buying some of your military units. If you don't need them after the campaign against Cull, that is. I still only have unexperienced warriors in my town, and I don't know how much faith can be placed in long NAPs on a map this small. Better to be safe than sorry! I would also be interested in extending our NAP further if we come to an agreement about a border agreement, as your NAP is currently the shortest one I have (other than my NAP with Cull which expired a few turns ago).
Also, don't forget to make a t50 report for later comparison
Best regards,
Catwalk
Catwalk Wrote:Hey again Ceil.
Just realized another thing. Ad Hoc and Pegasus may not have Open Borders with each other yet. If not, that gives us a major advantage if we both keep borders closed with both of them. Ad Hoc will likely ask for Open Borders soon, though. Can you think of any excuse for not accepting that won't make him highly alert? He seems to be in the process of building a road to connect to me. I don't recall discussing open borders with him previously, but as far as he's concerned I'm still cooperating with him. I even have two workers over there who could finish the connection very soon. Maybe I can hide them from him and talk him into completing the road, will delay the connection a bit longer and require him to expend the resources. Also, I may just have accidentally revealed that I have Writing as I told him I'm teching for Currency. I suppose I can claim that Writing is still a few turns out, but if he does cloak and dagger stuff he'll know I'm lying. Suggestions would be welcome.
Best regards,
Catwalk
To any new lurkers, I started out cooperating closely with Ad Hoc when he discovered my capital early on. We discussed several possible alliance constellations, mainly the two of us + Cull vs Pegasus and Ceiliazul. Cull was utterly unresponsive, and Ad Hoc stopped keeping me informed of his diplo with other players per our agreement. I decided to resaddle and work with Ceiliazul instead, culminating in an alliance agreement around t48. We will be cooperating closely until Pegasus is dead (should that happen), at which point the alliance will be dissolved. He agreed to gift me 2 settlers in exchange for a worker in order to help offset his very strong start, as I was making subtle threats to instead seek an alliance with Pegasus because I'd otherwise help Ceiliazul cruise along to an easy victory.
We're currently discussing how to settle up on Pegasus and I'm trying to find a way to not open borders with Ad Hoc without alerting him to the fact that I'm allied to Ceiliazul. Maybe I can get concessions in the form of a cheap military unit and maybe a generous border agreement. My alliance with Ceiliazul states that we will not be opening borders with Pegasus, it doesn't prohibit opening borders with Ad Hoc as we see him as the lesser threat.
I'd like some input on whether or not these are sleazy tactics. I'm playing to win, but I also want to play somewhat honourably. I feel Ad Hoc neglected his commitment to me by not keeping me appraised of his diplomatic progress (we specifically agreed to this), and I haven't been outright lying about anything. There is no alliance agreement with Ad Hoc, merely close early relations and a mutual promise to share diplo news. We've discussed alliance plans, but nothing has been agreed upon.
I've suggested to Ceiliazul that we settle up on Pegasus simultaneously, taking two decent spots close to his capital and sending a military escort. While we have a NAP until t120 with him, we have no border agreement prohibiting this. Is that fair game, or playing dirty?
Scheming with Ceil continues, we're going to settle up on Pegaus in the two spots named A in 6-8 turns. Ceil has dibs on the B spot from our border agreement, but has agreed to delay it for the time being. Fur Fighters will swallow that tile t70 or so, I have agreed to settle the spot with a gifted settler and gift it back to him, should he be unable to settle it in time. I plan on settling the B spot to the north after I get Currency, putting additional pressure on Pegasus. Ad Hoc has agreed to let me settle most of the area between us later, acknowledging that Terminus was settled very close to my territory. I have minor concerns that his madrassas will let him dominate culturally, so I can't delay those expansions for too long. I just noticed that I can keep track of his culture in the victory screen, Terminus is currently at 70. With Madrassa + Hinduism + Creative it'll take him 26 turns to reach the next ring at 250 points. Add a monastery and it'll take 20 turns. I will be able to see next turn how much culture he's generating there. All of this scheming is not really my cup of tea, one of the reasons for allying with Ceil is so I have at least one player I won't have to BS around with. I think it'd be interesting to have a game where all diplo had to be done publicly. Has such a game ever happened before?
