December 2nd, 2020, 14:51
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I did double move now. I might not explained well enough.
I think we are not in a settler race now since we cant know if he has or not a settler out, but we will be in a setter race if he shows up his settler and see our, in that case double moves wouldnt be accepted. If i understood well the rules. If i did wrong/ ilegall then reload and explain me why im wrong, im here to learn. But since we were in a turn split and we though this could happen and he refuses with no logic then i felt i had no choice.
If we lose this race it will be a shame for several reasons, we would lose so many worker and settler moves, and a huge spot for a third city.
December 2nd, 2020, 15:51
(This post was last modified: December 2nd, 2020, 15:51 by chumchu.)
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I think Ruff might be annoyed by your double move. However, you have as much right to be annoyed by his double move. I would have let him go first just to avoid conflict. However, I would not have double moved you without an explanation either.
Your move was not illegal. We have not seen any roading workers or a settler to indicate a settler is coming. We do not gain any special advantage from the double move.
However the player moving first will have the advantage in settler races. We try to avoid players fighting over things like that since it leads to bad feelings and sometimes even people quitting games. Scooter and Commodore fought over that recently in PB 53. It is game meant to be fun after all.
December 2nd, 2020, 16:25
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That was the feeling i have. First i was really worried/pissed off by his double move, then when we wrote him he just didnt care at all. And then i thought about concede him that to stop this conflict that started on PB54, but then i though that if he would get the settler first i would be on panic and probably quitting. So decided to double move and at least do my best to get that city rolling and if he gets it faster bad luck. I did what i could. And if he is so pissed of that he wants to destroy his game and our, i wont play with him again and thats all
Thanks for your help chumchu, you did help me.
About the rest of the plays, i moved the choping worker to the sheep to get a better tile asap, and then I ll road towards the 4th city over the copper. In 2 turns we will get 4 pop on capitol and then will start the settler.
December 2nd, 2020, 16:55
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Ok great!
I like the plan!
December 3rd, 2020, 03:01
(This post was last modified: December 3rd, 2020, 03:03 by vanrober.)
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turn 40
On this turn jsut Mjmd growed, and Ruff took the culture points of his third culturepop.
The situation just started hehehe. Ruff declared last turn war, so he assumed he is in the last part. There were no settler around so it seems he was just mad with our warriors. He declared with the scout that went into the stone, i took the warrior next to him and killed the scout. Also i settled the 3rd city, but forgot to name it like fruit xD. So its up to your suggestions if you want.
So i moved back the warriors over his borders that already did their work. We forced him to build 2 warriors and put them in his border, and probably he is making some archers to defend too. I hope that he see that we didnt want to declare and just "pseudopinkdot". Anyway he will be mad. If he accepts the peace i offered i will try to make diplo with him and give him something as soon as we have 2 something. I dont plan to make him more mad. Hi is also pro so killing him would be hard anyways.
So our gold raised a bit and we have 20 gnp already, not much though. We are making the settler on next turn and it will go to copper spot. Talking about that city, i believe we dont need to road it to get the TR, since its on the culture wouldnt be enought just TR by sea with capitol?
Demos and graphs,
December 3rd, 2020, 07:04
(This post was last modified: December 3rd, 2020, 07:10 by chumchu.)
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In reverse order:
Demos are looking good. We need to grow our cities to dominate more but that is coming soon. No large jumps in power from the others either which is good.
Yes, we do not need to road to get the trade route going. However we do need to road to the copper to connect it.
Good job on getting the city and killing the scout. He seems tilted if he tries to use scout to delay us. It could have been of more use to him scouting. I would fortify both warriors on the city tile to stop him trying anything with an archer.
Let's see if he accepts peace. I hope so as then we can avoid a turn split and holding up the game unnecessarily. If he does accept I think we can ignore archery, tech masonry and just use the copper from the next city to get a spear and an axe out. If not, we should tech archery to stop him choking city 3 with an archer.
City 3 name: grapes (as in sour grapes or grapes of wrath)
About worker micro: as we can't get to corn in one turn we should probably improve the cow first with our 2 sheep workers. It is a) a very good tile b) only takes 2 turns and city 3 could use a better tile. c) safe from Ruff.
I suggest that worker built from pomegranate chops the forest 1NE of figs so that the settler can get to city F one turn faster. Then it can move directly to the copper forest by city F.
December 3rd, 2020, 07:37
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(December 3rd, 2020, 07:04)chumchu Wrote: In reverse order:
Demos are looking good. We need to grow our cities to dominate more but that is coming soon. No large jumps in power from the others either which is good.
Yes, we do not need to road to get the trade route going. However we do need to road to the copper to connect it.
Good job on getting the city and killing the scout. He seems tilted if he tries to use scout to delay us. It could have been of more use to him scouting. I would fortify both warriors on the city tile to stop him trying anything with an archer.
Let's see if he accepts peace. I hope so as then we can avoid a turn split and holding up the game unnecessarily. If he does accept I think we can ignore archery, tech masonry and just use the copper from the next city to get a spear and an axe out. If not, we should tech archery to stop him choking city 3 with an archer.
City 3 name: grapes (as in sour grapes or grapes of wrath)
About worker micro: as we can't get to corn in one turn we should probably improve the cow first with our 2 sheep workers. It is a) a very good tile b) only takes 2 turns and city 3 could use a better tile. c) safe from Ruff.
I suggest that worker built from pomegranate chops the forest 1NE of figs so that the settler can get to city F one turn faster. Then it can move directly to the copper forest by city F.
I agree with the demos vision, as soon as we get pottery we will have so many good cottages built around our cities and that should fix the lack of comerce we have now.
I love the grapes suggesion! We have a saying in spanish that is: Uvas y queso saben a beso, which literal translated still has rithm Grapes and cheese taste like kiss.
Now i put a worker on the corn we have 1 there and 2 on the sheeps, so i ll make the farm of the corn while having 2 warriors on that tile so he doesnt try anything stupid. The other 2 workers have to go to the caw. Also going masonry after has sense since we could make the quarry of Grapes and start building duns fast! I ve been thinking about making a monastery on Grapes since the need of culture will be massive ther, but decided for warrior just in case he doesnt want to end the war.
Also we need to road the ivory for happy purposes, in case we want to keep growing cities. Also we need to get into slavery i believe just in case. Maybe next turn?
December 3rd, 2020, 08:24
(This post was last modified: December 3rd, 2020, 08:27 by chumchu.)
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Ok. That worker micro looks good.
Hope he takes the peace. And we should definitely build a warrior if we also need to guard the corn.
Roading ivory looks reasonabel to do hile preparing to expand west. Maybe figs can build worker after the current settler and then that worker can road the ivory and towards the southwest.
December 3rd, 2020, 09:59
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(December 3rd, 2020, 08:24)chumchu Wrote: Ok. That worker micro looks good.
Hope he takes the peace. And we should definitely build a warrior if we also need to guard the corn.
Roading ivory looks reasonabel to do hile preparing to expand west. Maybe figs can build worker after the current settler and then that worker can road the ivory and towards the southwes
What about revolting into slavery? needed not needed? wanted? next turn?
December 3rd, 2020, 10:27
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Next turn works since we are waiting to finish improvements anyway.
You could also do the turn the fourth worker finishes. That way there will probably not be a delay on the next settler as the worker's chop finish the settler.
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