This fun nostalgia tour came to a peaceful end:
This time the other candidate was the Psilons, rather than the Sakkra. The brains were not much liked in this galaxy, and their war with the Sakkra caused the lizards to vote for me. The Elerians also voted for me, as we had been trade partners for a very long time and had excellent relations. My own 10 votes were enough to put me over the top for the win.
I had begun a fleet building program, adding half a dozen new ships to my fleet and refitting several old ones, when the council met. Dragging out the game just to invade someone did not seem necessary, so I accepted the victory.

Maybe another game will be more war focused.
Here is a look at my home world, a few turns before the council vote:
Lots and lots of buildings.

I was having some minor cash flow issues at this point, as buildings cost maintenance in MOO2 (along with ships beyond your command points limit, spies, and freighter fleets). It was not a big problem, as I could set a couple planets with nothing urgent to do to produce additional cash by building 'trade goods' (converting hammers to cash, basically). I had also just researched Planetary Stock Exchanges (+100% to planet income) and was building them on my more developed worlds. If the cash problem got really bad, you can institute an empire-wide tax on all planets' production to raise more money. I try to avoid that, as most planets have more critical things to build than just extra cash.
Other items of note include the 9 power armor marines at the lower left, helping defend the planet, and the leader assigned to this system (at the lower right). I had three system leaders and two ship commanders at the end of the game; you can have a max of four of each type. This leader boosts food production, and was assigned to the home system since for the first 2/3 of the game my home world was the primary source of food for my entire empire. I probably should have reassigned him later, once terraforming started allowing food production on more worlds, and put an industry-focused leader in the Sol system. Oh well, sub-optimal but I was still getting a fair amount of benefit from him.
Overall this has been a fun visit to an old favorite that I had not played in a long, long time.

Hopefully you have enjoyed reading about this game, and maybe enjoyed some nostalgia yourself if you have played MOO2 in the past. If not, maybe give it a try. It is still an excellent game, just in rather different ways than classic MOO.
Next up, a look at Interstellar Space: Genesis -- a space 4X game with a lot of inspiration from MOO2. I will start a new thread to discuss the game sometime later this week.