Military
As is obvious, my military is still tiny. One 3XP chariot is heading north to protect the worker and settler up there, another one will be heading west to protect Cat Basement shortly. Ceil has pledged to send me 3 units of spearmen soon, replacing my first settler gift. If Pegasus were to make a bold move two turns ago he could have wreaked major havoc. If he waits at least two more turns before deciding on aggression, I think I'll be safe. I have no idea how he's going to react to both of us settling up on him, other than being seriously miffed Ceil is concerned that Pegasus might attack his settler if he sends it without an escort, in spite of their long NAP (which doesn't include a border agreement).
Workers
I currently have 8 workers for my 5 cities. The bolded hexagons mark the two locations where I have two workers. Or rather it would if I hadn't messed it up, red has 1 worker and blue has 2 workers. I have had a hard time finding useful things to do with all my workers, there are currently two unworked FP cottages near Catnip Factory for example. I'm pretty happy with my road network, going to try to establish a road connection to the A expansion as soon as possible. Borders have been opened with Ad Hoc and a connecting road laid down, so after I get Currency I will be swimming in cash. The purple worker will be gifted to Ceil as soon as it's done laying down a road where it's at.
Research and GPP
My research is coming along very nicely. After Currency I'm thinking about Priesthood -> Monarchy. If Pegasus gets aggressive I may have to go for Iron Working instead. After that, not sure what my priorities should be. In other news, Ceil just completed the Pyramids in his capital. Will be a strong boost for him, I hope I can keep up. He's offered me a non-compete on just about any wonder I want, though. My first GP will be born in Cheezburgers in 3 turns, a scientist. After that, a prophet will likely be born in Catnip Factory. I'm going to see if I can turn it into a scientist instead, if I can afford the specialists now that I'm racing to block off Pegasus. Any advice on how much to emphasize GP generation and what to use them for? I plan on keeping 2 scientists in Cheezburgers, and hope to keep 2 in Catnip Factory as well.
Graphs & Demos
The graphs and demographics give me a lot of optimism, I'm currently #1 in the top 3 categories. The rival numbers are all for Ceiliazul, Ad Hoc and Pegasus are starting to trail behind. I'm thinking I may have emphasized MFG too much so far. The missionaries actually bailed me out of potentially wasting a whole bunch of production in Fur Fighters, couldn't use more workers at that point and couldn't afford expanding further. The extra happiness and culture from the missionaries also helped tremendously, so I really lucked out there. Hopefully I'll be able to plan ahead with more certainty next game, my decisions and plans have felt really random in this one.
Long-term plan:
1) Settle up on Pegasus along with Ceil. If he gets aggressive, entrench and let him ruin his economy. If he singles me out and leaves Ceil alone, that might harm my long-term chances of winning. Will also harm his own chances massively, but he might go into vendetta mode over it.
2) Research Currency, and go on an expansion spree. Settle another 5 cities in fairly short order: 2 SE, 2 N and 1 NE.
3) Get Monarchy fast and grow cities rapidly.
4) Defeat Pegasus together with Ceil when possible. Can be put off for a long time if we manage to maintain our growth advantage. He won't get his UU until Rifling, so it's not an urgent matter.
5) Ensure that Ad Hoc remains neutral for as long as possible. If he doesn't grant Pegasus foreign trade routes, Pegasus will suffer heavily. In the meantime, the 3 of us will enjoy full benefit from Currency.
6) Take max advange of my Philosophical leader, running two scientists in all core towns. I might run priests as well, if I can find a use for the extra prophets.
7) Sell missionaries to Ceil, optimizing my future shrine profits. 10 gpt would provide a very lucrative shrine well worth establishing.
8) Go for Mausoleum of Mausollos (Calendar), also picking up Sugar and Wines in the process. Requires Sailing, which isn't useful for much else.
