Mardoc Wrote:Edit: Why do you ask?
It's always good to know who can be a potential transcendence partner.
Sareln... I have spotted your borders this turn. We are very close indeed. Some would say this makes military conflict inevitable. I beg to disagree.
Why conflict is bad.
Very simple. We'll both be able to see it coming miles away. I already have passive espionage info on you. No doubt you'll have it on me too in a couple turns. We'll see it right away if someone's power graph starts increasing strongly. The other would in response increase their military production as well. As a consequence any conflict would be very costly, even if one side won. It would be cheaper to expand peacefully.
Why cooperation is good.
Rather than a downside, I consider our proximity a plus. It makes it easier to connect our trade networks. I plan to research Superconductor as my second tech, so we should be able to sign open borders relatively soon. As you know, trade routes with a foreign faction get a +100% bonus compared to domestic trade routes. Planetfall allows you to increase trade profit even further if you share each other favourite civics.
Your favourite civic is Planned. I plan to run that civic most of the game. If we both do, we get an extra +50% trade profit bonus. If you'd run Democratic, we also both get an extra +50%. If we follow the same state religion, yet another +50%.
For this reason I consider our proximity a blessing, and hope you'll be eager to sign open borders as soon as I enable them.
Furthermore, I'd like to propose a defense pact.
Two reasons:
1) It should make Mardoc think twice should he consider the unthinkable and try to rush you.
2) IIRC the AI will add a part of the pactmate's power value to your power value when judging whether or nor to attack you. So we'll both be less likely to get rushed by the AI.