T163 saw me found another city:
Okay spot but not great. The sheep was actually nice because I need health.
Still way behind in food, and GNP/MFG are golden age numbers. So things are not great. 5 turns later (soon after he picks up Astronomy) some uncool things:
Should've taken the pictures when I saw them, but my caravels saw 3 CAs (1 Galleon's worth) sitting on the left sign waiting to get picked up. Sure enough next turn:
3 Galleons and a Caravel. I'm too far from Astronomy before they get there... Thankfully this is plenty of warning to defend the cities, but blockades will be nasty. Nice city settled on T170:
Two happies and a healthy on a resource-starved map, so that's big. Bunch of Serfdom-powered workers poured in on the next turn so this city will develop fast. On our most recent turn - T173 - Bob forgot to renew the blockade, so I was able to work seafood and ocean again. I've been cobbling together a plan that involves striking at Bob before he gets his economy figured out - but in the meantime, Bob brought 5 Camel Archers to a spot where he might move in on me next turn. So I've set a trap for him. If he moves within range, he'll lose 6 units at fairly minimal cost to me:
Not sure why he'd think 5 is enough nor why he'd move them onto a tile I can see (possible he doesn't realize I can see that tile but I can because it's elevated), but I'm hoping he moves in next turn. He just played and said "the single mace was a tip-off" so apparently he didn't take the bait

. Should've put more into the city.