October 24th, 2009, 15:54
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Yazilliclick Wrote:Odeon may come in useful if happiness resources are few and far between and the little culture boost doesn't hurt though it's late. I think it has great synergy with our expansive trait.
Yazilliclick Wrote:Of course every plan sounds good on paper  This is so true. In the big picture it also plays to our advantage. I doubt that on paper we could ever win against some of the very experienced players in this game, but you never know what'll happen in the actual game.
Kyan Wrote:Hey guys,
haven't read any reports from either of you so don't know your style but i wish your team teh best of luck purely based on the epic picture on the first post 
And Jowy, there are definitely people reading  Thanks. Good to know there are people reading, even better to see there are people posting.
October 26th, 2009, 00:25
(This post was last modified: October 26th, 2009, 00:49 by Jowy.)
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Olodune sent everyone their starting screens. The game is scheduled to start today I believe. Thank you to everyone who worked on the map. This game should be especially interesting for you to see how your map plays out
Initial thoughts: The city itself won't be super strong for a capital, but it'll grab a happiness resource and can start with a workboat for quick growth. Two cottageable riversides, enough forests for chopping out some early workers (the expansive bonus on workers only multiplies the hammers, not the food). Fresh water for health bonus.
Or we could move and settle elsewhere. We should probably move the scout east before settling. There are 4 grassland tiles right on the border of unknown. But if nothing interesting appears there, we should be OK with settling in place too. 3 resource tiles and 2 cottages to work on (plus worse tiles) (actually I'm not quite sure how strong the furs will be as a tile, but we will of course hook them up anyway)
October 26th, 2009, 00:57
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Capital tiles unimproved.
Clams: 2F, 3C
Rice: 3F, 1C
Fur: 1F, 2H, 1C
Capital tiles improved:
Clams: 4F, 3C (with fishing boats)
5F, 3C (with fishing boats and lighthouse)
Rice: 5F, 1C (improved) (automatically irrigated)
Fur: 1F, 2H, 5C (improved, without chopping the forest)
1F, 1H, 5C (improved, after chopping forest)
We definately shouldn't chop the fur forest, unless it's really needed. We actually kinda lucked out here, because harbor will give +1 health for clams and granary will give +1 health for rice. Both buildings are cheap for expansive.
October 26th, 2009, 01:10
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Judging from the type of forests, we are far north or far south. Our land was probably edited by the mapmakers to make it playable.
October 26th, 2009, 05:30
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Looks like a decent starting area, nice having all those water tiles with a fin civ. Looks like water may be playing a part as that gives the appearance of a fairly large body of water.
I agree with heading east with the scout. Depending what it sees then may want to go south for move 2 onto that hill for a wider view. Nice having the scout and not a warrior, though we may want to get one out soon just so we don't die quick to early contact since we'll have hills on our town's borders that people can use for good view in.
October 26th, 2009, 16:16
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Check PM for our password. I've moved the scout 1E. Revealed the expected grassland tiles. Further east is more grasslands. I'm thinking we could go NE with the remaining scout move this turn to see are those further grasslands worth moving the capital. If not, then just settle in place. Anyway go take a look.
Apparently the original map type was pangaea. I'd guess it's still one huge land mass, maybe split to sections with narrow ocean valleys. Not that this speculation would help us anyway atm, just throwing it out there to see was I right
October 26th, 2009, 16:34
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Yeah can try ne and see what's there.
October 26th, 2009, 19:05
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Moved NE, revealed there's a river over there but no more resources in view.
October 26th, 2009, 23:46
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Not worth wasting 2 turns I guess. We can still use the new river for another city.
October 27th, 2009, 09:14
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Athens settled.
Ran some tests on our tech/build path.
Test 1 Wrote:WB -> Warrior -> Worker
Mining -> Bronze Working -> Agriculture
If we work rice to grow size 2, then work fur forest and plain forest, we'll get clams improved at turn 13. Then MM to get warrior out when Athens grows size 3 (turn 19). BW at turn 18. Agri at turn 23, worker at turn 28.
Test 2 Wrote:WB -> Warrior -> Warrior -> Worker
Mining -> Bronze Working -> Agriculture
If we work rice first, then later both rice and fur forest, we'll get clams improved at turn 16. Athens will grow size 3 at turn 18 and we'll discover BW at turn 18. Warrior at turn 22. MM athens to grow to size 4 and finish 2nd warrior at turn 25. Agri at turn 24. Worker at turn 32.
Test 3 Wrote:Warrior -> WB -> Warrior -> Worker
Mining -> Bronze Working - Agriculture
Work rice. Athens grows turn 8. Warrior at turn 15. Athens grows size 3 at turn 16. BW at turn 18. Clams improved at turn 23. MM city to grow size 4 at turn 27 and produce 2nd warrior at turn 27. Agri at turn 24. Worker at turn 34.
I like number one. Maybe throw in a tech before agriculture, we don't need it before the worker. Or we could do something completely different, if you have any suggestions
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