As is obvious, my military is still tiny. One 3XP chariot is heading north to protect the worker and settler up there, another one will be heading west to protect Cat Basement shortly. Ceil has pledged to send me 3 units of spearmen soon, replacing my first settler gift. If Pegasus were to make a bold move two turns ago he could have wreaked major havoc. If he waits at least two more turns before deciding on aggression, I think I'll be safe. I have no idea how he's going to react to both of us settling up on him, other than being seriously miffed Ceil is concerned that Pegasus might attack his settler if he sends it without an escort, in spite of their long NAP (which doesn't include a border agreement).
Chariots are useful to have: they can respond quickly (especially with the roads you have been building) and they get a hefty bonus when attacking axes. But they are not very good for defense, since they do not get the normal defensive bonuses for terrain, fortification, etc. And of course spears can chew them up. You don't have Archery for archers (the cheap all purpose defense of the early eras), and it sounds like you will have some spears coming. So an axe or two could be very nice to have to strengthen your defenses. Just don't leave them by themselves where enemy chariots might catch them.
Catwalk Wrote:Workers
I currently have 8 workers for my 5 cities. The bolded hexagons mark the two locations where I have two workers. Or rather it would if I hadn't messed it up, red has 1 worker and blue has 2 workers. I have had a hard time finding useful things to do with all my workers, there are currently two unworked FP cottages near Catnip Factory for example. I'm pretty happy with my road network, going to try to establish a road connection to the A expansion as soon as possible. Borders have been opened with Ad Hoc and a connecting road laid down, so after I get Currency I will be swimming in cash. The purple worker will be gifted to Ceil as soon as it's done laying down a road where it's at.
Things are looking good on the road network. Too many workers is rarely a problem, as you can trade them away or use them for more infrastructure. More roads are always helpful to give yourself more tactical flexibility. Forests can be pre-chopped (or fully chopped for hammers and to eliminate possible sites for an enemy to defend from, such as any forest right next to a city). Hills can be mined, grasslands cottaged or farmed, etc. As your happy cap increases (especially if you go for Monarchy soon) you will need many more improved tiles.
Catwalk Wrote:Research and GPP
My research is coming along very nicely. After Currency I'm thinking about Priesthood -> Monarchy. If Pegasus gets aggressive I may have to go for Iron Working instead. After that, not sure what my priorities should be.
More happiness is always useful, and Monarchy will also allow wineries for another happy resource. (Do you have wines somewhere? Your T50 overview shots did not have resource bubbles on so it was hard to tell.) Calendar will also allow more luxury resources to be improved. IW allows Praetorians of course, plus revealing iron and allowing jungle chopping (more for your workers to keep busy!). All have good short term benefits.
A bit bigger bite would be Metal Casting for forges -- with your decent hammer outputs forges would be a nice boost, plus adding some happiness.
A bit longer term would be the Aesthetics -> Literature path (which also needs Polytheism) to open up a bunch of nice wonders. Actually building them would require a lot of hammers, but the Great Library at least would be quite attractive for your philosophical civ and is not ridiculously costly.
If you go through Priesthood, this would also open Code of Laws (with Currency also helping). And beyond Monarchy is Feudalism for some serious defenders, if military needs seem more urgent.
Personally I would finish Currency, then go for Priesthood and either Code of Laws (to reduce costs) or Monarchy (for happy cap). Whichever I chose after Priesthood, follow it with the other. Iron Working can fit in anywhere you feel the need for some stronger military, but I would research it after CoL/Monarchy in any case.
Catwalk Wrote:In other news, Ceil just completed the Pyramids in his capital. Will be a strong boost for him, I hope I can keep up. He's offered me a non-compete on just about any wonder I want, though. My first GP will be born in Cheezburgers in 3 turns, a scientist. After that, a prophet will likely be born in Catnip Factory. I'm going to see if I can turn it into a scientist instead, if I can afford the specialists now that I'm racing to block off Pegasus. Any advice on how much to emphasize GP generation and what to use them for? I plan on keeping 2 scientists in Cheezburgers, and hope to keep 2 in Catnip Factory as well.
