Well, likely you are right, it is kind of wimpy to want to have a good start when I didn't earn it. However if you are basing "good start versus bad start" results on CIV3, remember in MOO there is very little time wasted by the AIs jumping on a weak meat compter player. You don't get time to make up the diference piss poor preparation on your part gives them. You can't buy your way out of the dogpile. Peace is hard to come by if they are taking over your planets with success.
If there is some idea that a critical mass of players is needed, or every experience is valuable, you will get more experiences worth analyzing if you hand everyone a strong start than if you let the Bullrathi kill the newbies about turn 50 or so. "They should have had a stronger start, serves them right "is a good way to trim the participants down to the few, the proud, the diety/impossible players.
It was a thought, sorry if it is not a good idea. It wouldn't have to be on every imperia, maybe as a varient on just one of the earlier ones, before the average players take their marbles/lumps and go home to solo play where their errors aren't quite so public. Lots of people just lurk, I know that's all I have done. But the Realms beyond Diety games required raw skill I didn't/don't have. I lose at Monarch more than I win. Sure you will accept a report where the player loses very, very early. Why would I want to post report after report like that? Why would you want to read one? Mostly, I think I know what to do, I just don't seem to do it at the right time.
The difference between playing 50 turns and "a complete game" even if it is a loss, might be a good start.
If there is some idea that a critical mass of players is needed, or every experience is valuable, you will get more experiences worth analyzing if you hand everyone a strong start than if you let the Bullrathi kill the newbies about turn 50 or so. "They should have had a stronger start, serves them right "is a good way to trim the participants down to the few, the proud, the diety/impossible players.
It was a thought, sorry if it is not a good idea. It wouldn't have to be on every imperia, maybe as a varient on just one of the earlier ones, before the average players take their marbles/lumps and go home to solo play where their errors aren't quite so public. Lots of people just lurk, I know that's all I have done. But the Realms beyond Diety games required raw skill I didn't/don't have. I lose at Monarch more than I win. Sure you will accept a report where the player loses very, very early. Why would I want to post report after report like that? Why would you want to read one? Mostly, I think I know what to do, I just don't seem to do it at the right time.
The difference between playing 50 turns and "a complete game" even if it is a loss, might be a good start.

