Posts: 220
Threads: 3
Joined: Jun 2021
That's, uh, intimidating at first glance!
Looks like bellarch is just chopping out the border cities, but uh, yeah. Probably not meant to be as scary as it looks? Still rotated an axe or two off from the Mongol border for this, as they are no longer as scary militarily, and made me think we should shore up our defense over here with another axe.
Meanwhile, we're trying to squeeze out a few more workers as well as more axes for garrisons outside the continued infrastructure push. Calendar should be in around 4 turns? Plenty of calendar resources to hook up, should make a bunch of cities a little stronger with an extra food resource to play with.
Posts: 8,767
Threads: 95
Joined: Oct 2017
They are apparently VERY worried about some worker snipes going on. Roughly even in power with them, with them in the LEAD... yeah, i 100% bet this is because im your dedlurker, and Mjmd is his dedlurker. For some reason, he thinks im an aggressive player.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 2,967
Threads: 12
Joined: Apr 2015
You don’t say
Posts: 8,767
Threads: 95
Joined: Oct 2017
(August 21st, 2021, 00:30)El Grillo Wrote: You don’t say 
im known as gandhi of course..
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 220
Threads: 3
Joined: Jun 2021
(August 20th, 2021, 21:12)superdeath Wrote: They are apparently VERY worried about some worker snipes going on. Roughly even in power with them, with them in the LEAD... yeah, i 100% bet this is because im your dedlurker, and Mjmd is his dedlurker. For some reason, he thinks im an aggressive player.
Its pretty amusing too seeing that when I see unprotected workers on the other border (As you can see, we've got back those tiles, very nice.)
We also see that our Incan neighbours have built the great lighthouse! No longer ridiculously overpowered, but still fairly strong. Extra reason to not open borders with them
I'll also try and provide a nice t100 overview, haven't really done one yet so might be useful for me + others as a recap.
August 21st, 2021, 18:10
(This post was last modified: August 21st, 2021, 18:17 by JackRB.)
Posts: 220
Threads: 3
Joined: Jun 2021
what could this possibly entail? (from the tech thread)
(August 21st, 2021, 17:51)Mjmd Wrote: If some lurkers could stop by Bellarchs thread it would be appreciated.
(this is also more a rhetorical question more than anything, im just being nosy)
Posts: 8,767
Threads: 95
Joined: Oct 2017
(August 21st, 2021, 18:10)JackRB Wrote: what could this possibly entail? (from the tech thread)
(August 21st, 2021, 17:51)Mjmd Wrote: If some lurkers could stop by Bellarchs thread it would be appreciated.
(this is also more a rhetorical question more than anything, im just being nosy)
usually something that lurkers should look at, that might require reloads/further confirmation ect.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 4,610
Threads: 32
Joined: Nov 2016
Due to an issue regarding turn-splits, we have to reload to near the start of T99. You should try to replay the turn as close to what you did the first time around.
This shouldn't affect you directly
Posts: 220
Threads: 3
Joined: Jun 2021
(August 22nd, 2021, 08:59)Tarkeel Wrote: Due to an issue regarding turn-splits, we have to reload to near the start of T99. You should try to replay the turn as close to what you did the first time around.
This shouldn't affect you directly
Thanks for the heads-up.
Posts: 220
Threads: 3
Joined: Jun 2021
Turn 99 so good, we've done it 3 times
|