With you research slider currently rather low (slight deficit at 30%) an academy might not be as useful as it normally might be for your first GS. And while Currency and later Code of Laws will improve that somewhat, futher expansion is planned which will lower the slider rate again. Bulbing is a possibility, although with your current techs the preferences would be:
Alphabet
Aesthetics
Sailing
Calendar
Iron Working
Metal Casting
Alphabet is not that great a deal for you at the moment (tech trading is off for this game, right? if it is on, this changes totally) as spies (banned?) and building research aren't exactly amazing. And you probably don't want to spend time/beakers researching it just to open up Aesthetics -- better to just research Aesthetics directly.
A golden age would be a possibility, especially if you have civic changes you want to make without anarchy. But Monarchy might be far enough away for a later GP to be used for this purpose? (Not sure without more numbers.)
Next option is settling the GS for 6 beakers and 1 hammer per turn. Given your current per turn beaker rate this is actually fairly attractive, especially if the city has a library for another 1.5 bpt. If the city is your top beaker producer and will eventually get an academy, it is worth even more later.
And of course, you could just put the GS to sleep and wait for a better use. But that really means either bulbing or golden age use, as academy or settling give better value if done right away.
The "standard" play is to use the first GS for an academy in your best beaker city. But when the current bonus would only be a few beakers per turn, bulbing (for net beakers now) or settling (for per turn beakers now) look much more attractive.
Catwalk Wrote:Graphs & Demos
The graphs and demographics give me a lot of optimism, I'm currently #1 in the top 3 categories. The rival numbers are all for Ceiliazul, Ad Hoc and Pegasus are starting to trail behind. I'm thinking I may have emphasized MFG too much so far. The missionaries actually bailed me out of potentially wasting a whole bunch of production in Fur Fighters, couldn't use more workers at that point and couldn't afford expanding further. The extra happiness and culture from the missionaries also helped tremendously, so I really lucked out there. Hopefully I'll be able to plan ahead with more certainty next game, my decisions and plans have felt really random in this one.
I almost always suffer from a chronic shortage of hammers, so this sounds rather odd. Missionaries are definitely a good option in such a situation -- convert hammers into ongoing bonuses that don't cost you maintenance. Military is also an option -- if unit maintenance is a problem you can replace weak units with stronger ones and delete (or gift) the obsolete units. Although with Monarchy in the future you may want to keep the weak units anyway. Barracks can also be useful as a military build which doesn't cost maintenance; they do boost power rating in the graphs. Walls are similar, although you don't have Masonry tech.
Once you finish Currency you can build wealth if nothing is more urgent. (Or bulb Alphabet with that GS and build research, although wealth tends to be more efficient overall as it allows you to raise the research slider for more benefit from libraries, academies, etc.)
Catwalk Wrote:Long-term plan:
1) Settle up on Pegasus along with Ceil. If he gets aggressive, entrench and let him ruin his economy. If he singles me out and leaves Ceil alone, that might harm my long-term chances of winning. Will also harm his own chances massively, but he might go into vendetta mode over it.
2) Research Currency, and go on an expansion spree. Settle another 5 cities in fairly short order: 2 SE, 2 N and 1 NE.
3) Get Monarchy fast and grow cities rapidly.
4) Defeat Pegasus together with Ceil when possible. Can be put off for a long time if we manage to maintain our growth advantage. He won't get his UU until Rifling, so it's not an urgent matter.
5) Ensure that Ad Hoc remains neutral for as long as possible. If he doesn't grant Pegasus foreign trade routes, Pegasus will suffer heavily. In the meantime, the 3 of us will enjoy full benefit from Currency.
6) Take max advange of my Philosophical leader, running two scientists in all core towns. I might run priests as well, if I can find a use for the extra prophets.
7) Sell missionaries to Ceil, optimizing my future shrine profits. 10 gpt would provide a very lucrative shrine well worth establishing.
8) Go for Mausoleum of Mausollos (Calendar), also picking up Sugar and Wines in the process. Requires Sailing, which isn't useful for much else.
