Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB81] Dreylin vacations in the Isles

So here's my current sim for critque:

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Build: WB - Worker - Warrior - Warrior - Settler

Tech: Pottery - Hunting - AH - BW - Sailing (placeholder, probably Agriculture really)

Worker: Cottage - Cottage - Pasture - Camp - Road

I've tried a bunch of alternatives; most of which get the Settler out faster, but all have compromised on tech and the Worker has generally run out of constructive things to do. Actually there's one more option I need to try...

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T34 Settler with the same tech path, but instead of putting down the second Cottage the Worker moves to improve the Ivory ahead of the Pigs. A couple of worker turns are lost moving, but there's flexibility to the later turns. It would mean that the second Cottage is likely built much later, whereas on the first sim it is 1t from growing to a Hamlet.

This is, of course a decision that can and should be postponed. That second FP is the 4th or 5th tile that the city will work, which means it's probably going to be whipped off a bunch - 2-pop from 5 to 3 seems the plan here. The exception is if my second city is founded to share the Pigs & Ivory; in that case it becomes the 3rd tile worked after the Fish & other FP and wants the Cottage.

So my Scout will go East. Turn 19 is when the decision comes; if there's a spot that looks good to share the Pigs then I go Cottage-Cottage, but if not I postpone the second Cottage and get the Settler out a bit earlier.
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Picks are set:

High Island
  • Mjmd: Julius Caesar (ORG/IMP) of Zulu (Impi/Ikhanda)
  • Naufragar: Boudica (AGG/CHA) of Portugal (Carrack/Feitoria)
  • The Black Sword: Pericles (CRE/PHI) of America (Navy SEAL/Carnegie Public Library)

Mid-Tier Soup
  • Dreylin: Willem (CRE/FIN) of Rome (Praetorian/Forum)
  • Superdeath: Catherine (IMP/CRE) of Byzantium (Cataphract/Hippodrome)

Low Island
  • Greenline: Wang Kong (PRO/FIN) of Persia (Immortal/Bazaar)
  • Xist: Tokugawa (AGG/PRO) of Sumer (Vulture/Ziggurat)
  • Giraflorens: Qin Shi Huang (PRO/IND) of India (Fast Worker/Mausoleum)

(I've also added this into my first post for reference)

As you can see I've upgraded Naufragar to High Island. I've read a bit more of his PB75 thread and based on Tarkeel's comment about "two players that us lurkers <were> ever so slightly undecided about where to place", my thinking is that is myself and Superdeath. Looking at my start I have to say that it /feels/ more likely to be "best out of 4" rather than "worst out of 4". If that is the case then 1) rated above Superdeath, unexpected; 2) no pressure then bang ; 3) Superdeath with Cataphracts on Low Island, ouch!  hammer

I might come back with some combo thoughts before the game kicks-off, or I might wait until I've confirmed my neighbours.
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For official purposes;

Additional tech = The Wheel.

I’ll also keep the Orange borders if no-one objects.
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T0 - here we go!

Founded, Workboat, explore:

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So second city to the East is looking good. lol

At least Rome plans early Iron Working anyway...

Scout will probably go SE-S to defog the river, but then turn back N-NE because 2nd-ring borders are not going to help much with revealing the immediate area.
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T1 -

Hmmm:
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Well it's not PB75 Dye-land, but still looking like a decent river valley. Now how best to settle it so I can't build a Levee... lol

SW-SW next turn to check it out.
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This does look nice.
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T002 - Westward ho!

And now we have Marble in the mix:
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The tile 2W of the scout is water, so my tentative plan is to move 1NW and see if that is a lake or coast; if a lake, he'll continue onto the plains hill and then loop back around it to the South. If it's coast though, and depending what I can see, I'll move him either 1S or back onto the current hill to loop back to the East.

CRE border pop next turn as well which will hopefully give me a better idea of whether that land to the North is an island or if the coast loops around.
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T003 - so much exploring!

Many excitement:
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Island!

Gems!

River!

Sugar?

SW-S next turn.
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T005 - Contact!

Non-CRE border pop:
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Giraflorens' India!

Which puts me on Low Island ... and a bit closer than I had expected. I'm going to avoid contact and skirt them for now; no KTB to gain at the moment and they don't need to know how close we are.

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Workboat finished and Worker started. Will net the fish next turn.
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Oh wow. I did not expect such an intimate setting.
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