So here's my current sim for critque:
![[Image: GuHIZ7T.jpeg]](https://i.imgur.com/GuHIZ7T.jpeg)
Build: WB - Worker - Warrior - Warrior - Settler
Tech: Pottery - Hunting - AH - BW - Sailing (placeholder, probably Agriculture really)
Worker: Cottage - Cottage - Pasture - Camp - Road
I've tried a bunch of alternatives; most of which get the Settler out faster, but all have compromised on tech and the Worker has generally run out of constructive things to do. Actually there's one more option I need to try...
![[Image: nn7jnGF.jpeg]](https://i.imgur.com/nn7jnGF.jpeg)
T34 Settler with the same tech path, but instead of putting down the second Cottage the Worker moves to improve the Ivory ahead of the Pigs. A couple of worker turns are lost moving, but there's flexibility to the later turns. It would mean that the second Cottage is likely built much later, whereas on the first sim it is 1t from growing to a Hamlet.
This is, of course a decision that can and should be postponed. That second FP is the 4th or 5th tile that the city will work, which means it's probably going to be whipped off a bunch - 2-pop from 5 to 3 seems the plan here. The exception is if my second city is founded to share the Pigs & Ivory; in that case it becomes the 3rd tile worked after the Fish & other FP and wants the Cottage.
So my Scout will go East. Turn 19 is when the decision comes; if there's a spot that looks good to share the Pigs then I go Cottage-Cottage, but if not I postpone the second Cottage and get the Settler out a bit earlier.
![[Image: GuHIZ7T.jpeg]](https://i.imgur.com/GuHIZ7T.jpeg)
Build: WB - Worker - Warrior - Warrior - Settler
Tech: Pottery - Hunting - AH - BW - Sailing (placeholder, probably Agriculture really)
Worker: Cottage - Cottage - Pasture - Camp - Road
I've tried a bunch of alternatives; most of which get the Settler out faster, but all have compromised on tech and the Worker has generally run out of constructive things to do. Actually there's one more option I need to try...
![[Image: nn7jnGF.jpeg]](https://i.imgur.com/nn7jnGF.jpeg)
T34 Settler with the same tech path, but instead of putting down the second Cottage the Worker moves to improve the Ivory ahead of the Pigs. A couple of worker turns are lost moving, but there's flexibility to the later turns. It would mean that the second Cottage is likely built much later, whereas on the first sim it is 1t from growing to a Hamlet.
This is, of course a decision that can and should be postponed. That second FP is the 4th or 5th tile that the city will work, which means it's probably going to be whipped off a bunch - 2-pop from 5 to 3 seems the plan here. The exception is if my second city is founded to share the Pigs & Ivory; in that case it becomes the 3rd tile worked after the Fish & other FP and wants the Cottage.
So my Scout will go East. Turn 19 is when the decision comes; if there's a spot that looks good to share the Pigs then I go Cottage-Cottage, but if not I postpone the second Cottage and get the Settler out a bit earlier.

; 3) Superdeath with Cataphracts on Low Island, ouch! 
![[Image: 6D9EPMy.jpeg]](https://i.imgur.com/6D9EPMy.jpeg)

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![[Image: W96WMVQ.jpeg]](https://i.imgur.com/W96WMVQ.jpeg)
![[Image: lOsiSk4.jpeg]](https://i.imgur.com/lOsiSk4.jpeg)
![[Image: vM0KGim.jpeg]](https://i.imgur.com/vM0KGim.jpeg)
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