Plans sound pretty good overall. On #8, note that wines are improved by Monarchy and not by Calendar.
haphazard1 Wrote:Things are looking good on the road network. Too many workers is rarely a problem, as you can trade them away or use them for more infrastructure. More roads are always helpful to give yourself more tactical flexibility. Forests can be pre-chopped (or fully chopped for hammers and to eliminate possible sites for an enemy to defend from, such as any forest right next to a city). Hills can be mined, grasslands cottaged or farmed, etc. As your happy cap increases (especially if you go for Monarchy soon) you will need many more improved tiles.
It just feels a little wasteful to have workers sitting around doing stuff that won't be used for another 10 turns. But pre chopping and roading forests is a good idea, I'll do that some more.
Quote:More happiness is always useful, and Monarchy will also allow wineries for another happy resource. (Do you have wines somewhere? Your T50 overview shots did not have resource bubbles on so it was hard to tell.) Calendar will also allow more luxury resources to be improved. IW allows Praetorians of course, plus revealing iron and allowing jungle chopping (more for your workers to keep busy!). All have good short term benefits.
Yes, wines are available immediately SE of my capital. Jungled, though. I imagine I'll probably end up getting IW after Currency, unless Pegasus decides to sign a NAP after we settle up on him.
Quote:A bit bigger bite would be Metal Casting for forges -- with your decent hammer outputs forges would be a nice boost, plus adding some happiness.
This one sounds a little more meh to me, at least for as long as I only have silver. Gems (south) and gold (NE)are within reach, I'll definitely want them by then.
Quote:A bit longer term would be the Aesthetics -> Literature path (which also needs Polytheism) to open up a bunch of nice wonders. Actually building them would require a lot of hammers, but the Great Library at least would be quite attractive for your philosophical civ and is not ridiculously costly.
I'd love to have that, but it sounds too expensive to prioritize at this time. If the situation with Pegasus stabilizes, I might go for it.
Quote:Personally I would finish Currency, then go for Priesthood and either Code of Laws (to reduce costs) or Monarchy (for happy cap). Whichever I chose after Priesthood, follow it with the other. Iron Working can fit in anywhere you feel the need for some stronger military, but I would research it after CoL/Monarchy in any case.
This sounds good. Didn't think about courhouses, actually. They would be pretty good in several cities at this point, and I want to start thinking about serious expansion as I will eventually need to out tech Ceil.
How do I see which techs can be bulbed? Unless I'm reading it wrong, I can only see in the Civilopedia whether available techs can be bulbed or not. Also, what determines the bulbing preference? Is it lowest cost first?
Quote:A golden age would be a possibility, especially if you have civic changes you want to make without anarchy. But Monarchy might be far enough away for a later GP to be used for this purpose? (Not sure without more numbers.)
GA sounds very tempting, I also have a great prophet coming up soon. Would be something like 10 bonus hammers 20 commerce per turn. That would help rocket me into Currency and speed up my military buildup.
Quote:Next option is settling the GS for 6 beakers and 1 hammer per turn. Given your current per turn beaker rate this is actually fairly attractive, especially if the city has a library for another 1.5 bpt. If the city is your top beaker producer and will eventually get an academy, it is worth even more later.
I think I will settle the GS In Catnip Factory (silver, several FP, seafood) and use the GP for GA. Also gives me a little longer to prepare my cities for GA.
Quote:I almost always suffer from a chronic shortage of hammers, so this sounds rather odd. Missionaries are definitely a good option in such a situation -- convert hammers into ongoing bonuses that don't cost you maintenance. Military is also an option -- if unit maintenance is a problem you can replace weak units with stronger ones and delete (or gift) the obsolete units. Although with Monarchy in the future you may want to keep the weak units anyway. Barracks can also be useful as a military build which doesn't cost maintenance; they do boost power rating in the graphs. Walls are similar, although you don't have Masonry tech.
I will probably want to update my warriors, seeing as how conflict with Pegasus comes closer. And he doesn't have very good MFG, so I'll be forcing him to spend his resources where they're less efficient.
