Sit-rep:
Yeah, this civ is toast. Mostly just a case of managing a collapse in such a way as to not play kingmaker.
Problem 1:
This is not moving in the right direction at all, however the real problem is here:
in the MFG number. Pickle's are inflated by GA (kicked off with the Communism Spy

), but running at half of your worst rival is not a good sign. Re-looking at these shots I took last night, I haven't spotted a single Workshop or Watermill, and Farms are few and far between; this is a Cottage Empire. But we do still have many forest resources available to tap.
This would be manageable if there were a bunch of Workers around to adjust, but....
Yeah, 9 Workers for 14 cities, no wonder there's a backlog - I'm guessing there have been some front-line losses, but still no quick adaptation possible.
All that aside, how does the military situation shape up. Well here's one front:
Not sure why Pickle's highlighted stack is hanging out there (maybe tying down the city's forces to stop reinforcement in the South?), I'd love to be able to hit it, but I don't think there are quite sufficient forces available to do so. A few Cats would help immensely here.
The Southern city is vulnerable, but I suspect a Draft & whip here will hold it for a turn at least while I look to bring in further reinforcements. All is not lost down here, but it'll be tough going.
In the North though:
Ugh, maybe I'm showing my age here, but that player name really makes me want to back out of the game again.

But I can't deny that's a decent stack there.

If he's willing to take the losses, I'm not going to be able to hold that city; I'll probably Draft and may look at dry-whipping a Rifle if it will help more than that Cav. Positioning for Counter-attack will be important.
Finally, here's the hub:
Which is a lovely woodland retreat for these troops. This is going to have to be abandoned; whip the Rifle in, pull the 2-movers (& the Worker?) back into the core and try to hold at Cicero. Also need to bring a bunch of those troops back from the island for more useful duties.
Builds are a little Cav-centric to my mind:
A few more Rifles would not go amiss in the frontline cities, but at least they can be Drafted.
Civics & Tech shots in Spoilers:
Probably has to be Chem next and start putting down Workshops.
Ideally I'd want to hit Pickle hard enough to be able to secure some sort of begged Peace Treaty to give me time to pivot all forces to stop Greenline's advance and then consolidate. It's going to be tough though with Pickle in a GA and with a Tech advantage.