(February 1st, 2026, 15:04)RestorationProject50 Wrote: Your problem is that the quality of a patch no longer determines whether anyone will play it. It will simply become the standard, whether you like it or not.
Well, I've never purposely patched MoO before.
I grew up on the floppy discs, and I have it on Steam and GoG, so I assume those have bug fix patches applied to them but don't know for sure. It's been a long time I've played MoO.
I imagine it is hard to get most people to try new things, they get stuck in there ways. There will always be curious people that are interested in trying new things as well though.
Just give me a pitch on your patch, is it too fix bugs? Add new features? Make it run better on modern machines?
If your patch does something interesting or worthwhile that others don't I'd like to be able to recommend it to people that could be looking for what it does.
I'm sorry that you're having a rough go of it, it sucks to put a ton of effort into something for people to ignore it. I've been working on MoM mods for like 4 years now and when they're done, realistically only a handful of people are going to try it, but if I can blow the socks off of those couple of people it'll be worth it for me. I hope that it will be for you as well if you end up not reaching the audience that you wished too. Although, I'd rather help you reach more people than that, but I can't do that without you giving me a "sales pitch" of it so to speak.
MoO is the first game I ever beat, and I used to play it all the time as a very young kid. I am glad there are other fans out there, and impressed by the efforts of people like you to keep the MoO torch alive.