Quote:Plans sound pretty good overall. On #8, note that wines are improved by Monarchy and not by Calendar.
Roger that, makes Calendar a bit worse and Monarchy a definite priority soon. I keep banging my head against the happy cap currently.
Quote:Things are looking pretty good.
Indeed, I'm quite happy with our progress. The plan against Pegasus is a gamble, really hope it will pay off. Maybe it's the wrong decision as we could have simply built on our lead and prepared a proper dogpile later, rather than merely teasing him a bit now and letting him take one of us (me, sadly) on now instead of waiting for the dogpile. But at least Ad Hoc seems to be quite firmly neutral. Given that he's less likely to race past us, that's promising.
Catwalk Wrote:It just feels a little wasteful to have workers sitting around doing stuff that won't be used for another 10 turns. But pre chopping and roading forests is a good idea, I'll do that some more.
Another solution to having more workers than your cities currently need is to found more cities.
Catwalk Wrote:Yes, wines are available immediately SE of my capital. Jungled, though. I imagine I'll probably end up getting IW after Currency, unless Pegasus decides to sign a NAP after we settle up on him.
IW at any point would be useful -- reveal iron for more good hammer tiles, chop jungle, and of course praetorians. At this point in the game, not much can stand up to praetorians and you have enough hammers to build them pretty quickly. Get a handful of them built and no one should be able to threaten you any time soon.
Catwalk Wrote:This one sounds a little more meh to me, at least for as long as I only have silver. Gems (south) and gold (NE)are within reach, I'll definitely want them by then.
Metal Casting is one of those techs that you can go for early (if you have multiple of gold, silver, and gems or are Industrious) or leave until quite late. It is pretty expensive for its era, but opens some nice options with workshops and the path to Machinery. On other kinds of maps the Colossus can also be very attractive, but obviously not in this game.
Catwalk Wrote:I'd love to have that, but it sounds too expensive to prioritize at this time. If the situation with Pegasus stabilizes, I might go for it.
This sounds good. Didn't think about courhouses, actually. They would be pretty good in several cities at this point, and I want to start thinking about serious expansion as I will eventually need to out tech Ceil.
Currency and marketplaces, plus Code of Laws and courthouses, are the two big economy techs for this era which can help support further expansion. Currency gives more immediate benefits with the extra trade route, but its building is more expensive. Markets do allow merchant specialists, though, which could be nice for you as a philosophical civ. CoL founds another religion (if no one has gotten there yet, not sure) and allows courthouses for reducing costs and more espionage points. Both require hammer investment for the buildings but are well worth the effort.
Catwalk Wrote:How do I see which techs can be bulbed? Unless I'm reading it wrong, I can only see in the Civilopedia whether available techs can be bulbed or not. Also, what determines the bulbing preference? Is it lowest cost first?
As far as I am aware there is no way in game to see the lists of bulbing preferences. If you have a GP you can see what they would bulb, and on the left of the tech tree screen are some boxes which sort of show what each type of GP would bulb next. I usually refer to this article at Civ Fanatics:
You have to know which techs are prereqs for others to determine what will actually be bulbed, but with a little practice it becomes easy.
Catwalk Wrote:GA sounds very tempting, I also have a great prophet coming up soon. Would be something like 10 bonus hammers 20 commerce per turn. That would help rocket me into Currency and speed up my military buildup.
I think I will settle the GS In Catnip Factory (silver, several FP, seafood) and use the GP for GA. Also gives me a little longer to prepare my cities for GA.
The prophet could build a shrine, which provides cash and increases free spread of that religion. I don't know how many cities you have spread it to? A prophet can also be settled for 5 gold and 2 hammers per turn, which early on can be worth more than the shrine. Just some options to consider, if you have not already done so.
Catwalk Wrote:I will probably want to update my warriors, seeing as how conflict with Pegasus comes closer. And he doesn't have very good MFG, so I'll be forcing him to spend his resources where they're less efficient.
If you really want to gain a military edge, IW and some praetorians should make things scary for Pegasus.
