Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoiler] Fire&Ice takes a wesnoth mod for a ride.

Score guess work:

Units = 0
Land = 2
tech = 4
pop = 5
Cities = 6
Policy = 0
buildings = 1?

So judging from the scores I would say that everyone but england has a landlocked capital.
England got a population from a ruins.
Iroqouis bought two tiles? or a tech but how did that happen before I could.

Looking up what ruins can give you I would say that the iroqouis got a tech from a ruins as that makes more sense then buying two tiles. With only one person.
Looking more into the detail that I had a tech is true.

Also I think somone went warrior first. Somone other then england.
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I like the hex view, but its hard to see the unit details. Maybe hex for strategy/settling/macro plans and traditional view for battle/micro plans ?
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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waterbat Wrote:I like the hex view, but its hard to see the unit details. Maybe hex for strategy/settling/macro plans and traditional view for battle/micro plans ?

There was a unit button for hex view I just didn't turn that one on as I only have the one unit. And it looks alot like the resource view.
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[Image: 14k8op1.jpg]

[Image: 2ngvr06.jpg]

As far as I can tell with this demo. each tile in culture = 10k land

Anything else I am kinda lost. Food looks to be 1 for 1. Mfg 2 points for 1 hammer. gnp gold per turn including all buildings.

I am lost with military. I know it includes cities, armies, and population I just don't know how much for each.

For those that are interested. I am working the two wheat tiles.

So I have
6 food per turn
3 hammers per turn
3 gold per turn
5 research per turn


Persia gained 4 points.
aztec gain 5.
I gained 5 points
iroquois gained 5
england gained 4

persia has 1 tech
Aztec have 2 people
I have 2 people
Iroquois have 2 people 1 tech
england has 2 people 1 tech but has one ocean tile
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[Image: wryoh.jpg]

The barb camp is interesting and I will comit that warrior to keeping barbs down from that camp.
Other then that map is pretty boring.

Score analysis

england gained 4 so I say tech
I gained 4 which was tech
Iroquois gained 1, that built a monument. (I acualy had to look that up)
persia gained 5 so population
aztec gained nothing

persia has 2 people 1 tech
Aztec have 2 people Why no tech done huh
I have 2 people 1 tech
Iroquois have 2 people 1 tech
england has 2 people 2 tech but has one ocean tile

[Image: 33trp5f.jpg]

Sombody bought a tile maybe that is one point? Acualy somone got a sea tile. Must be fish or somthing.
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[Image: 34hdw0p.jpg]

I have 4 ruins to pop once I get my scout. . . I prolly should pop some now.

Also that looks like a good funnel to secure one of the flanks of my empire.

[Image: 2crvtw6.jpg]

I need to re-check my score things as I realize that somone has 3 people and I don't have anyone above 2?

When I figure this out I will update this

Edit:

[Image: m8pohj.jpg]

so I think I figured it out based on numbers from online and ingame testing
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interesting spreadsheet - At 25 a pop, it seems wonders are going to be easy to track.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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waterbat Wrote:interesting spreadsheet - At 25 a pop, it seems wonders are going to be easy to track.

yeah, its too bad they changed the numbers in a patch so these are just a guess. My test game at turn 200 is off by 27 points. So we can only hope and assume the numbers are close enough.
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Turn 8

In the time between turn 7 and turn 8 I realize I am stupid and I should not bother waiting because the minuete men I have get ignore terrain and I wasn't thinking of fast moving archers. But terrain ignoring mechs and late game melee units.

So I am gona start poping those ruins.

First one I get . . .

[Image: 25hobow.jpg]

a barb camp

[Image: nxqmmf.jpg]

Sombody got a 3rd pop and somone else got a tech
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before I complete forget forever I need naming scemes for my units.
I have one for the cities I just need to rename the units

Please cast preferences for

Workers:
[INDENT]Can have as few names at 4-5[/INDENT]
artilery:
[INDENT]Would like 10 or more names[/INDENT]
Navy:
[INDENT]No clue how many I need[/INDENT]
Units with terrain ignore and acual attack values(aka not scouts)
[INDENT]a decent amount. I just might try that wave thing with minuete men.[/INDENT]
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