Catwalk Wrote:Roger that, makes Calendar a bit worse and Monarchy a definite priority soon. I keep banging my head against the happy cap currently.
Indeed, I'm quite happy with our progress. The plan against Pegasus is a gamble, really hope it will pay off. Maybe it's the wrong decision as we could have simply built on our lead and prepared a proper dogpile later, rather than merely teasing him a bit now and letting him take one of us (me, sadly) on now instead of waiting for the dogpile. But at least Ad Hoc seems to be quite firmly neutral. Given that he's less likely to race past us, that's promising.
The plan seems promising. And with your UU it should not be too difficult to defend anything you claim if Pegasus does respond with military force.
haphazard1 Wrote:Another solution to having more workers than your cities currently need is to found more cities.
Indeed, and I do in fact have quite a bit to use my workers for the next dozen turns. I'm getting the new city connected and improved asap. After that I'll likely wait for Currency as I don't want to delay it more than absolutely necessary.
Quote:IW at any point would be useful -- reveal iron for more good hammer tiles, chop jungle, and of course praetorians. At this point in the game, not much can stand up to praetorians and you have enough hammers to build them pretty quickly. Get a handful of them built and no one should be able to threaten you any time soon.
Iron is located 3E of Cheezburgers, 3W of Thunder Kittens. I'll probably grab it with a filler city later. Cull has IW, and Ceil noticed that this jungle tile got a bonus hammer.
Quote:Currency and marketplaces, plus Code of Laws and courthouses, are the two big economy techs for this era which can help support further expansion. Currency gives more immediate benefits with the extra trade route, but its building is more expensive. Markets do allow merchant specialists, though, which could be nice for you as a philosophical civ. CoL founds another religion (if no one has gotten there yet, not sure) and allows courthouses for reducing costs and more espionage points. Both require hammer investment for the buildings but are well worth the effort.
Markets seems like a building I'd want as a filler item when I don't have more pressing needs. Ie. enough workers for my lands, enough cities for my economy, enough military for my needs and no better building available. That situation should rarely arise (with good planning), but it has actually been the case a fair bit this game so far.
Thanks for the GP thread, it's most useful Bulbing Civil Service with Code of Laws sounds really lucrative. I don't have Masonry, picking up Polytheism and Priesthood is easy, and I want to get Code of Laws anyway.
Quote:The prophet could build a shrine, which provides cash and increases free spread of that religion. I don't know how many cities you have spread it to? A prophet can also be settled for 5 gold and 2 hammers per turn, which early on can be worth more than the shrine. Just some options to consider, if you have not already done so.
3 cities total so far. I've kept trying to sell Ceil missionaries, but he's holding out on me
Quote:The plan seems promising. And with your UU it should not be too difficult to defend anything you claim if Pegasus does respond with military force.
A lot will depend on timing. If he's already cranking out troops and positioning them against me, this could go badly for me. I actually got quite a scare when I realized I had no NAP and saw a chariot near my expansion on the following turn.
Getting ready to settle the forward location. Settler completes next turn and a road will be ready for it to let it settle the turn after and get trade right away. I have been ignoring Pegasus last few turns, he's repeated his request for a t100 NAP with a border agreement. Next turn I'll offer him a border agreement and a NAP lasting as long as Ceil's does. Maybe 5t off to mislead him about the extent of our cooperation, he won't be seeing Ceil's forward expansion until a few turns later. I hope Ceil won't arrive too late to claim the location.
My GS is heading for Catnip Factory, will be settled there. A GP will finish soon, going to settle that one in Cheezburgers. I want to focus heavily on speeding up Currency, it'll make a huge difference for my economy. Other than the trade route bonus (which OP with Ad Hoc lets me take full advantage of), it also means I'll be able to convert hammers into beakers. While this is generally not great, I do have a whole bunch of surplus hammers to get rid of. Markets (forums in my case for +25% GPP) also seem decent to me, I don't get why their reputation is so bad. With 70%-80% of my commerce spent on gold, a 25% bonus on that in major commerce cities sounds pretty good.